Rayman Legends is a fun game to play and revisit. Due to the fact that I spent this spring not only fully completing Origins again but also doing the challenge mode trophies on PS3 most of the shit I found annoying on my initial run through the game nearly a decade ago aren't as painful now. Not that they still aren't gripes, just that I've played these games too much for them to register.

Obviously the funniest part about this game is the fact that it was slated to be a Wii U exclusive releasing in its launch window, only for the game to be delayed and ported to other platforms due to the Wii U failing miserably. This means there's a bunch of random content that doesn't make sense outside of that context, notably the Origins levels were probably there for casual players who didn't play it to get a taste of that game. The best unintended part of this is Murphy, a large game mechanic that was made for the Wii U's gamepad that had to be adapted for other consoles. While co-op takes a hit, Murphy plays better when not controlled by the gamepad because controlling Murphy and yourself is more interesting than chaperoning an AI that has less control over the player character than you.

The major addition to this game from this delay were the invaded levels. Small levels designed to be beaten in less than 40 seconds that provide an optional challenge that are generally more difficult than standard levels. I think Legends' level design is great on the whole but the Invaded levels are definitely the game's highlight. If you loved Origin's Land of the Livid Dead level you'll like these levels.

Besides all that the music levels are great including the 8 bit levels that are designed to be memorized so you can play to the music, Kung Foot is good fun and the grind for Awesomeness 11 is dumb fuckin shit. Overall game great and Aurora is the best warrior princess.

Reviewed on Nov 27, 2021


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