I got this game because my friend found it and 1.) The name is funny and 2.) the steam trailer makes this game look fucking awesome (funny awesome)

Endless Fucker is a endless runner where you play as a naked girl. The funny part about it to me is that you can only look at them from behind, cause if you try to rotate the camera to see boobs or what have you, you will immediately careen off the stage. Speaking of stages, there are 6 of them, barely. Its all the same line, but the obstacles will be more plentiful, and the aesthetics (snowy, lava, jungle) will be different. They are randomly placed and will often be placed in bad ways in which you cannot really dodge at all and die.

The point of this game is to endlessly run, and to collect crash bandicoot crystals. The crystals will buy you more girls to play as. There is also an alternate mode, the sex gallery. You can collect a certain amount of sex positions per stage, then buy the rest. Then you can select any of the wonderful woman you have bought and watch any sexual position you want on any of the stages!

Also, the money doesn't fucking matter because the game let me go into the negatives so I just bought everything I could.

I do not like how when you move from side to side, you are locked in lanes and don't have free movement, does not feel very good. Also just no good onboarding experience just jump right into the game and expect you to know whats up (i did not). Zavok clears though.

It's fine, I thought it was kind of fun, but I didn't really ever need to switch up my deck builds so it became repetitive.

Can they make Arcade Zombies again or am I just gonna have to suffer

You know what, I fuck with the contextualizing of this game. I like the story of renovating a house, and the rewards of your actual gameplay is picking how to decorate the house. Pleasing visual style. The thing is, the main gameplay is fucking Match 3. Pisses me off, i dont wanna play match 3. You can also get some of the pin pulling games, but not often enough I say!

I didn't see like any ads in 40 minutes so that was really good, but still annoyingly mobile game-y. If this was just like not a mobile game and had more than match 3, I would fuck on this.

Islands of Insight is a game filled with a self boasted 10,000+ puzzles. These range from logic grids where you must deduce where black/white tiles go based on rules, gliding through ring puzzles, many perspective puzzles, memory grids, grids in which you must replicate a "song", glass mazes, a couple types of hidden objects, and other stuff. Overall there are officially 24 different types of puzzles, but the logic grids themselves have plenty of different rules to make them a game on their own. Most of them I find fun to do, while others I just ignored because I don't wanna expend the effort. There are also plenty of easier puzzles to do if you get pissed once puzzles get too hard, which I do! Morphic Phractic puzzles are fucking stupid and I never really tried to understand them. They are like kaleidoscopes, but you gotta twist and turn your mouse until you get the exact right visuals it shows you; just could not figure out how to operate it.

How does this game contain these puzzles? Well, with a pretty good sized open world. It's not like this world hold's 10,000 puzzles at once, no, they are on rotations and "reset" at set times. There are 5 biomes where you can travel around solving whatever puzzles you see, this sensation to me is like Saints Row 4 where you just get lost collecting the orbs. Its a fun flow state of going from puzzle to puzzle. To help you travel along, you get a Double Jump (!!!) and a glide that can last a long time. These movement options are so dope. Making a game fun to move around in is awesome!

These larger open segments aren't the only mode though, there are actual structured segments where the dev's put permanent puzzles to solve. These are the "story" that you go through essentially. The story to this game is like nothing, and I didn't read like any of the lore I picked up. Just kind of vague nonsense I think, but maybe it is good, idk!

This game is also a MMO, kind of(?). So this game is an online game (sadly for any offline wanters) and it is a very strange for it. Since it is online, you can see other plays wandering around doing stuff, which is pretty cute I guess, but there is no meaningful way for them to interact with puzzles/help each other. You can party with friends, but there isn't really an in game way for helping. Like you can't co-op puzzles together, but you can just like talk with someone in VC about the puzzle or whatever. You can also ping stuff like hidden objects or whatever to help people.

In combination with this game being online, there are a huge range of cosmetics to unlock through Mastery (experience). Every puzzle type has its own Mastery levels, and whenever you level up a puzzle, and when you level up 10 times like that, your total Mastery level goes up 1. This works like a "Battle Pass" in the way that every level gives you a reward (ranging from currency, lore fragments, and cosmetics). Whenever you do a puzzle you get XP and currency; and some cosmetics can only be bought by currency.

Currency can also be used on the skill tree. The skill tree mostly consists of perks that give you more mastery/currency the better you do puzzles (ex: do grid puzzles with 0 mistakes, or solve certain puzzles fast). The skill tree also gives you QOL stuff like a paint fill bucket for the logic grids, or a super jump to get to high places. You can do this super jump 3 times, then it has a 5 minute cooldown which is just asinine to me.

There are also mysteries you unlock that tell you vague descriptors of a place, and what you must do there. Like it will describe an area with a logic grid, then tell you new rules to use instead of it usually is. They are cool extra shit for people who wanna solve shit detective style.

Overall, I like the large variety of puzzles in this game, and I honestly felt like I did get better at the puzzles (up to a point). If you like puzzles, casually or more so, I really think you should check this out.

This is like a perfect little brain activator, Brain Age style; however im not paying $10 to get rid of ads, no matter how fucking annoying they are constantly.

Android loves installing games on my phone without my permission, so I just play them to see whats up with mobile games. This fucking game is contextualized as rolling dice to move around a board. Every spot you move gets you money, and there are special tiles to land on. You just fucking keep clicking on the roll dice button until you run out of rolls. It took me like 1 and a half hours to actually run out of rolls (I had to spend the premium currency I got for free/luckily getting more free rolls). This game is total nothing waste your time doing jack shit. Better time to be had jackin your pud.

It's a compilation of 4 Mahjongg games this person made.
The first game is normal Mahjohngg, 2D tilesets.
The second game is Mahjongg but the tiles are 3D. You have the ability to load different tilesets for this, and there are like 280 different tileset files that come with it.
The third game is Mahjongg but the tiles are like inner tubes.
The fourth game is Mahjongg but the tiles are spheres, which also have different tilesets you can load.

All these modes share the ability to load different background images for your pleasure, possibly custom ones. There is also music control options that let you skip to the next, or previous midi song. You can also look at the "Music info" and it loads up like a music player that tells you where you are in the song, and the song length. Tells you other general information and lets you pick which song to play out of the options they have available (each of the 4 games have different songs to choose from, but often repeat some).

Anyways, as I said many times before, it's Mahjongg. It has that shovelware 90's swag though.

Treasure Of The Giantess purports to be a game with a big giant sexy "Giantess", but in actuality, she is only like 1 (or 3 inches(NOT 2)) inches taller than the main woman (whose boobs look like shoes). Sure, there may be one scene where you are a giantess until you are kindly asked to stop being one, but there is no good scene of Giantess action! Fail game!

But for real, this game is just a short amount of platforming traps that one shot you. Some of them are fucking placed stupid and annoying as hell. God I wish I had a double jump, please just put dumble jumps in games. I tried getting the other ending, but I coudln't do the shit I had already done again so whatever.

The ending I got ended with the protag going "Hmm, i need to pee", then she just full front pees standing up and the end screen overlays her.

Wonderputt was a classic flash game, and this expands on that in a lot of ways. More levels, more mechanics, more things to unlock. The visuals and how the levels transition are the best part of these games and its still cool here. There are three 18 hole courses and like 4 sets of 100 quick holes. About halfway through the courses the gimmicks they add started to seriously piss me off. I also didn't really like that the newer content was gated by your Rank. If you fuck with minigolf this is probably dope, but minigolf eventually starts to pigg me off.

A Tiny Sticker Tale is a cute little adventure where objects are stickers and you pick them up, put them in your little book, and carry them somewhere else for a puzzle or something. Not a lot of brain work going on here, but its kind of fun to solve all the little puzzles around and do the quests.

You get a tent that you can put shit in and decorate, but this can also be used as a wonderful extra storage within your quick storage. You put the tent sticker in your quick access, then you pull it out and place it when you wanna go it. Then you can put a shit ton of stuff inside it for extra space.

Sadly, this was also my downfall because I flicked my mouse or something and accidentally put my tent outside of the screen bounds. I could still see it poking up from the bottom, but my mouse couldnt actually go and grab it. I left some key items in there and basically softlocked myself. Unless there is a fix for this, just gotta take the L on this...

Anyways, its a cute like 2 hour game if you take your time.

I think this game looks very good. The character arts are great and the models/animations can go fucking crazy. The designs are pretty good too. But this game feels very, simple? LIke Light and Heavy don't have like any attack variations actually bothers me even though I don't play fighting games that much.

Another Team Ninja game I just have to drop. I felt like I just didn't vibe with the combat as much as I did in the first game (that could just be me changing as a person more so than actual differences in the games). To me, I don't feel like any weight behind the combat. I'm kind of just swinging my weapon, and then i get knocked on my ass. I know its all skill issue, but I genuinely just don't understand how I'm supposed to play this game, cause it just requires way more awareness(?) than I'm going to give it. The Red Counter system is just way too fucking much to ask of me when all the red counter attacks are fast and the input for it is fucking Right Trigger + B. I am never in a position where I can do that quickly enough.

I am dissappointed by the fist weapons, not nearly as cool as I would have hoped. Odachi's kick ass though, glad Elden Ring is finally gonna have them. And as always, the character creator is great.

Idk I just didn't really care about playing this? I think its the structure of "here is a world you can immediately start doing stuff in. I prefer the main missions that I can then play fun side activities, but the whole thing is side activities basically and basing it around building a "Satan's Rage" bar rubs me wrong.

The flying controls are really bad on keyboard, but are good on controller.