Squin
2018
2021
There's some good ideas here, platformer levels with unlockable power-ups that let you return to them and find new paths, kinda metroidvania style? Good idea!
Too bad this plays like garbage, is plagued with terrible design choices, and I would rather swallow one of my joy-cons than replay any of the levels.
Too bad this plays like garbage, is plagued with terrible design choices, and I would rather swallow one of my joy-cons than replay any of the levels.
2022
2012
Maybe this is a good puzzle game, maybe it's a great one, I'm not prepared to determine that yet; but as a platformer, it's a piece of shit.
This would be fine if the platforming were just a mode of navigating the puzzles, but it's clear by this point that it finds it's increasingly frustrating platforming interesting, and there are some interesting mechanics there, unfortunately it handles like pure garbage.
Update: I've decided this is a bad puzzle game too, it's got a few cool moments but none of it is anywhere near as clever as it wants to think it is, pretty much a massive waste of time.
This would be fine if the platforming were just a mode of navigating the puzzles, but it's clear by this point that it finds it's increasingly frustrating platforming interesting, and there are some interesting mechanics there, unfortunately it handles like pure garbage.
Update: I've decided this is a bad puzzle game too, it's got a few cool moments but none of it is anywhere near as clever as it wants to think it is, pretty much a massive waste of time.
Somewhat lacking in difficulty/complexity compared to the first, never quite get the huge mechanical revelation moments the first provided, and the meta-puzzles are much less interesting; but it's an amazing thematic follow up, still one of the most deeply philosophical games out there, and a very high tier puzzle game in its own right.
2021
2023
Yep, that sure is more Half-Life 2
I'll say, the chapters are better paced than HL2, but it's weird cause narratively it's pretty much just a tacked on epilogue, doing nothing to move the story or setting forward till moments before credits roll; while gameplay/set piece-wise it's such a de-escalation of what's come right before, so it feels more like the start of a new game rather than a continuation of 2, so if Episode 2 continues naturally from here I've got high hopes for that, but that also serves as a reminder we never get the final act of this game.
Had a good time playing, but the novelty of playing this on my new Steam Deck went a long way, I was worried about playing an FPS on it, but gyro-aiming is great!
I'll say, the chapters are better paced than HL2, but it's weird cause narratively it's pretty much just a tacked on epilogue, doing nothing to move the story or setting forward till moments before credits roll; while gameplay/set piece-wise it's such a de-escalation of what's come right before, so it feels more like the start of a new game rather than a continuation of 2, so if Episode 2 continues naturally from here I've got high hopes for that, but that also serves as a reminder we never get the final act of this game.
Had a good time playing, but the novelty of playing this on my new Steam Deck went a long way, I was worried about playing an FPS on it, but gyro-aiming is great!
2004
2022
2008
2022
2021
Played through the first road trip tonight, I'm mostly bewildered and unimpressed, still not sure what this game is supposed to be, I gather there's more to see and I'm curious to see what unfolds but I'm not particularly excited to continue on.
The character interactions and political commentary make this kinda feel like it's trying to be Disco Elysium, but with 1% of its writing power.
So this is an attempt at like a telltale style adventure game rougelike? It's... an interesting idea, but it just doesn't ever quite pull it off for me, there's the occasional interesting story beat and some of the characters are fun, the adventure rougelike road trip is a cool idea too, but they give you zero reason to care about your endless string of faceless teen player characters. They tout no run being the same, but after finishing I don't feel like the experience would be much different at all playing again, in the end I feel like I had very little influence.
I want to like the Blendo-games style gameplay shifts, but every minigame goes on three time too long, the whole thing went on too long.
The character interactions and political commentary make this kinda feel like it's trying to be Disco Elysium, but with 1% of its writing power.
So this is an attempt at like a telltale style adventure game rougelike? It's... an interesting idea, but it just doesn't ever quite pull it off for me, there's the occasional interesting story beat and some of the characters are fun, the adventure rougelike road trip is a cool idea too, but they give you zero reason to care about your endless string of faceless teen player characters. They tout no run being the same, but after finishing I don't feel like the experience would be much different at all playing again, in the end I feel like I had very little influence.
I want to like the Blendo-games style gameplay shifts, but every minigame goes on three time too long, the whole thing went on too long.
2001