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i play a lot of video games. i like to rate them and rank them.

sometimes i stream myself playing video games.
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Played 500+ games

GOTY '23

Participated in the 2023 Game of the Year Event

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GOTY '22

Participated in the 2022 Game of the Year Event

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GOTY '21

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Participated in the 2020 Game of the Year Event

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Favorite Games

Journey
Journey
Outer Wilds
Outer Wilds
Bloodborne
Bloodborne
Overwatch
Overwatch
Metal Gear Solid 2: Sons of Liberty
Metal Gear Solid 2: Sons of Liberty

506

Total Games Played

003

Played in 2024

036

Games Backloggd


Recently Played See More

Final Fantasy VII Rebirth
Final Fantasy VII Rebirth

Apr 09

Crisis Core: Final Fantasy VII - Reunion
Crisis Core: Final Fantasy VII - Reunion

Feb 25

Baldur's Gate 3
Baldur's Gate 3

Feb 18

Cocoon
Cocoon

Dec 24

Laika: Aged Through Blood
Laika: Aged Through Blood

Dec 22

Recently Reviewed See More

This might be the most conflicted I've felt about a 2023 release.

Like what a lot of people have already said, the mechanics are tough to wrap your head around with the mixture of Trials/Excitebike traversal and 2D twin-stick shooter combat with one-hit kills. It's incredibly thrilling and satisfying to pull off some of the motorbike bullet-time acrobatics, but this game also gave me two of the most frustrating combat sequences I've had all year. There are unnecessarily difficult mechanics that make some sections just tedious and aggravating.

Still, I admire the boldness in the direction that really clicks when you get into a weird stop-and-start flow state a la Hotline Miami. Closest thing that plays like it is Rollerdrome, which I ultimately prefer on a mechanical level, especially with its decision to not punish the player for not landing on your feet. While there's a practical reason for the growing homogeneity of video game control schemes, I can't help but respect a game that bucks that trend and comes up with its own set of controls to create unique moment-to-moment gameplay.

It's up there with Alan Wake 2, Hi-Fi Rush, and Season: A Letter to the Future for delivering the best aesthetic experiences in 2023 video games. Just a fantastic cartoony visual style reflected in the memorable character designs, striking background art, and the bombed-out brown and bloody red color palette.

The soundtrack is appropriately somber yet has this driving undercurrent of pent-up emotion brought to life by the beautiful breathy reverb-heavy feminine vocals, soft and sometimes relentless percussions, clean plucky melodic guitars, and melancholic keys.

It's a fuckin' mood biking through the desert wasteland of your war-torn home country devastated by avian colonizers with evocative place names like "Where the Doom Fell", "Where the Waves Die", and "Where Iron Caresses the Sky".

The narrative goes to some real dark places that aren't in any way softened by the cartoon animal characters. It's a game about dealing with the burdens of motherhood and the different ways of surviving and resisting under the brutal cruelty of imperialist forces. The cast goes about dealing with these challenges in very human ways, some of which are selfless and self-serving, all of which are written to be understandable if not relatable. The dialogue in particular is cutting in its raw honesty. It's not without moments of levity, but by and large it tells stories of suffering with a sense of poignancy.

All in all, it really is a special kind of game that I have a hard time recommending to just anyone. It's uncompromising in its vision, both in its mechanics and in its narrative. You need to have a ton of patience for its difficulty, and you need to have a strong stomach for its storytelling turns.

This review contains spoilers

Beat the game, did all the sidequests, and killed all the notorious marks. I'm pretty much in agreement with the general praise and complaints.

Stellar combat that carries the moment-to-moment experience all the way through, incredible setpieces with gloriously spectacular visuals and memorable music, great vocal performances, and a super strong start. Changing up my abilities constantly kept things fresh and exciting for the 72 hours I played, even with the game's relatively easy difficulty. Focusing on doing flowing, stylish combos and putting up the biggest numbers possible is the way to go!

Story was compelling on an emotional level, up until maybe over halfway through when it completely devolved into the worst tropes of fantasy RPG drivel. Clive was easy to root for, but the game struggled to replace Cid with another character that's as magnetic after his death, so none of the big dramatic beats in the back end of the game really hit for me.

Structure and flow are rigid and predictable for both main and side quests, with pacing issues in the latter half compounding those problems. Side quests in particular have narratives that are either real satisfying or sleep-inducing/eye-rolling, so it's a crapshoot whether or not you'll find one that's worth doing.

It's a linear action game with some side stuff, and approaching it as such allowed me to look past the complaints about crafting/gear/exploration.

Still had a good time with it overall, and I enjoy the combat too much that I've already done all the trials and the first couple of main quests in NG+ on Final Fantasy mode (while skipping all the cutscenes of course). Outside of having certain tough enemies show up way earlier, I don't see why this mode is locked behind beating the game though. Wish I could have played the game the first time through on this difficulty setting!

Only have two trophies left to get for the plat, so I'm probably going for that 100% completion.

It's pretty much Breath of the Wild but better in every single way.

The new set of abilities and the addition of the Sky Islands+Depths are so transformative with how you engage with the world on all levels, whether it's through exploration, traversal, puzzle-solving, and combat, to the degree that my enjoyment for all four aspects has significantly increased compared to BOTW.

I only really enjoyed exploring and some of the moment-to-moment traversal mechanics in BOTW, while I thought the puzzles were too rudimentary and gimmicky, and the combat I actively avoided because it was either boring or frustrating.

In TOTK, the exploration and traversal are best-in-class for open world games, the puzzles are a lot more interesting to solve (although there are still some annoying shrines that feel too gimmicky with the cartoon physics bullshit), and I can now tolerate doing some combat. I also think the temples are a clear step up from the Divine Beasts because of the implementation of the new abilities.

Thought the story would be more substantial this time around, but even though there were some cool scenes here and there, it's still nothing to write home about like BOTW's story. Voice acting still sucks like it sucked back then! I guess Ganondorf sounds appropriately evil in that intimidating way.

I have some nitpicks like how finicky manipulating stuff and ordering the sages can be, how clunky some of the controls are, and how it's still very much an open world game that falls into patterns of content types that eventually saps the sense of wonder from the experience. I can be quite the completionist with big games, but I didn't get that itch with TOTK. In the end though, it's all minor stuff that doesn't take away from the largely good time I had.