Was hoping for something more from the ending, but a lot of fun along the journey.

It's a nice little spin on the 3D Mario formula that could use some tweaking, would be really interested to see some ideas built out and incorporated into an Odyssey sized adventure

There's some good ideas here, platformer levels with unlockable power-ups that let you return to them and find new paths, kinda metroidvania style? Good idea!

Too bad this plays like garbage, is plagued with terrible design choices, and I would rather swallow one of my joy-cons than replay any of the levels.

2022

Everything Fez wishes it was, and more.

2012

Maybe this is a good puzzle game, maybe it's a great one, I'm not prepared to determine that yet; but as a platformer, it's a piece of shit.

This would be fine if the platforming were just a mode of navigating the puzzles, but it's clear by this point that it finds it's increasingly frustrating platforming interesting, and there are some interesting mechanics there, unfortunately it handles like pure garbage.

Update: I've decided this is a bad puzzle game too, it's got a few cool moments but none of it is anywhere near as clever as it wants to think it is, pretty much a massive waste of time.

Somewhat lacking in difficulty/complexity compared to the first, never quite get the huge mechanical revelation moments the first provided, and the meta-puzzles are much less interesting; but it's an amazing thematic follow up, still one of the most deeply philosophical games out there, and a very high tier puzzle game in its own right.

Collin I am BEGGING you, please shut the FUCK up! Whatever you have to say, I PROMISE you, I am already aware!

Yep, that sure is more Half-Life 2

I'll say, the chapters are better paced than HL2, but it's weird cause narratively it's pretty much just a tacked on epilogue, doing nothing to move the story or setting forward till moments before credits roll; while gameplay/set piece-wise it's such a de-escalation of what's come right before, so it feels more like the start of a new game rather than a continuation of 2, so if Episode 2 continues naturally from here I've got high hopes for that, but that also serves as a reminder we never get the final act of this game.

Had a good time playing, but the novelty of playing this on my new Steam Deck went a long way, I was worried about playing an FPS on it, but gyro-aiming is great!

I do enjoy a finely crafted linear experience now and then, I just wish the standard campaign length for this type of thing was shorter, I like the worldbuilding and storytelling style, but each level feels padded out to be twice as long as it should be.

Okay this really didn't need to actually be good.

2008

The Dark Souls of walking simulators.

Played through the first road trip tonight, I'm mostly bewildered and unimpressed, still not sure what this game is supposed to be, I gather there's more to see and I'm curious to see what unfolds but I'm not particularly excited to continue on.

The character interactions and political commentary make this kinda feel like it's trying to be Disco Elysium, but with 1% of its writing power.

So this is an attempt at like a telltale style adventure game rougelike? It's... an interesting idea, but it just doesn't ever quite pull it off for me, there's the occasional interesting story beat and some of the characters are fun, the adventure rougelike road trip is a cool idea too, but they give you zero reason to care about your endless string of faceless teen player characters. They tout no run being the same, but after finishing I don't feel like the experience would be much different at all playing again, in the end I feel like I had very little influence.

I want to like the Blendo-games style gameplay shifts, but every minigame goes on three time too long, the whole thing went on too long.