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Ratchet & Clank: Rift Apart
Ratchet & Clank: Rift Apart

Jun 12

Moon: Remix RPG Adventure
Moon: Remix RPG Adventure

Feb 20

Bugsnax
Bugsnax

Dec 19

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Rift apart brings about as much as you expect from a main line game in the series. Controls are tight, responsive and feel oh so right. If you played the predesessors before, then you know how this game plays.

Right from the start the game doesn't banter around and pretty much gets right into the main story. If you're familiar with the series already, props to having a setting to just turn off tutorial pauses and hints altogether making it a seemless transition from the past games to this.

The game has multiple difficulties, all just changing how aggresive mobs are and how hearty they are to defeat. Harder modes will definately bleed your ammo dry. Everything is a bullet sponge. However, you'll likely die more from environment hazards than mobs, as it's too easy to just jump off the map by mistake. So don't be afraid to play on the harder difficulties. The curve isn't really that much harder.

The game is roughly 16 hours long, this includes optional content as well for collectibles and missions only. All PSN trophies might add another 2-5 hours of play. Although I wish there was more, this game does a great job at balancing what it offers before it becomes stale or "grindy".

In terms of performance, it's imaculate. The 30 fps full 4k mode is a treat. And give excellent theater-like fidelity. Perfect for those that want to play this game on the easiest mode, and are only in it for the story. This mode does have some visual artifacting (transparent textures having a strange blockyness to them) but it only ever shows up during cutscenes. The performance modes however are the best to play on and offer the least amount of visual artifacting, if any appear at all.

Now, the story could use some work. It's definately created some questions that I have for the franchise, and does feels like it builds up to a sequel for the next in line. However, I wouldn't call it great.

The "Alternate Universe" spin on this game is a rather fun concept. But it could've gone much farther than it did. Instead it just felt rather safe and predictable. Only keeping things at face value.

Another thing that lacked was the most interesting characters - that are brand new introductions mind you - don't really have a lot going for them. I absolutely love how they're designed, but they just exist with a shallow back story. It's a missed opportunity for some AU world building. Then again, that isn't something new for this franchise. Many of the previous games stories are also "safe and predictable." I'm not asking for a literary masterpiece, but I do want something that will at least make me feel invested in the the characters I like/hate.

Basically, this is a high quality game, with limited content. My only complaint really being "I wish there was more to it." For the 70 USD price tag, might be worth seeing this game drop in price before giving it a go.

No spoiler review.

Despite it cheery exterior, and humble presentation - which often equates to a simple children's game; it offers more. It is not a simple "catch them all" experience. Highly recommended to experience for yourself. Not recommended to watch others play, since this game is a huge puzzle experience.

My only complaint is the main campaign is painfully short.