Mages of Mystralia is a Zelda-like with customizable magic combinations. Basically, you have 4 different classifications of spells and you assign runes that you find to adjust how those spells act. It's a lot of fun to figure out what spell+rune combos create beneficial effects.

The story about a novice mage developing her skills fits very well narratively within the gameplay and you feel like you are learning to be a mage right alongside Zia.

Combat is fairly simple but made more fun by the fact that you are crafting the spells that you're using to defend yourself.

My only real complaint about the game is that a lot of the runes aren't terribly useful in a wide variety of situations. This issue is alleviated somewhat by the fact that you can save favorite combinations so you can quickly adjust things for different scenarios. But, despite all the custom options, I found myself not switching up my spells as often as I would have liked. Could be my fault, but I feel like the simpler spell combos were more useful in a wider variety of situations, so I didn't always have the encouragement to change to more unique options.

Overall it was a fun experience and a well-made game. I'd like to play it again at some point.

Reviewed on Aug 30, 2022


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