Where is the skip intro button?

It starts fun, but quickly gets insanely grindy and demanding you to log in every day in hopes you give up and buy into the predatory gatcha mechanics. This game could have been an easy 7.5/10 if it was a regular game with good progression, but no, gatcha just brings in too much money.

A mechanically worse version of Bloody Roar: Extreme. Still solid

Pretty fun, but has some baffling choices.
They added an RPG system on a rhythm game that makes it so it's not 100% skill.
You can take damage on the breaks of boss fights (is actually RNG, sometimes you don't take damage and others you get hit twice, reducing the number of mistakes you can make).
Some of the charting is kinda wack (it has this problem where it can't stay too long without notes so it puts an arbitrary one even tough the is no beat in the music to match it).
And added an item that can boost your score at random notes.
that is more than just that, but the game really does end up being great by his other merits, even though the number of hard songs is way too small.

It's okay I guess, there is barely anything to it but it's solid.
the melee just like every single game after 2, is terrible and will get you killed for trying to finish a combo on higher difficulties; the frames are just bad, bad startup, bad recovery, and bad stun.

Having to stop playing the game to level up pokemon so you can get basic abilities to prevent being one-shot is BS

Why is the collection that has a mediocre game, a demo, and a bad movie, more expensive than the collection that has the best games in the series?

Having to stop playing the game to level up pokemon so you can get basic abilities to prevent being one-shot is BS

A rough start for the series, that ends up being better than the sum of its parts

to be fair I only like the post-game content. it's the only time customizing your loadout is meaningful, having a challenge after pressing X to win the entire game is very nice. (I know critical mode is hard all the way through, but that's for the wrong reasons, the game is only balanced if you have once more and second chance otherwise literary everything one-shots you, which is just bad game design)

This one usually gets a lot of flak but I like it better than the first one. The story has really good, which I can't say for the majority of the series. Learning and breaking the mechanics was really fun, the 100% journey and learning how to RNG manip actually made it like it more.

Why did they think removing hitstun on enemies and bosses was a good idea?