903 reviews liked by SlimeLord


western art, as a form, has evolved to a point where only purpose it serves is hate consuming for youtubers with furry png oc's who produce 10 minute essays on a daily basis

Marvel this, marvel that, how about you marvel at these burgers im grillin, come get some

Somehow every review I write on this ends up
hampered by issues in clarity,
issues of both creative phrasing and,
technically, meaningful content.

For certain, my critique on the game is simple;
on any grounds, the writing and story are harmful,
routinely espousing the most toxic of views towards victims.

Clearly, Bloober Team relies on shock tactics to earn clout, an
underhanded attempt to earn viral attention through harmful
notions and rhetoric. I'm not writing in clearest terms, and
that could be chalked up to being tired of thinking about this
shit for cunts.

This review contains spoilers

In each of my subsequent playthroughs of disco elysium, I learn so many new things about this game that I feel like I'm playing it again for the first time. As I've become more and more familiar with the game, the parallels between my home state of West Virginia, and the slums of Martinaise have become clear as day. I realize that the developers were writing this story with the perspective of being born in the pre/post-soviet Baltic states, but both West Virginia and Martinaise are nowhere-ville places that once had a labor history, scarred by a failed uprising (The Battle of Blair Mountain) that was lost long ago, and has since succumbed to the cheap, short term pleasures of capital, and the fervent mental safety that fascism provides. Its these parallels that I think makes this game so important to me. It tears me up that things have come to this, but I also believe that the fight for equality will never stop.

seriously the coolest shit ever. i do wish the game gave you some sort of pointers so that discovering all the endings wasn't something that either requires a guide or takes way too long but everything else is so fantastic that i can forgive it

liked that this was a bit more interested in exploring Alan’s psyche than the main game but mostly found it fascinating for how much of Alan Wake 2’s conception of the dark place starts here specifically. The shifting and impossible architecture, the integration of Alan’s ability to rewrite reality into the core mechanical structure, the writer’s room as a separate “layer” of reality that Alan exists in simultaneously with the rest of the dark place; it’s all here

someone at remedy thought that the scariest thing in the world was having inanimate objects of various shapes and sizes thrown at you and yknow what more power to 'em

kinda blown away by this, was gonna write something longer here but The Writer has so thoroughly altered my perception of the preceding 7 episodes that i feel like i gotta go back and reassess the whole thing

(PLAYDATE GAME)

polished but kind of insufferable

One of my all time faves. First game to ever make me feel physically ill