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Favorite Games

The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild
Super Mario Galaxy
Super Mario Galaxy
Phoenix Wright: Ace Attorney - Dual Destinies
Phoenix Wright: Ace Attorney - Dual Destinies
Ace Attorney Investigations 2
Ace Attorney Investigations 2
The Legend of Zelda: Majora's Mask 3D
The Legend of Zelda: Majora's Mask 3D

060

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The Legend of Zelda
The Legend of Zelda

Sep 04

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Bowser's Fury is a neat expansion with a cool progression idea, and aside from maybe wanting a bit more from it, I don't have any meaningful complaints about the way the extra mode plays. The main game itself is not too shabby either, but I'm not particularly fond of the "3D" take on what is ultimately Mario's 2D formula.

I view the express benefit of the 3D space to be the greater ability to explore and discover as well as facilitating different kinds of objectives. Odyssey & even Bowser's Fury do this well enough, and the Galaxy games' levels have enough anti-gravity or otherwise unconventional layouts that none of it feels transparently linear in nature. 3D World by comparison feels very limited in its scope and only a marginal improvement over 3D Land when not accounting for the consistent nostalgic Mario theming. The levels can feel like they've ended as soon as they've begun, collectibles are exceedingly straightforward to find, and due to the accommodations made to support 4 players, the difficulty curve is way less steep than even 3D Land. The beautiful worlds and environments are almost wasted on levels that occasionally feel interchangeable and can only be approached and appreciated in one way -- pretty backgrounds over an equally as pretty basic straight path.

There's still plenty of fun to be had here, I've heard good things about the online play also, and Bowser's Fury at least rounds out the package well either way, but this is 3D Mario's closest analog to the New Super Mario Bros. format, and I wish there were more bold design ideas on display in general. Increasingly clear to me is the fact that most of Nintendo's ideas for Mario are recycled or re-imagined interpretations of their early gaming years, and that tactic threatens to lose its luster after so many iterations.

Haven't touched since the month of release, but this was a fun game when it decided to not crash. Seriously, this title is an improvement from the original games with more engaging combat, varied objectives, expansive areas to explore and less challenges in levels that solely boil down to being the correct character. So as fun as modern LEGO games regularly go, whatever your threshold for acceptance of that is.

The biggest problems are with certain spaceship encounters where the camera freaks the fuck out and it's impossible to get your bearings, and the game itself having trouble staying awake.

No, seriously, it crashed no less than 10 times during my 1 playthrough, what da heck 😯

Played this game a few months back to look back on fond childhood experiences and it didn't resonate this time. Most actions just become repetitive very quickly, a good portion the levels are themed after unmemorable parts from the movies and aren't any more exciting to play, and that's before event touching the topic of vehicle missions entirely. Just felt very tedious to play all around, with the cutscenes far and away some of the most memorable content.

I think plenty of kids would still really like this if they were playing for the first time today, and this game still remains a formative part in my interest of gaming, but it just didn't hit the same high notes. It wasn't a miserable experience, but I get tired now.