125 reviews liked by SwitSwat


The third entry is a series of improvements and a few steps backward. While the innovations the game brings do wholeheartedly make the series better, at some point there is some head-scratching game design that felt like a regression to the formula they have established.

To go over the improvements, the simple addition of a slide mechanic feels great to control and makes traversing each level feel more dynamic. I felt I had more options when dealing with enemies making running past them a viable option that doesn't result in me getting hurt. For the first half of the game, I'd say the levels have been some of my favorite of the game so far. The same goes for the robot masters where each fight felt very hectic but had a somewhat clear pattern. I wish some of these fights were not just trivialized by other weapons and were manageable with the mega-buster. Gemi-Man is a great example of a fight I like where figuring out the rhythm of the attack patterns is very satisfying but is harmed by the fact you can destroy him with a specific weapon. The final addition I enjoyed was transforming the special weapons into the adorable robot-dog companion Rush. He still pretty much serves the same purpose as the special weapons but I'd rather look at a cute dog than a random gadget.

Onto the missteps, I said I only enjoyed half of these levels because the other half felt like a test of patience with trial and error being the main method to get through them. I did not mind the added difficulty of the revisited stages, outside of instant death spikes, but the Doc-Robot fights were not that fun. The idea is interesting with you revisiting Mega Man 2 fights but with little knowledge as to what type of boss was coming and what their weakness is I ended up dying a lot in these sections. Finally the reliance on using Rush in the Wily stages is not necessarily a bad thing but similarly to parts of the last game as soon as you run out of energy for Rush you might as well get a game over.

I still enjoyed my time with this entry and was overall less frustrated with this entry when compared to the first one. Experimentation did lead the series off better in the long run but I was a little sad to see them slightly miss the mark.

why did they start naming these games like this

like who asked for "Ratchet and Clank: We're gonna fuck you in the ass (with guns)"

The xplay jrpg. Introducing this game to specific sections of the younger queer community was like the CIA introducing crack to black neighborhoods. I mourn for those impacted, you know who you are.

This isn't the worst JRPG I've ever played, or close to IdeaFactory's worst, but it is the most embarrassing, including all of their games that had to be "censored" (removed child pornography) so they could be sold in the west. If this game came out in 2007, when VGCats was the height of popular culture, this would have caused white 9/11. It's humor is an artifact from a different time, but this series persisted long after we progressed as a society past it.

The game itself goes out of its way to be boring. Having fun with the game? No you aren't, and please refrain from lying to me in the future. If you get joy from this game, then rejoice! You will enjoy almost every other JRPG out there, because this accomplishes the bare minimum to not be incompetent, and jack shit otherwise. Again, another example of how this game feels out of time, this seems to have the same design ethos that drove the famicom Dragon Quest clone deluge, down to "progress is relegated behind your raw stats, grinding is intended game design".

I don't have any numerical rating for this game. If I had a coworker of mine say that they played Neptunia, I would suggest they refrain from sharing that fact in public.

It’s no stranger to anyone at this point that Konami was once a powerhouse video game company, especially in the 90s. During this decade they developed and published so many classic and interesting titles that it’s no wonder some of them have fallen to somewhat obscurity. Vandal Hearts is a perfect example of this as I had only heard of this game from a specific YouTuber and outside of their videos I would never hear anyone discuss it even when talking about games from this era. This could be due in part to its lackluster sales or its sorta basic setup and gameplay, though regardless I still think Vandal Hearts is worth looking back on.

The easiest way to describe this game is that it’s a PS1 Fire Emblem game, sporting a similar type of grid-based maps albeit with more 3D elements than older Fire Emblem titles. The gameplay is also similar with different characters that have varying classes and skills that you use to your advantage. There is a class promotion mechanic that adds some sort of customization even if in the long run it doesn’t matter too much (more on that in a second). One of my favorite parts of the gameplay is the intense sound design that goes with each swing of a sword or casting of a spell. The best part is whenever you defeat an enemy they explode in a shower of blood. That aspect is one part of the game that stuck in my mind for so long.

The story itself is pretty basic but effective with it being another rendition of having to defeat an evil empire before they take over the world kinda shtick. As you progress through the game, you acquire more characters in your party ending with a little over 10 characters to use in every level. I wish you had the chance to interact with party members in between levels as there are certain story beats that flesh out characters somewhat but it never got as deep as I would have liked. The choice to not have to swap characters in and out for levels, though lessens customization, actually made me care about them a little bit more as I felt we were one large band marching through events.

The biggest problem the game suffers from is its stagnation. The first half of the game had me seriously considering where I should move my units when I should attack and use support spells. About halfway through you realize that this game is not as tactical as it makes it out to be. For starts, if a party member falls in battle your only penalty, besides reduced chances of winning, is losing some money at the end of the battle which you will be swimming in most of the time. Each level is uniquely made though only a few of them have some sort of gimmick which the latter half of the game stops doing. Some of my favorite examples of these gimmicks were setting up an ambush for a powerful group of enemies and advancing up a train as the carts are slowly released behind you. Once you reach a certain level with your sorcerer you can spam their highest spells for great damage which kind of loses some of the strategy when going through levels.

That being said, I still had a blast playing Vandal Hearts. Simple, defeat the Empire stories, worked on me a lot and it was fun going through a short war campaign. I also wanted to mention how much I love the art style of this game. It looks so unique compared to its contemporaries with the designs being a mixture of anime and high fantasy artwork that emphasizes exaggerated expressions. It’s a shame the artist, Hiroshi Kyomasu, has not worked on much sense as I enjoy there style.

I think if you enjoy games like Fire Emblem or just tactic games with medieval settings then Vandal Hearts is still worth checking out.

After a long break from the series since binding blade being extremely difficult for me, blazing blade was a much better introduction to the series as it teaches you the various mechanics well through "Lyn mode" where you start off the story with one of the main lords of the series. The levels in this game are more fun to go through as they are less brutal than the ones in binding blade. It was introduced in binding blade, but I really did supports starting off with this game and it really gives more depth to the 3 lords and characters with the only downside being that a character can only A rank with one character so you will end up not seeing most of the supports. I thought the story is great and especially if you completed a certain support it would blend in well with the storyline.

i did it my first 1cc!!! really fun game, this one controls very well and the patterns are fun, extra stage is a bit too hard for me right now, but i plan on trying it someday. the cover art is extremely cute i love them

Zun said I'm a failure of a person

Having played 6 entries in the series at this point I am fully attuned to what these games offer. 20 to 25 hour stories with twists galore, wacky sidequests/minigames and men expressing their emotions through their fists. I mention this because if you have played other games in the series, Ishin follows the exact same set up almost to a tee albeit with the backdrop of 1800s Edo Japan. The lack of change outside of the setting while initially comforting also led to me being burnt out with the game sooner than I did with other entries. That being said some of the ways the game does differentiate itself are great.

The city of Kyo is a refreshing new setting that does a good job of differentiating itself from the series usual setting of Kamurocho. The addition of forming bonds with the citizens of the city and helping them out not only made it so there was always something for me to do but also added additional depth to city that I wish some of the other games took note of. I loved that fact that when I helped NPCs with problems they started to react to my presence positively as I roamed around the city. Kyo also has great parts of it that are just fun to walk around. Whether it be the bustling main street or a quiet temple path Ishin succeeds in one of my favorite aspects of the franchise, that being it's fun to just run around town.

One of the largest changes to the game is its story with many beloved Yakuza taking the roles of real life historical figures that existed during this time. Through this you get the usual structure of a Yakuza story with the slow unraveling of a grander plot being orchestrated by unknown enemies. The context that this based on historical events, albeit obviously fictionalized in many ways, made the story plenty entertaining to go through even with is predictable setups.

For the most part, I had a blast with Ishin. For the first 12 hours I was glued to it with me wanting to do as much of the side content and even engage with its crafting system which I am usually not a fan of. Past this point however the intense similarities to previous titles made me start to become burnt out. Even the setting change and updated combat was not enough for me to really feel like I was playing the same game again. That being said the format the series is a lot of fun its just hard not to notice how repetitive it can be.

It's kind of sad to see this game pushed to the wayside after it came out early last year as I believe its a worthy entry and an overall great remake.

being a Disgaea kid i thought i wouldn't really enjoy this for some reason and also because i always think this about Matsuno games before i play them. but as usual i was wrong!! maps are fun and while the 5 character limit is a bit restricting, we were still able to express ourselves via our party, which is basically why i love playing any TRPG in the first place.

in contrast to XII that i played earlier this year, the story is actually political this time and focuses a lot on the motivations for Ramza's rebellion while discussing what the people in power are doing to Ivalice by dragging out a prolonged war out of pride and a desire to take hold of history's reins. while individual characters themselves are not really the focus, whatever glimpse of their personality you can get make them usually likeable enough to care about their story.

it is a, sometimes, uncharacteristically (for the series) brutal game, which makes me wonder how it did get approved to carry the FF name while Xenogears had to be a different series altogether for these exact same reasons. i did enjoy the story a lot even if most characters end up as no more than chess pieces themselves, even Ramza to some extent. which makes me wish there were more sidequests to flesh them out, the Construct 7 quest for example was delightful and so was the Rais and Lionheart's quest added to the PSP port. i should also say i didn't really mind the second half of the story and it think it still maintained most of it's themes even with the inclusion of the Lucavi.

this is also one extremely beautiful game, the sprite work is literally miraculous, every action has weight, characters will hold and interact with each other and they won't feel disjointed or weird, it's such a joy to watch them move around. And even then i still enjoyed the PSP cutscenes a lot, really love how they emulated Akihiko Yoshida's style in 3D.

glad i finally played this, now i don't have to keep wondering if i'm gonna hate it or not, it's a really really good game and playing it alongside with my bf alternating control between fights was a really special experience i'm not going to forget anytime soon

I think for most people this second entry is considered a vast improvement over the first game and for the most part I would agree. The basic gameplay has been improved allowing for more customization and strategies and the story does a wonderful job of paying off every major story beat set up in the first game. In all regards it is a superior game but I still think I find myself enjoying the first entry a tad bit more.

The major reason for this is the retreading of all the same locations in the first game. One of my favorite parts of an RPG is exploring new locations and making my way to new towns. The retreading of this familiar locations, while it makes complete sense in the story, lessened my enjoyment of spending time in these locations and interacting with one of the games strongest quirks that being the unique dialogue for every single NPC in the game. I praised the first game for how interconnected the whole world felt in it and this game improves that writing even more I just did not engage with this aspect nearly as much. The sheer length of the game and the retreading of familiar ground eventually lead to me burnt out more than once.

Despite my complaints the story is still great and has more cemented the fact that I am a fan of this series.