Suquinho_Gaming
2023
2020
Pretty fun, but has some baffling choices.
They added an RPG system on a rhythm game that makes it so it's not 100% skill.
You can take damage on the breaks of boss fights (is actually RNG, sometimes you don't take damage and others you get hit twice, reducing the number of mistakes you can make).
Some of the charting is kinda wack (it has this problem where it can't stay too long without notes so it puts an arbitrary one even tough the is no beat in the music to match it).
And added an item that can boost your score at random notes.
that is more than just that, but the game really does end up being great by his other merits, even though the number of hard songs is way too small.
They added an RPG system on a rhythm game that makes it so it's not 100% skill.
You can take damage on the breaks of boss fights (is actually RNG, sometimes you don't take damage and others you get hit twice, reducing the number of mistakes you can make).
Some of the charting is kinda wack (it has this problem where it can't stay too long without notes so it puts an arbitrary one even tough the is no beat in the music to match it).
And added an item that can boost your score at random notes.
that is more than just that, but the game really does end up being great by his other merits, even though the number of hard songs is way too small.
2002
to be fair I only like the post-game content. it's the only time customizing your loadout is meaningful, having a challenge after pressing X to win the entire game is very nice. (I know critical mode is hard all the way through, but that's for the wrong reasons, the game is only balanced if you have once more and second chance otherwise literary everything one-shots you, which is just bad game design)