100th Review!!!

Shocked at the depth of character writing, and the quality of the story for a PlayStation one game! The world is so lived in and expensive with so much attention to detail. Gameplay was awesome and I’m super grateful to have played a port with the speed up function enabled as it made the game flow a lot better. I’m happy to have finally experienced this classic and now I’m hyped to continue the remake series with Rebirth this month!

A masterclass in how NOT to make a game; I was crying, dying, flying laughing at the absurdity of this product. Every broken AI battle, every wall clip, and the never ending swearing from the main character himself had me in stitches and I just loved being able to run past the enemies in most levels making the playthrough go by super quick! :)

A really fun Game I’m glad to have finally caught up on. I think the original RE3 on PS1 is my favorite of the original trilogy just for its variance in story options, and the tension of being chased by Nemesis for a fairly lengthy amount of the game. The remake, however, while fun is a total missed opportunity, which is a shame because the design of the main open area that you start out with is so good; it totally would’ve been super cool to see expanded upon a bit further. Gameplay is still tight and the dodge mechanic is tough to time but very satisfying when done perfectly. The game feels rushed as the Iconic Park and Bell Tower sections have been removed entirely and I was so looking forward to seeing them recreated and remixed here. The story is modernized and less campy than the original, but still has personality and great lead performances. Ended up platinuming the game because the infinite launcher didn’t affect ranks and I mindlessly did 5 or 6 playthrough l in a row 🙃 Still very fun though and worth playing after RE2!

Phenomenal storytelling in all 3 games featured in this package (together through which I’ve come to appreciate as a classic in the gaming landscape); without question the main reason to experience these games.

The gameplay is simple, but fun as the linearity allows for astonishing period-accurate detail from the 1930’s-1960’s US and the cities feel alive and lived in with most businesses, gas stations, and diners being accessible to the player allowing for a much richer & realistic open world experience than similar games from the time. The driving is difficult but fair and aims for far more of a simulation than the loose and over-the-top physics of GTA (IV not withstanding). The shooting gets better every game, but in the first two entries it’s very loose compared to the stability of 3’s aiming.

The biggest problem is that the first two games don’t do the greatest job incentivizing players to find the many collectibles hidden in the open world and many side activities feel tacked on (while still being decent challenges on their own). The third game has one of the greatest stories some of the best acting I’ve ever experienced in this medium, but the dated Ubisoft style Open World doesn’t facilitate the best pacing for said story compared to the first two. I have softened up a bit on Mafia 3 because the main story & DLC stories are incredible and the attention to detail is impeccable; it’s a quality product that just so happens to have a frustratingly repetitive gameplay loop.

Definitely worth to play through once if you like more story based games, but there is still fun to be had in the open worlds.

Astonishing atmosphere and simple, yet challenging addictive gameplay. Ultra violent and over-the-top, the game uses its violence as a way to critique the medium itself which is done very well. Probably one of the best aesthetics any game in the 2010’s; the 80s vibe and story is crazy and the visuals are as vibrant as they are overwhelming. The score may just be one of the greatest ever in a video game, the EDM / Lo-fi mix gets your blood pumping level after level and builds in energy as the deceptively simple story reaches its climax.

The use of licensed music was stellar and the song selection itself was perfect and whenever a song came on in game, it hyped me up so much! The gameplay is super fun even if towards the end of the game it got very simple (as there are only a couple upgrades per character), however, the story, writing, acting and presentation were far beyond anything I was expecting; hilarious while simultaneously being emotionally mature and enriching. The banter between the crew was hilarious and we really see the crew develop and grow as a team over the course of the story, and the themes of trauma and grief were exceptionally well done. For sure a more story based game, but it was super fun and I’m glad to have experienced it :)

Dropped this pretty quickly; cool ideas in building the resistance, but the story didn’t give me any incentives to continue personally and the mechanics weren’t too interesting from what I played. I guess I’m just tired of this franchise not taking itself seriously anymore; it has become too gimmicky.

A superior game to the original mechanically, but the story is laughable (although the character interactions make it consistently enjoyable). The hacking mechanics have been streamlined control wise, but expanded upon in utility leading to many creative mission solutions! San Francisco is beautiful and the level of customization here is great! just like the original, the licensed soundtrack still SLAPS!

A fun game that had so much more potential untapped. The story for the most part was grounded and very engaging although it was a little bland at points. I loved the Chicago open world, but some of the tasks got very repetitive towards the end of the game. Graphically very good, but it's clear that a lot was cut /altered after the E3 presentation which many people have pointed out before hand. There were some great characters that kept me invested until the end of the story even when the gameplay became repetitive. The licensed soundtrack was STELLAR!

Played on PS5

The most generous six out of 10 I can possibly give; I never want to play an open world game that is designed like this ever again (Google "Sunk Cost Fallacy"). The whiplash I felt between one of the greatest stories I've experienced in gaming and some of the most repetitive mind numbing tasks ever in an open world game was simultaneously infuriating and confusingly addicting.

The story, writing, and acting/animation is on par with the first two games in that it is fucking stellar! Every actor brings their A-game and the script itself expands upon the first two games' themes while being its own thing completely: taking down the Mafia from the outside as opposed to working your way through the ranks internally (which I thought was a cool way to differentiate itself from the previous games)! The design of the New Borudoux is super authentic to 1968 and the addition of actual Albums, Playboy mags / articles, and paintings from the era gives this game a phenomenal sense of authenticity and attention to time period detail.

When the game first started, I thought the side missions were going to be on par with the likes of Red Dead Redemption 2 and Marvel's Spider-Man 2, but, unfortunately, as the game goes along it is very evident that all of the interesting cut-scenes and dialogues that you have with side NPCs are relegated to the first few missions and the cutscene quality within side missions downgrades exponentially (the cutscenes and their cinematography remain, however, more and more of them begin using the in-game animation, as opposed to the highly realistic pre-rendered cut scenes, which I assume is due to a lack of development time).

Completing a checklist of menial tasks over and over again for every single underboss in every district got tiring after the fourth hour of the game. Once a Racket’s checklist is completed, a main story mission (or two) is unlocked, but this method of dulling out the story was honestly so frustrating. I played for roughly 56 Hours completing all the main DLC story missions prior to the main missions themselves because they don't require nearly as much obnoxious shit to be done in order to progress (not to mention, the individual and partially isolated stories told within the DLC sections are exceptional and on par with the quality of the main story thematically and in presentation).

The main problem lies in the fact that the game tries to be more like an Ubisoft open world while maintaining the linear and exceptionally well done story of the first two Mafia games, and the balancing act completely fails because the same tasks are repeated at nauseam throughout the entire game besides a few street races or Rescue missions here and there. The fact that the game is no longer linear means that the lack of fast travel in the open world drags on as many tasks have you driving from one end of the map to the other and it's tedious as all hell. A balance could have worked, but thanks to this new skewed design, the cops and their interaction with the player has been significantly simplified from the previous games which is a shame; traffic laws hardly matter anymore as long as you don't hit anybody which takes away from the more realistic feeling world compared to GTA that this series was known for up until this point.

Driving itself is still fun and the gun-play is serviceable but the only reason I stuck with the game for so long is because the story gripped me from the start (the first 3 hours felt like a traditional Mafia game before the bloated and repetitive mission structure began to take over). I liked the ending I got...
...with Lincoln leaving town & Vito ruling the city.

The game, for the most part looks beautiful, but runs sloppily even on PlayStation 5. The Weather changes are sporadic and very glitchy, and a lot of the time reflections don't work properly coupled with a draw distance that clips environments/models in and out (while I got used to it, it was very distracting for the first dozen or so hours).

If you can get this game on sale and really liked the first two games, I would definitely say try it out and make up your own opinion. By the end I was rushing through some of the tasks on an easier difficulty to experience the story, because completing everything to 100% completion is mind numbing and in my opinion not very fun. With all that said, however, the game was very ambitious and my final score reflects the craft in the art direction, period detail, and how much I enjoyed the story.

P.S. I loved the radio stations, but the songs repeated themselves waaaaay too often, but I do understand licensing popular Classic Rock & Blues from the 60's is probably a lot more expensive than the jazz and early rock 'n' roll of the 40s and 50s from the previous two games.

Fun at times and the RTS is simple but fun, however the main missions are so dull and forgettable. Some technical problems caused me to have to restart levels twice. Definitely the weakest of the Lego Star Wars’.

One of the worst games ever simply because it took what is widely considered to be a masterpiece landmark in gaming and turned it into unplayable dogshit. The beautiful melodies & gorgeous sprites are bit-crunched (BUTCHERED) to hell and back to the point where this seems like a fan made paradoy, but no this is an officially licesned released. Physics are fucked and not at all accurate to the Genesis/MegaDrive original and slow down is as unpleasant as it is infuriating.

Absolutely ZERO excuse for this game to run worse on GBA than it did on a console 3 times less powerful.

The 15th anniversary of Sonic is one to be forgotten.

The greatest game in the series. Balance is as good as it possibly can be given the insane size of the roster, but the game is excellent for party's of any size and the added spectacle in animation / editing when getting KO'd or using Final Smashes makes the game fun to watch even as a spectator. Gameplay itself is fast and responsive and the physics are the perfect balance between the heaviness of Melee and the floatiness of Brawl. Tons of challenges for single player/adventure mode and the level creator is sick. Mii fighters are back and being able to download creations from players all over the world ensures that the fun never ends.

With DLC doubling the amount of tracks in the base game, the fun never ends. The greatest kart racer of all time; with so many options for character / kart customization the game is always interesting. Track design is as aetehcicslly pleasing as it is enthralling to speed through. The music is GODTIER!

This review contains spoilers

The game is still phenomenal and the FPS/Resolution boost is stellar. I will only say only this about the new face: it sucks that it had to change because I was so invested in the old character, but it would’ve been OK had they actually updated the animation to match the new face model but they didn’t. Because of that simple oversight/laziness, the emotional impact of Aunt May’s death was completely ruined as Peter’s face now hardly emotes at all; all of the subtle detail in the motion capture was lost and I’ll always be salty about that.