237 Reviews liked by Sweguin


the most evil thing created since people stopped making i wanna be the guy fangames

a very profound and melancholy game if you've played the first one. klonoa's grown up a bit and i think the story reflects that very well

Without Canada, we wouldn't have Nirvanna the Band the Show, Nathan Fielder, and Wolf Parade, so I'll let this one dud slide.

my biggest complaint with this game is the sound design. the soundtrack rocks but the game will do its absolute best to make you sick of it. i liked the collectibles for the most part but i feel like the soundtrack being collectible wasn't the move. also they picked a lot of weird songs for the bosses. generally strange use of the ost in general

other than that though the game's kino

Reference an actually good writer like Norman Boutin

Wannafest22, much like its inspiration I Wanna be the Guy, is a game that heavily pays tribute to various retro games of a large variety. In this game, the Kid is placed in different stages from games that the makers wished to showcase to a modern audience who may have never heard of them. The stages are certainly creative and faithful to their original games, with the occasional twist applied that makes the IWBTG aspect stay strong throughout. Aside from the quality aspect, this is also a technical accomplishment for despite being made in Gamemaker 8 it has advanced features that most would not expect or believe possible, it certainly makes for a game that will amaze.

The game itself is very enjoyable, most of the time you'll be experiencing gameplay similar to the stages inspiration. This means that there is a load of variety of what's going on from one stage to the other. At the end of each stage is a boss as well, these are a recreation of one of the bosses from that game. The final stage of the game is the one that plays most like I Wanna be the Guy and binds the experience together with a climatic final boss that makes for a great showdown.

Overall, I would say that anyone who has tried IWBTG or thought about it should also give Wannafest a try. The difficulty should feel much more approachable than the original while still maintaining itself as a solid challenge that feels rewarding to complete and enjoyable all the way through. Also this game is completely free, you can find it at https://cherry-treehouse.itch.io/wannafest22 for Windows PC.

i have daily traumatic flashbacks to high school where i was walking down the halls wearing an Undertale shirt and this one random guy was like "wh-what??? a gamer girl!" and then blocked my path and did the entire Sans speech. the whole thing. in public.

Omori

2020

It's a stupid decision to make one of the kickstarter goals for your STORY based game be "we're gonna make the game longer."
Did the underwater level have to be that long just for me to learn that Omori is afraid of water?

"oh but the dreamworld sections are long because Sunny is afraid to encounter his real world problems and wants to indulge in his escapist fantasy forever"
I DONT GIVE A FUCK!!!! ITS BORING!!!

This game is bad. it sucks and is uncool.

APRIL FOOLS! I actually think this game is very good and cool! this review was written on april fools day

Tried to give this game another chance since I felt maybe I was too hard on it but no, it’s even worse. It is glitchy to the point of being unplayable with Link being barely controllable, areas not loading correctly, and a statue from later in the game randomly showing up everywhere and blocking the way. Appalled at Nintendo for releasing a game in this state.

This review contains spoilers

When I was 9 years old, I moved across states, with my new home 800 miles away. Of course, as a child I didn't want to, and saying goodbye was a task I found too heavy for my young heart. Ultimately, I decided to just… not say my goodbyes. I had a lot of close friends as a kid, and though they knew I was leaving, naïve as I was, I did my best to minimize my goodbyes. Prior to my leaving we had all come up with ways to stay in touch, whether that be email or phone numbers; I even had one friend give me their fax number. When I left without as much as a word to most of them and I found myself in the home I still reside in to this day, my torn, immature self decided to leave ties severed. I never contacted any of my friends. I received emails and home phone calls abound, and yes, even a faxed letter once. It felt nothing more to me than a burden to exist in their memories, that our times together should end at the loss of the here and now. This had unintended repercussions on my mental health and I feel as though my move ultimately split my life into two arcs. I was a completely different person as a child in my hometown. My severance became a split in my mind, and almost overnight I had lost my extrovertedness and sociable child self. I became awkward, introverted, unable to fit in, and in no doubt contributed to the mental health and self image issues I coexist with today at 24. To this day I still feel as though I am living in my second self, and my first one lies in the same forgotten realm with the memories of my childhood friends.

I would say it wasn't even until my late teens, probably pushing past my early 20s that I started to really mold myself back together. Building connections on social media gradually grew me onto the importance of holding on to your connections. Nowadays I am adamant on it and I do my absolute best to maintain the healthy links I have with my friends and peers today. I've found that there is no value in letting go the way I did long ago.

Klonoa is a tragic character. A called-upon savior, fated to always be a stranger in other people's worlds, to always save the day, and doomed to always leave behind the friends he makes. In his first outing, he attempts to reject this doom. He was young and naïve, but there was no resolution for him at the end of his time in Phantomile. He must always return in the end.

And later, thus begins his mission in Lunatea. Time has passed; he is noticeably older, and his demeanor, still loudly optimistic and unwavering, is noticeably more reserved. His attitude towards his companions, this time a young aspiring Priestess Lolo and her puppet companion Popka, shares none of his dynamic with his first companion from times past. He makes no long-term promises, he doesn't speak of his life or muse over his future like he did as a child. He is now always aware of his fate at the end (and so are you, the player) and has since adjusted his solicitousness. It's noticeable that he's had a number of off-screen adventures between the years. Klonoa isn't saving the world he knows and loves like he assumed back in Phantomile. In the end, he is always fated to say goodbye, and onto the next one. He’s resigned to his role as an eternal passerby.

The day is saved, the Veil of Lunatea has been lifted, and the inevitable runs its course. His demeanor here is one of full resignation, but it isn’t until his companion sheds tears and holds him tight in refusal, a complete reversal of that dichotomy from when we last saw him leave Phantomile, that the true extent of his maturity is spoken:

“I believe that if you don’t forget the sadness of this moment, we’ll always be together.”

To rescind the notion of leaving things as memory, to disregard that which ends purely because they end; that was the mistake I made as a child, that it isn’t enough to just cry out the losses. That which spells tears must also be overcome. To not heal from the powers that hurt you was Lunatea’s Veil. Sorrow cannot just exist as something to forget or beat down, it must ring in harmony with Indecision, Discord, Joy, Tranquility.

This wasn't just a revelation to be made at the end of this story, it was reminded along the way. On the final leg of the journey, as Klonoa traversed the empty, ruined kingdom of Hyuponia, he's followed by a harrowing, cacophonous symphony of his past. It would be wrong to assume that even though Klonoa moreorless accepts his role as a Dream Traveller that he has also healed from his hurt. Sorrow will always follow. It will taunt you. It will make you cry. The hurt must be risen above. The greatest Sorrow of all is the false acceptance that the loss of what you love has to be forgotten.

This whole game is just Klonoa bringing sorrow to Lunatea because of the emotional trauma after Phantomille, that's why the last levels have the OST from the first game mixed all in a distorted sense, the villain is a mix of Klonoa's body and Huepows green blue and gold colors, Klonoa is the only one that hears those cries for help...and the OST from that level is called Hyuponia!!!!!

Klonoa is a duology about loss, sadness and dreams, Klonoa is us, and just like him we learn to live in a world with sorrow, we're sad about the ending of Klonoa 1, but all the players remember the ending from that game, it's that sadness that makes us remember that moment, that world, that dream.

Every person has different ways of coping with these emotions, just like every kingdom in Lunatea with stuff like games, war, just thinking about the past and not moving forward, we try to ignore these bad feelings, but we have to embrace sorrow, after embracing it we're able to save this world, this dream, and wake up from this long dream, our dream.

After finishing this game, us and Klonoa, are able to wake up, good morning player!

You know, this would probably be better if I played on original hardware and didn't tilt my head 90 degrees to try and play this on an emulator. My neck hurt for days after and, yes, I completely forgot there's a way to turn the screen on your monitor. I am not a clever man.