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they/them
can't really show it w/ this site's format but i have an unhealthy knowledge of Call of Duty: Zombies
i try not to rate games without a concrete beginning and end, and i often don't factor in multiplayer elements to my ratings
they/them
can't really show it w/ this site's format but i have an unhealthy knowledge of Call of Duty: Zombies
i try not to rate games without a concrete beginning and end, and i often don't factor in multiplayer elements to my ratings
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It's cute. The music is really good and the level design is simple, but effective in giving you a goal and having you succeed in it. I prefer the Stars in the other 3D games I've played (haven't played Sunshine yet), as I think they flow better and encourage more exploration, but the streamlining here isn't bad. Makes it easier to pick and choose whichever worlds you like or don't like. Rosalina is a great character and the Lumas are very sweet. There's a certain... elegance? to this game that really gives it a boost, I think without the setting, music, art direction, it wouldn't have gone as far. Not saying that as an insult to the game or the fans, more so focusing on how much the non-gameplay aspects of this elevate the game compared to the other Marios. Probably not going to rate it any higher due to frustration with the controls and camera, as well as the galaxies themselves being mostly coin tosses in terms of enjoyment for me, but I'm glad I played it.
All the comments talking about how much this game falls to pieces in the third act were not joking, man. I already wasn't completely on board with this like most other people (mainly because I found the movement to be very slow and constantly bogged down), but I liked it well enough and loved the Raimi/Hooper inspiration in the first act. The horror wore off on me quick, but still had some good scares throughout, enough to not feel bored. Of course, again, this all goes to pot once the second act closes. You can feel how forced the third act is, to the point where you could sum everything that happens in it up with a document. The drawn-out unskippable cutscenes and repetitive videotape sections throughout the game (but especially near the end) aren't great, either.
I haven't played the DLCs yet, maybe they'll enhance some of the game for me, but this was honestly a letdown for how much it had been hyped. The first act was gold, second act was pretty good, third act was a total bomb that kinda soured the whole experience for me. Not a bad game at all; hell, the characters here are some of my favorites in the series (save for the bland-ass protagonist), but it's not one I could see myself coming back to too often, and if I do, it'll be after I learn some speedrun strats for the last couple sections.
I haven't played the DLCs yet, maybe they'll enhance some of the game for me, but this was honestly a letdown for how much it had been hyped. The first act was gold, second act was pretty good, third act was a total bomb that kinda soured the whole experience for me. Not a bad game at all; hell, the characters here are some of my favorites in the series (save for the bland-ass protagonist), but it's not one I could see myself coming back to too often, and if I do, it'll be after I learn some speedrun strats for the last couple sections.
I didn't think I'd rank this below Super, but at least that game had charm, this one doesn't even have that. The AI doesn't blatantly cheat like in that game, but my god are these levels the worst the series has to offer. When they aren't painfully simple, they feel deliberately annoying and hard to see because of the GBA's extremely limited screen space. Very little that I like in this, but I'll give the game some credit and say the terrible controls and slidiness might've been because I was playing Bowser. I don't care enough to check how the other racers play.