Bio
(Pfp was sketched by Caytlin Vilbrandt)
I enjoy writing up my thoughts on games and posting them online. Favourite games are constantly changing overtime depending on my mood.

Rating Context:
(Half Star)
Insulting piece of trash.
(1 Star)
Shite.
(1 & Half Stars)
Ew.
(2 Stars)
Has qualities I respect but otherwise, mediocre.
(2 & Half Stars)
Average game or has highs and lows.
(3 Stars)
Above average, somewhat enjoyable experience with some flaws holding it back.
(3 & Half Stars)
Good game or great game with a few flaws.
(4 Stars)
Solid experience which I favor.
(4 & Half Stars)
A cut above the rest that blew my expectations away.
(5 Stars)
Flawless experience that had me hooked from start to finish.
Personal Ratings
1★
5★

Badges


Donor

Liked 50+ reviews / lists

GOTY '23

Participated in the 2023 Game of the Year Event

Pinged

Mentioned by another user

Gone Gold

Received 5+ likes on a review while featured on the front page

2 Years of Service

Being part of the Backloggd community for 2 years

Best Friends

Become mutual friends with at least 3 others

Gamer

Played 250+ games

Liked

Gained 10+ total review likes

Noticed

Gained 3+ followers

N00b

Played 100+ games

Favorite Games

Resident Evil 7: Biohazard
Resident Evil 7: Biohazard
No More Heroes
No More Heroes
Sonic Mania
Sonic Mania
BioShock Remastered
BioShock Remastered
Portal 2
Portal 2

347

Total Games Played

000

Played in 2024

123

Games Backloggd


Recently Reviewed See More

Prime example of a game that is excellent in it's lore, progression and atmosphere but with a few things that drag it down immensely the more the game goes on:
- The stamina bar feels extremely sluggish here compared to Bloodborne and Elden Ring, even with a stamina regeneration ring. I don't know if it's because I'm using a dual wielding set or if it's just me but most of the time when I'm fighting fast enemies I barley have any time to counter attack because I'm waiting for the mf'ing stamina bar to recharge after dodging all their attacks, only for me to then waste more stamina dodging their next barrage.

- How is it fair when I'm fighting enemies in a hallway and my weapon bounces off walls but the attacks of enemies don't? On one hand I like how it forces me to think about my surroundings but when the game is obsessed with having enemy encounters in corridors then it becomes extremely annoying.
It's especially a joy when the enemy traps you in a corner by continously staggering you while not facing any repercussions about their weapons, because they can just go through walls can't they? But my sharp weapons will bounce off the one tiny tree trunk that just happened to be close by, ruining my combo?

- I thought the boss run backs in Bloodborne and Hollow Knight (and occasionally Elden Ring) were annoying but nothing prepared me for this. I don't know what went through the developers heads thinking that running back to the boss room upon dying repeatedly (which is likely going to happen first time) is a good idea.
The only reason I can think why they did this was to make the run back, along with the enemies along the way, mess with your muscle memory slightly. If that's the case, please don't make it overly long where I have to wait for an elevator / bridge to collapse then make my way up and / or down a tedious pathway every time I die, with big bulky enemies as a cherry on top.
It was this point alone that put me off Dark Souls 1 and 2 because I've seen some of those boss run backs and... sheesh.

- Why in the genuine fuck does this not have the ability to turn off invaders when doing co-op / online? I've seen some people try to defend this as the game's "style" but I don't think you should remove quality of life features for something like that. Due to this, you can't play with a buddy without the worry of some cheap smurf coming along and killing you. This might be the point that baffles me most.

I feel sad that I have to treat this review as more of a rant but I hate things that could easily be one of my favourite games but then they had to make weird design choices like the above that make the game harder to fully praise.

UPDATE: Some of my problems like the stamina bar was me being bad I think, but the other issues still stand after completing the game. Even with all that negativity said, this game still slaps.

Outside of clunky controls, an atrocious final boss and the boos which are tedious to suck up, this has an nice atmosphere that the other two installments don't really have.

I'd love to see Luigi's Mansion 4 take on a darker approach like this game does where the rooms are actually dark, while keeping the gameplay improvements the third game made.

The villain in this is basically Homelander from The Boys except remove everything that makes Homelander great.