----I have no regrets. This is the only path.

I have made a couple of reviews for this game in the past already, 1 for each route and another one for all 3. However, it has always bothered me that I never truly managed to convey my feelings towards this game, so while finding motivation to write reviews nowadays is a bit hard for me, I just want to tie this one loose end for me.

Over 72 hours played, countless hours of sleep lost, all because of one single visual novel. It's name, Fate/Stay Night a game that means a lot to me, a game that helped me understand what means a good story to me, a game that helped me understand what I wanted to be as a person.

I went into this game completely aware of what was going to unfold having already seen almost every anime adaptation beforehand and yet, it felt like I was experiencing something completely different for the first time.
The story of this game is just something special to me, while it has it's flaws I still felt immersed in it's world and it's characters. The first route was great, but honestly the weakest part of the game suffering from having to explain everything and just being walls of text early on, however I think that just serves to let the other 2 routes go all out without anything holding them back. Besides once I reached day 15 of the Fate route i felt like i was rewarded with an amazing climax that I just went back the next day to rewatch it. Saber had been the best part of this route this part did her justice making me love her as a character even more while also being the start of my falling in love with Shirou as a character.

Shirou Emiya has got to be one of my all time favourite characters. Although, I'll be honest in the first route, while I still liked him as a character, it was nothing to write home about outside of like 1 or 2 scenes.
But then, I got to UBW. His characterization in that route was phenomenal. His conflict concerning his dream and the future it holds for him hit a little too close to home for me, making me fall in love with the character of Shirou Emiya and thus making him what is probably one of my all time favourite characters. Along with the rest of the cast that got the spotlight in this route like Rin and Archer, it made for some enganging storytelling that when put together made for the best experience I had in the game keeping me glued to my screen and actually losing sleep sitting up at 4 am just reading without realizing how much time had passed.

And the game just does not let up, introducing the 3rd route which lives up to the expectations set up by UBW and carries the torch to the finish line with nonstop action while giving the spotlight to some characters that really deserved it (shirou still plays a major role).
This route might also be what could be considered the darkest of all 3 routes. They just keep you on the edge of your seat seeing how everything unfolds becoming more dire and dire and making you guess if there's even any saving in this situation it is some great stuff and while not my personal favourite its a really close 2nd.

With all 3 routes done, the game ends (Well theres is some extra content if you play the realts nua version) and man what a feeling it was finishing it for the first time. It was actually kind of hard to believe, having spent so long in this world and getting immersed it just couldn't get out of my mind, I probably went a whole week just thinking about everything that had happened the game stuck with me and never left my mind since. Fate/Stay Night is a visual novel that meant a lot of me and I honestly played it at the right moment in my life where I needed some sort of motivation, to just, keep going and not give up the most. I will honestly never forget this experience and I'm really glad I decided to read everything this game had to offer.

Final Rating
I love this game.

This review contains spoilers

El Psy Kongroo.

Steins;Gate is an amazing visual novel that I believe you must go through it completely blind.

The first few chapters gave me a complete false impression of what this story was going to be about up until halfway through the game where it just does a complete 180 and I was just glued to my screen waiting to see what was going to happen next.
The mechanics of time travel which are a really hard thing to write without any plot holes and such stick the landing perfectly something I have never seen being pulled off that well before (it even got me researching science articles and shit since it got me so intrigued lmao).

My only real complaint with the game is how they handle lukako because they dropped the ball hard on lukako's character every scene made me actually uncomfortable especially with one scene with okabe (you know which one if you've played the game) that I unironically couldn't sit through all that and just skipped it altogether.

The rest of the cast I really enjoyed with they were all written really well and I enjoyed seeing them on screen all the time even if all they did was just casually talking with each other.

Final rating:
9/10

this game is responsible for defining my taste in music

This quite easily the Tony Hawk series at it's peak.

Neversoft made a masterpiece with Underground by taking every single thing they have developed and experimented with over the years and combining it into one package filled to the brim with stuff to encounter and do.
Adding stuff like getting off your board is such a great addition that honestly, it should've been a thing since the first game because of how useful the ability to reposition yourself exactly the way you want in a game like this is.

The stages are, Incredible. The design, the possibilities for combos, every little thing is so well crafted you can end up doing a combo from the same starting point in like 50 million ways, it's a treat getting lost in these amazing maps based off of different American states and custom made skate parks or you can even build your own (which I never bothered with but hey someone will prob find that stuff addicting).

Not to even mention the other new stuff like the custom character custom boards and all which are just the cherry on top of this cake.

The missions are honestly the weakest part mostly because they can sometimes limit the stuff you can do in a game all about chaining combos in different ways but they can be fun in their own way.
I hope Eric Sparrow dies with a board up his ass.

Final Rating:
8-9 /10

There's just something about sailing massive lands of water with the occasional naval combat against British and Spanish ships and discovering a small island with only a chest at most all while listening to sea shanties that I just find so relaxing.

They also leave the stealth and combat for the couple big cities and events taking place on land making for a really fun package altogether as I've always found the classic style really fun anyways.

Final Rating:
8/10

I loved this game so much that I borrowed it from a friend who had just bought the game and finished it before they even finished the tutorial.

RE3 sure is a game.

First things first the gameplay changes. RE3 is the game to finally introduce an 180 turn that can be pulled off in an instant and its a verg welcome addition, albeit a bit clunky but you get used to it same thing goes for the dodge. Theres now also ammo mixing which is a cool concept that I think is a bit too underwhelming since even without the gunpowder you'll still find a shit ton of ammo, but later on when you can start making enhanced ammo now that was some good stuff.

Moving on the map, I consider map designs important to an RE game cause the design of the mansion and the police building are what got me hooked to this franchise in the first place. Which makes me sad to say I was not a huge of a fan of the map, it's serviceable I guess, but the map has been stretched out so far wide so they can pull off the "going through all of Racoon City" aesthetic that it ends up being mostly linear pathways with not that much exploring being done.

And finally the main selling point of this game, Nemesis. He is a scary threat that will keep you on your toes, running and panicking on how to avoid him since he has the ability to follow you through doors...for the first 3-5 you encounter him after that you just run and he can't do anything to you so that was disappointing. Although I have to mention this cause wow that guy got a huge buff during the clock tower boss fight making for probably the toughest boss fight (and kind of annoying since I also felt like the tank controls were screwing me over just for this specific fight alone) I've experienced in a RE game so far (which isn't saying much but still).

Final Rating:
3 / 5

Perfection.

It's the only word that comes to my mind when describing this game. Is it actually perfect? Fuck no lmao, the game is riddled with all kinds of bugs and crashes. Yet why is this game so perfect in my eyes that despite all the bugs, despite all the times I was stuck in a loading screen and was forced to lose progress, why do I love this game so damn much? The answer dare I say is actually pretty simple. It's the dedication and passion of Obsidian for this game that lets me see past the loading screens past the crashes past everything. Yes that line was cringy but I don't really care there needs to be shown some respect for the developers and what they have created, a game where you are completely free to do what you want, be who you want and go where you want. This game honestly hits it right out of the park, all the way from the game giving you the tools to accomplish being who you want to also granting you various choices in quests that will leave you second guessing testing how you or the character you have created would act in a situation like that and the game almost always will end up leaving you with that feeling of uneasiness, that feeling of not being sure if you did the right (or wrong) thing, I absolutely adore stuff like that.

The characters are also well made making for some fun interactions just by seeing the type of people living in this post apocalyptic wasteland just trying to live their every day lives to the best of their abilities.
The companions are a treat, they all have their own backstories personalities, likes and dislikes and will even give you quests to further progress their own story its brilliant, its beautiful no longer are you trusty companions just that one npc carrying your stuff, you actually start to care for them.

The factions are all really good (although Caesars legion is prob my least favourite of all of them) each one of them having their advantages for if you choose them to be the best choice for the mojave, while also possessing just as many disadvantages.

The DLC are also all amazing all of the containing their own story that just leads up to one of the best final confrontations in a videogame period. However I believe I'll go in depth about those perhaps another day

Final rating:
Masterpiece / 10

The latest Fallout game in the franchise ( what's a 76?) and by the time we get to see a Fallout 5 I will probably be 50 years old looking after my grandkids. A game I where I have spent countless hour playing endlessly over multiple playthroughs and yet, not once have I ever finished the main campaign of the game.

First things first the good stuff. This game is fun, I'll probably end up trashing this game later on but I just want to get this out of the way, this game is an absolute blast. The gunplay is the best it ever has been in any Fallout game (god bless ID Software for helping out), the crafting is 10x better than what it was in 3 and NV, and they actually made useless objects matter in the game now opening a toolbox and seeing duct tape is actually worth something instead of some useless clutter you'd just see, sigh and move on with your day. Exploration has taken a step up filled with so many places to explore Bethesda's motto of "you can go anywhere and be who you want" still holds true (for the most part) in this game although be warned, even though you can go anywhere it also means some places might just be death traps for you if you're not prepared with the right equipment.
Moving on, the companions who finally have another purpose than just shooting and carrying your stuff for the first time in a Bethesda game. You can actually talk with them about how stuff are between you two as well as, reacting positively or negatively depending on your actions. They also give you their own personal quests in some cases and even butt in during conversations to express their thoughts on the topic at hand. It's some good stuff and I'm glad this is a feature they carried over from New Vegas.

Now then, moving onto to my issues with the game.
First the first thing you'll probably realize that is wrong with this game. That being the limit on your characters backstory personality and pretty much everything is predetermined for you by Bethesda whose games have always been about creating your own characters, exploring the world with these characters and seeing how the character YOU have created would respond to the problems they are facing and Bethesda's job is to give you the options to accomplish that, but nope you are either an Nate or a Nora with your only real options being their appearance and name in-game accompanied by a limited amount of dialogue and choices that almost never actually matter since probably 50% of the NPC's you can hold a conversation with are essential meaning you can't kill no matter what sort of character you want to be or even forces you to engage in combat sometimes again not giving a damm about what you want to do. This game absolutely loves limiting your choices leaving you with one of 4 options: 1.Yes 2.Ask for information/Yes 3.Sarcastically saying Yes/No 4.No (there are of course exceptions but most of the time its just these options). Speaking of which, the dialogue has been completely butchered making for some of the most boring and uninteresting conversations in the entire franchise and the only redeeming thing about it is being a sarcastic asshole which is probably the only way to enjoy holding a conversation in this game.

While I praised the gameplay and said how fun it was there is one issue I had with the changes and that is removing skill points altogether and only leaving you with your S.P.E.C.I.A.L. stats. Who thought this was a good idea. I'm legit dumbfounded, this is such a dumb choice and my only response is the AVGN in me screaming what were they thinking? Simplifying a skill system that wasn't that hard to figure out in the first place? I doubt there exists someone who was so confused that didn't know what the difference between the meelee weapon and unarmed skill was but say that's the case say there is that one person out there who finds it to difficult. Catering to that one person has basically ended up with the developers shooting themselves in the foot cause now they have to shove all those skills into 5 different categories and the perk choices become filled with "Increase pistol damage by 25%" and other dumb stuff like that because that system simply does not allow you to increase your damage output with any other method so most perks have just ended up becoming an uninteresting mess filled with mostly buffs so they can solve a problem that NEVER EVEN EXISTED.

Finally, the story. As I mentioned at the start I haven't finished the main plot of this game and to be frank, I doubt I ever will. I replayed this game recently with the goal of finishing the main plot of this game, maybe even the DLC and then making this review but I just couldn't. The story of this game is just garbage, I did not enjoy anything about it. Sure it introduced me to some characters I found cool like Nick Valentine but other than that I will only follow the story up to the point where I meet Kellog so I can kill him and get his gear because I think they look cool, that is all I will stop giving a damn after that, I will carry on pretending it never happened because that's the only way you can truly enjoy this game, pretend the story never happened other wose you're just forced to follow Bethesda's vision of how THEY want you to play the game not really caring what you want to do and in a Bethesda game, the company that created games like Morrowind, Oblivion, Fallout 3 and Skyrim, 4 games that put one thing above everything else, "Be who you want to be and go where you like" that's all I expect from a Bethesda game and with this game they nailed one part while completely failing at the other.

My final thoughts on this game are as follow:
A pretty fun shooter with an amazing and addicting world to explore and a really good crafting system accompanied by one of the worst stories in a videogame I have ever seen.

Final rating:
3.5 /5

RE2 is really fun game just like RE1 both making for some amazing games and I absolutely adore the style of these games.

First things first, The police building. It is such a joy to explore and an upgrade to the mansion from RE1. I absolutely love the atmosphere of the building and some of the tragic stories you learn while exploring every nook and cranny of this building, for example Leon's desk filled with party hats and decorations and notes welcoming Leon to the team but instead of smiles around you it's just the zombified remains of your coworkers all of them out to kill you. I liked stuff like that even if they are kind of scarce.
While the police building was amazing and really fun to explore, I do feel like the game did drop in quality after leaving the police building to escape but that part was still fun nonetheless, albeit not on the same level as that feeling of exploring the police building for the first time.

Next up, it's the combat, which has also gone up a bit by filling the rooms with more zombies and more difficult variants to deal with but at the same time hitting that perfect balance where you're getting swarmed by zombies while also having a chance to fight back if you have the means (which you probably will since this game has ammo everywhere lmao).
Mr. X for Claire's campaign was also scary and a real threat the first few times but he just stops being a threat after the 3rd time he appears because you can just find ways to avoid him by that point while also being loaded with bullets and such which just gets rid of any panic and fear he made you feel at the start which was kind of disappointing.

The voice acting also got an upgrade and by that I mean instead of sounding like a parody, everyone now sounds like a Spiderman 2 NPC.

This game was honestly a fun ride from start to finish and this game is a must play for anyone who enjoyed RE1 no doubt about it.

What a beautiful sequel to one of the best visual novels I have ever read.

This game introduces new characters, fleshes out old ones,explores new themes and even goes one step beyond by giving you a choice of what scenes to read first instead of just a story unfolding with you just reading for hours on end, while also paying its respects to every single thing that came before it. As many have already said Nasu has really outdone himself with this entry, I was honestly astonished from what this sequel accomplished despite all the expectations it had to live up to.

"I, too, wanted to yearn for something that I felt was beautiful just as you do."

Final rating:
https://media.discordapp.net/attachments/801774175379128330/977942913642295296/PECv0vV8MLCfnnhm.mp4 /10.000.000

Not Sonic Heroes sadly but the team mechanic is really well done, the game starts of kind of mediocre but it gets more enjoyable as you unlock more worlds and partners

My personal favourite out of the advance trilogy honestly

I cooked some eggs with how fried my pc became after playing this game

A friend of mine sold me this game for 10 cents as a kid and to my suprise the game didn't work. I of course demanded a refund cause this was blatantly a scam as any other human would also believe but they told me that they didn't accept refunds. I now suffer from trust issues and I hope they burn in hell