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Roadtrip

Voted for at least 3 features on the roadmap

Well Written

Gained 10+ likes on a single review

Liked

Gained 10+ total review likes

Elite Gamer

Played 500+ games

Popular

Gained 15+ followers

Shreked

Found the secret ogre page

Gamer

Played 250+ games

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Become mutual friends with at least 3 others

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Gained 3+ followers

N00b

Played 100+ games

3 Years of Service

Being part of the Backloggd community for 3 years

Favorite Games

Super Mario World 2: Yoshi's Island
Super Mario World 2: Yoshi's Island
Super Metroid
Super Metroid
Dynamite Headdy
Dynamite Headdy
Sonic the Hedgehog 3 & Knuckles
Sonic the Hedgehog 3 & Knuckles
Metal Gear Solid
Metal Gear Solid

607

Total Games Played

005

Played in 2024

006

Games Backloggd


Recently Played See More

Corn Kidz 64
Corn Kidz 64

Apr 02

Arzette: The Jewel of Faramore
Arzette: The Jewel of Faramore

Feb 26

Mother 3
Mother 3

Feb 04

The Adventure of Little Ralph
The Adventure of Little Ralph

Jan 02

Ridge Racer Type 4
Ridge Racer Type 4

Jan 01

Recently Reviewed See More

When I was 14 I played this with two random people on Battle.net and after several hours of playing and finally getting to Diablo the guy playing a Sorcerer killed me and the other player and it made me so mad I didn't play the game for like another decade.

One of the best light gun games ever made. A dark and moody roller coaster that seldom dips below 60fps with an incredible orchestrated score. While Time Crisis and Point Blank are fondly remembered as quintessential light gun games on the PS1, and rightfully so, Elemental Gearbolt is always left out of the conversation and seems to have been forgotten by many over the years, a fate it didn't deserve.

A sort of spiritual successor and remarkable improvement of their previous light gun game on the PlayStation, Project: Horned Owl, Elemental Gearbolt ditches the modern aesthetic found in most light gun shooters at the time for full-on fantasy, much akin to Panzer Dragoon. The action is fast and frantic, and the level and boss design is all very well done. You get a choice of three attacks, a standard single shot pistol, a spread, and a rapid fire shot, though the majority of the game will be played with the pistol while spread and rapid are largely used to deal with boss attacks. It's not perfect, especially since the rapid shot feels far weaker than it should be, but it's novel and makes the boss fights pretty engaging.

The game's utterly wonderful and I can't recommend it enough. However, there's a catch. Working Designs published the American version. As is well known, Working Designs is infamous for tampering with the difficulty of virtually every game they localized, and almost never for the better. Elemental Gearbolt was no exception and the changes are especially egregious here. The Japanese version's Easy mode was changed to a Training mode that cuts the game short and ends on the third stage, but what's worse, however, is that Normal and Master modes had their difficulties -significantly- increased, approximately by 1.5x according to Victor Ireland's translation notes in the game's manual. The enemies hit so hard in Normal mode that in order to complete the game you're more or less required to keep trying over and over before you memorize each stage's layout. What makes this even more difficult is that you're only given one life and three continues to complete the game. There are no save points other than your high score. Expect to lose your last continue midway through the game and have to start over from the beginning for your first few attempts.

The increased difficulty of the US version doesn't necessarily render the game unplayable (That fate would be saved for Working Designs' localization of Treasure's Silhouette Mirage), you can certainly beat the game with enough practice and it would have been nice to have these new modes as alternate hard modes, but as is the game suffers for it. It's simply too much and turns a game you have a great experience with for an hour with the intended difficulty into one that's just kind of frustrating until you memorize most of the game. I would say this game is in desperate need for an Unworked patch that rights most of the wrongs in Working Designs-localized games, but thankfully the Japanese version is quite accessible and the story is pretty nonsensical in the first place so not much is lost by playing it with a language barrier while you enjoy the excellent cutscenes animated by Madhouse.

Also, Working Designs added fart.wav to one of the English cutscenes.

Yes, that fart.wav you're thinking of right now.

It's not even the only game they put it in.

WarioWare shoot it up yo ass game