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GOTY '23

Participated in the 2023 Game of the Year Event

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GOTY '22

Participated in the 2022 Game of the Year Event

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Played 250+ games

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GOTY '20

Participated in the 2020 Game of the Year Event

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Played 100+ games

Favorite Games

Neo Turf Masters
Neo Turf Masters
Mass Effect 2
Mass Effect 2
The Elder Scrolls V: Skyrim - Special Edition
The Elder Scrolls V: Skyrim - Special Edition
Dwarf Fortress
Dwarf Fortress
Resident Evil 2
Resident Evil 2

333

Total Games Played

000

Played in 2024

154

Games Backloggd


Recently Reviewed See More

Another non-game where the only satisfaction comes from grinding aimlessly. click the same 5 buttons over and over, that's the game. pay so you have to click the buttons less times for your numbers to go up. i will give it an extra 0.5 star credit for being kind of funny on occasion.

this is kind of in the same genre as Adventure Quest, but the difference is that Adventure Quest has a childlike sense of wonder and actually tries to have a story, memorable characters, unique settings, a level of depth to the combat, etc.

just play Adventure Quest instead

While Arc System Works did their best to make this game look as good as it possibly could, there's really not much saving a generic gacha mobile game setting. That said, this is probably the best looking generic thing I've ever seen. Fluid animations, flawless character models, beautiful levels, it's a shame the effort was used on a series with nonexistent art direction.

As far as the mechanics go, I'm going to be a bit of a boomer here. I entered training mode upon installing this game as is tradition for me, just to test out the controls and practice a little. I practiced for about 30 minutes before finding out that the game has "easy inputs" for many of the moves.

This means you can easily DP on reaction, you can shoot fireballs without a motion input, etc. since it's basically just a direction and a button. On its face, you wouldn't really think this would make a big difference, but it does. Motion inputs add a lot of extra layers of balance and technique to fighting games, it's what makes them so uniquely tactile. Some may enjoy this new-age change, but I'm personally disappointed that the next game is going to lean into it even more heavily by removing all downsides to using simple inputs.

The singleplayer is very boring for the most part. There's a decent boss or two and that's it. I'm not big on fighting games basically becoming a different game entirely in singleplayer, and Granblue is particularly egregious about this. There's this giant dragon boss that sort of lives in the stage, and you have to memorize its movements like a diet Dark Souls boss. Most of the levels require you to fight pitifully weak minions that are zero threat to you unless this is your first fighting game, also it's pretty frustrating that you switch direction from left to right depending on where you move ONLY in singleplayer. The story doesn't exactly make up for these shortcomings either.

Still, I enjoyed the game enough as is. It's cool to look at and there's a lot of impact to the combat. The visuals, while lacking in the art direction department, are still pretty stunning all things considered. I probably wouldn't bother with this game now since it's a little too late in its lifespan and it uses delay-based netcode, plus as of writing the next game in the series is coming out soon with rollback. Still, if you can get it for less than 10 bucks and you like Arc System Works then why not.

no sauce no movement unseasoned chicken content game

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I will go into detail for the uninitiated: those words accurately describe Valorant.

This game has no "sauce" in that it lacks anything to make it stand out from other games. It takes the general movement and gunplay of Counterstrike, but makes it glacially slow. It takes the heroes of Overwatch and gives them piddly, diet abilities that mean there isn't much distinguishing one hero from the next.

Valorant has no movement because your run speed is not only abysmal, but your jump sucks and shift walking is maddeningly slow too. In addition, the game heavily discourages running by making half the map hear you when you do so.

Valorant is unseasoned chicken because it has no soul. None of the characters have a lick of personality, which reflects this game's hardcore fanbase. Some of the characters look like a randomized Sims 3 citizen. The maps are painfully bland. Does this game even have music? I forgot.

And finally, Valorant is a content game because it has no artistic merit. At least Overwatch tries to have distinct heroes with some level of personality, backstory, etc. Not only that, but Overwatch shows artistry in the game design. So does Counter Strike, though it may be less obvious. Valorant is basically Riot saying "Wow, counterstrike and Overwatch are popular, let's do the same thing but worse!"

As an additional note, the community is atrocious. Genuinely. I was playing with this discord mod of a large server (he insisted on joining me and some friends...) and the guy was just a total moron. He was in his 30's and constantly calling everyone a cunt and a bitch. He kept telling me to change to a different weapon because my choice wasn't "optimal." Why are weird transphobic manchildren attracted to mind numbing mid? I'll let you be the judge of that.