SpikeJumper2
Bio
go work on your stable and well paid job in order to live without any economical trouble 5 to 9 and secure strong and happy relationships with your family, friends and special ones, I'll be gaming
go work on your stable and well paid job in order to live without any economical trouble 5 to 9 and secure strong and happy relationships with your family, friends and special ones, I'll be gaming
Badges
GOTY '23
Participated in the 2023 Game of the Year Event
Pinged
Mentioned by another user
Well Written
Gained 10+ likes on a single review
Popular
Gained 15+ followers
Best Friends
Become mutual friends with at least 3 others
Roadtrip
Voted for at least 3 features on the roadmap
3 Years of Service
Being part of the Backloggd community for 3 years
Donor
Liked 50+ reviews / lists
N00b
Played 100+ games
Liked
Gained 10+ total review likes
Noticed
Gained 3+ followers
Favorite Games
105
Total Games Played
001
Played in 2024
006
Games Backloggd
Recently Played See More
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A quite fun and addictive short and arcadey roguelike with very simple and easy to get control due to its original development also aimed at mobile. The gem-based economy and the random power-ups you get after each level helps keep things a little fresher between runs, and you are pushed into a risk/reward playstyle in order to keep up combos and earn more gems (Even if just for personal satisfaction, for some weird reason the rewards from them stop at a low cap) and when you get a good run and beat the boss, it's a great feeling...
...The problem comes with the "hard mode" you unlock after your first victory. I understand the intention of trying to give you more gems to unlock extra palettes, but I just can't shake the feeling its sole reasoning for its existence was "just fill the screen with more enemies lol" which just ends up being frustrating and a stain on the otherwise solid design.
Basically, just keep playing through Normal difficulty runs and don't approach the Hard mode unless you're an achievement maniac, you'll have much more fun with a breezy experience ideal for shorter periods.
...The problem comes with the "hard mode" you unlock after your first victory. I understand the intention of trying to give you more gems to unlock extra palettes, but I just can't shake the feeling its sole reasoning for its existence was "just fill the screen with more enemies lol" which just ends up being frustrating and a stain on the otherwise solid design.
Basically, just keep playing through Normal difficulty runs and don't approach the Hard mode unless you're an achievement maniac, you'll have much more fun with a breezy experience ideal for shorter periods.