Broken Steel is forgettable. Basically just an answer to the "why does the game end!! omg i want to keep playing!!" complaints and nothing else.

The Pitt is fine, it's a cool setting and does a lot for worldbuilding, in addition to giving the protagonist an actual choice, but it probably could've been executed better.

Mothership Zeta is fucking awful. i'm sure they had a meeting or some shit and they were still small (ish) enough for Todd to be like "Okay guys ... Get this... What if we had aliens." and they all started like drawing funny stuff on a dry erase board while laughing. that meeting was probably a lot more fun than playing through this stupid linear corridor shooter in an RPG.

Finally, the Kino... Point Lookout. This is, i shit you not, the BEST thing Bethesda has ever made. Ever. It's better than any of their Fallout titles, better than any Elder Scrolls games, and any of the other shit they've made that nobody cares about. The atmosphere is there and stronger than ever. There are more memorable characters in this DLC than the entire main game. The writing is actually inspired. The setting is interesting. It just fucking looks and feels cool. They truly hit savant territory here. If they ever reach this level again I will eat my shoe. The winds, stars, and moons aligned all at once to create this DLC. They were a smaller studio, they were still in that kino Oblivion mindset (fuck the haters), and they must've had some ghost writers or a special team on it because there is NO way the same writers of the main game and fucking Mothership Zeta made this.

Oh, and I forgot about Operation Anchorage. Yeah, that one might be even worse than Zeta. The only positive is that it, at least, doesn't fuck around with the lore in a bad way as far as I could tell. Still a shitty corridor shooter (this time it's outside?) but with a slightly more interesting setting.

Reviewed on May 12, 2023


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