As funny as financial breakdowns of failed preventative surgeries. As fast-paced as Stonehenge. As well-written as a 12-hour video essay on iCarly. To call this the bottom of the barrel would imply that this is something I'd ever want to store, transport, or maintain. To call this bottom-tier implies I would consider it mentionable. Representative of the worst that pop culture has to offer. Euthanasia gaming.

A game about the overwhelming beauty, grace, passion and intimacy found within Pulling Some Pussy Tonight

We're past explaining basic foreplay, if you're bad at sex, I'm gonna sit you down and ask you to work on your Lime Green PB. Deliriously Yonic.

This review contains spoilers

Under hail of gunfire and at the edge of the blade, you bob and weave through the vicious streets of Hong Kong in pursuit of an envelope of concealed truth. Today, the old man claiming ownership of the letter sends you after it with a silent nob. Tomorrow, he’ll lie dead, a sniper’s sight piercing him with a tracer of boiling lead vengeance. Truthfully, the elder matters not in this grand game we play; yes, his death puts his ruthless second in charge, and yes, your revenge leads to a new hierarchy of power across the triad. But your retaliation carries nil significance to He, the vainglorious and vicious one-with-all. Surely you remember him, for he remembers you, tearing through the kitchen he called a domain tracking a pointless errand.

Between the seared flesh of the fallen and the waterlogged corpses of those who crossed your path, he took an interest in you, petty as it may be. His skin, a baked golden-brown, glistening under the high-beams of the lights overhead; his beak, cracked and blackened from the lethal heat – The bird remembers you all too well.

As you tore through the back-alley kitchen, you grabbed the bird by the throat, striking the soon-to-be-dead with a brother of morbid kin. Just as quickly, you escape Hong Kong, finding travel to San Francisco… but your attempts to care for your dead leader, your childhood friends, the men who live and die by your hands, are all for naught. You can only remember one thing as you grab the twin pistols and gun down countless opposition:


“What about that duck?”

Past the nameless, featureless courtyards, through construction sites and shantytowns, the question still follows you, as enemies pill up for a ceaseless funeral pyre. Staring at the deceased, watching the meat bake and cook under roaring flame, you’re reminded of him once more:

“Oh, just like that duck!”

Even at the end of your travels, with friends dead, and millions cleaved in bloodless carnage, as you yourself fall countless times to the cut of automatic arms or the brutal battery of Muay Thai kicks, your memories fade of all but a singular purpose. Not revenge, clearly not the girl dangling off the building, nor the second-in-command you forgot existed: only he.

“Man. I miss that duck.”

When it all comes tumbling down, and the pointless conspiracy draws to a close, you sigh. For how pointless the journey was, it's hard to not feel defeated. You turn to your tomes, seeking some solace among countless pages, when the great beyond begs heed. In arcane tongues, it whispers in your ear:

“Hold L1 + R1 and press Circle, Square, Down, Left at the main menu.”

You bolt from your bed, drenched in cold sweat. A quick search of your room alleves your fears: You had never left Hong Kong, San Francisco might as well not even exist. Your friends, as you know them, are alive and well. You breathe a sigh of relief… realizing all too late your fate. By speaking his command, the all-powerful accepted you into his fold – and in term, accepted you as a vessel. You can barely cry from your cracked beak before you hear a divine voice booming, one of three. The first is almost familiar as it reads back the code as you’ve read it, sealing your curse.

The second laughs uproariously: “Oh shit, it’s a chicken!”

The third replies, unsure: “No, I think it’s That Duck.”

Your eternity in this form was bound from the moment you rose. Now, as ever, you are truly cooked. You should have never left Hong Kong.

The ugliest creatures you've ever seen in your life (and Jaw) come together in a battle of the minds, where body and soul clash on the frozen wasteland of combat...
Only one can survive the Antarctic tundra's icy grasp... Will the three park owners and their Shockingly Racist Friend send the Penpen's to oblivion? Or will the beasts survive, excelling past the expectations of their captors?

Find out for yourself, in... Pen Pen TriIcelon...

If I wanted to play a game where the story and background is explained entirely through reading, I'd just play Umineko

Latest game by me. A collaborative effort between Woodaba and I on writing, as well as ConeClvtist on music, and Vis and a mutual friend of Cone's and I on art.

I'm leaving this one pretty happy, all things considered; It really stands as something where I could feel everyone firing on all cylinders, and at around 22k words, it definitely breaks a bit of the mold of my last two games. With that said, it's really showing the limits of twine, as an engine. I love it, I will continue to use it, but for anything beyond a one-or-two person affair, creating with Twine proves to be... less than ideal.

In any case, still very glad to have done thing, and really, REALLY impressed by the work my fellows devs put into it.

And yeah I'm giving it a 5 anyway, i am shameless lol

A journey told on the tightrope of digital commerce. At once tangible and deeply impossible, a sort of Schrodinger's Shovelware only real through the electro-nightmare that is Discord streaming. Gomit, I don't know what hellish void you tore this game from, but I beg you, put it back.

oh, and the game itself? mid. seems completely mediocre. Killer Baby Forever.

What a shitload of fuck! This game, Subahibi, is one of the weirdest and most messed up games I've ever had the displeasure of playing.

So you start off as this average Joe named Takumi, and from there, it's like stepping into a never-ending fever dream! Seriously, the game just flips characters and timelines like it's going out of freakin' style, making it a nightmare to follow.

And let me tell ya, the dialogue in this game is as pretentious as a turd claiming it won the Pulitzer Prize! These characters think they're fuckin' philosophers, spouting off lines that don't make a lick of sense. All I wanted was to play a game, not be dragged through the mud by a bunch of whiny-ass punks!

That being said, for all its craptastic dialogue and confusing-as-hell plot, I'd be lying if I said I didn't find some things intriguing about this dumpster fire. The visuals are pretty snazzy, and the whole bizarre story actually starts to grow on you after a while.

Alright, bottom line: Subahibi is a convoluted shitstorm that may appeal to some of you sick twisted gamers out there. But for me and my sanity, I'm going to refrain from any further experience with this game and go throw a couple of ice-cold beers down my gullet to wash away that mind-fuckery experience.

There’s a subtle beauty to being able to capture a moment, framed forever in the language of film. As if frozen in time, the camera, aimed true by a master of the craft, can share an eternity within a single instant, halting the flow of time itself to center the universe on a single moment. In some sense, even hallways, bathrooms, the spaces we find ourselves flowing through to more important things, take on a kind of artistry, when viewed through the camera's lens.

I suppose that idea of captured liminality is at the heart of Interior Worlds, as much as it has a heart. The pulse flowing under the surface only makes the reality of the game hurt that extra bit more; Interior Worlds isn’t a photography game, not to a degree of allowing any real expression to the player, nor in giving you all that much of interest to look at it. No, here we have a work entirely fueled by a desire to copy creepy liminal space memes you’d see on Twitter.

There isn’t much to say about it, frankly. Gamified exploration of drab environments, viewable through a camera that drains all saturation, letting you capture that perfect spoopy-spirit with grainy, over-blown photos… There’s no real expression available to the player, so it’s kind of a bad photography game on principle.

Also, how is the 10-minute Vinesauce fangame hidden here so much more soulful than anything in the actual paid game-jam project they’re pushing? It feels like such a weird mix-up of priorities.

this gave me Chills, in the sense that I could totally imagine a Youtuber with an implacable accent ranking this number 8 on a list of Most Fucking Up Insane Mental Crazy On Drugs Mods Ever Made (he has only played 15 doom maps.)

I feel like the doomworld thread starting with "This was inspired by Everywhere at the end of time!" should be more of a red flag than people realize

wihsin i got some brain of the uk if you feel me

This shit goes hard as hell in a morbid and existential way

(Stomping my feet and clapping my hands in rhythm)

JUM - BO JOSH
JUM - BO JOSH
JUM - BO JOSH
JUM - BO JOSH

We talk a lot of shit here, but the tall white lady...

Hear me out...