I shared a blunt with a dog and a child.

RPG Maker devs once again proving they can do better with a shoestring budget and a 20 year old engine than Square Enix or GameFreak.

It's everything Darkest Dungeon pretends to be: hard and punishing, but the bad rng is barely an obstacle for experienced and returning players. Brutal, edgy and depressing, but adds enough variety from the sources it derives from so it's nothing too predictable that makes you feel like you're going through motions. It's very refreshing to play RPGs that break away from the conventional restriction of the genres where you should only fight when absolutely necessary instead of grinding.

Only played through Endings E C and Dungeon Nights but I can see myself playing through this indefinetly, it's really addicting in it's oppressive atmosphere. If you're the type who complains that Dark Souls games getting a difficulty option would destroy the whole point of the game, try this on for size. It's a great measuring scale of game design as to what counts as a hard game, and as a good game too.

Reviewed on May 09, 2023


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