Superhondanut
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You hear about video games?
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Just play this one I guess
Fantastic experience from beginning to end. Despite the small issues I had with this port's motion control workarounds, I can't deny this still holds up as one of the best 3D platformers ever made. Gameplay, level design, music, atmosphere, everything is A+. I got all 120 stars as Mario, but I think I'll leave Luigi for another occasion. Loved this game on the Wii and I still love it now.
Penny's Big Breakaway is a pretty cool game. It seems to take a bit from 3D Mario, while also having a focus on momentum that was probably inspired by 2D Sonic. It's still definitely its own thing though overall. You'll be using Penny's yo-yo to fly through the air, hang from poles, grab unique power-ups and ride it like a vehicle down slopes along with many other uses. It can seem a bit clunky at first, but once you get the hang of the movement, it's great soaring through levels at high speeds while racking up as high a score as possible by keeping up your combo.
The level design was decent, never to the point of frustrating, but also not like too easy. There are bonus levels you can unlock with the in-stage collectibles that offer a bit more of a challenge.
The music and aesthetic were consistently great, no complaints there. I really like the style of this game.
I will say however, that it can also feel a bit janky at times. You'll encounter collision detection issues sometimes, falling through an object or sliding across it unable to move until you fall off. It isn't too bad, but it is there. A part of me also wishes there was something a bit more to this game, but it's an indie game and I'd definitely be up for them to iterate and improve upon this formula.
Out of all the 3D platformers I've played, I'd rate this pretty highly, but it's not beating the highs of Super Mario Galaxy or A Hat in Time for me. SMG is just a lot more well-constructed and consistently great game (probably not fair to compare an indie with a AAA, but still), while I feel AHIT has a movement system I enjoy a lot more. Penny isn't trying to do the same thing obviously, and I will say, this is an outstanding effort by a talented team of devs and I'm waiting in baited breath for whatever they do next. Definitely check this out if you're a fan of 3D platformers and want a fun time.
The level design was decent, never to the point of frustrating, but also not like too easy. There are bonus levels you can unlock with the in-stage collectibles that offer a bit more of a challenge.
The music and aesthetic were consistently great, no complaints there. I really like the style of this game.
I will say however, that it can also feel a bit janky at times. You'll encounter collision detection issues sometimes, falling through an object or sliding across it unable to move until you fall off. It isn't too bad, but it is there. A part of me also wishes there was something a bit more to this game, but it's an indie game and I'd definitely be up for them to iterate and improve upon this formula.
Out of all the 3D platformers I've played, I'd rate this pretty highly, but it's not beating the highs of Super Mario Galaxy or A Hat in Time for me. SMG is just a lot more well-constructed and consistently great game (probably not fair to compare an indie with a AAA, but still), while I feel AHIT has a movement system I enjoy a lot more. Penny isn't trying to do the same thing obviously, and I will say, this is an outstanding effort by a talented team of devs and I'm waiting in baited breath for whatever they do next. Definitely check this out if you're a fan of 3D platformers and want a fun time.