People say Zero Escape and Uchikoshi fell off on ZTD but nah, the cracks were already showing here.

Probably the ugliest looking VN out there. Even ignoring the downgrade in art style from the previous game the 3D models here make RWBY look like a pixar film, and the upscaled resolutions from the re-releases don't make it any better. I don't ask for much when it comes to the visuals on the visual novel department but if you're gonna put me through 20+ hour long reads the least I expect is for it to not look like shit.

Story wise it feels like a borderline parody of 999, guess people complained on how cryptic some of the puzzles were on the first game so they dumbed it down for the babbies who think Professor Layton's 3DS games are difficult. It does nothing that the first one already didn't do better in terms of character dynamics or themes, and you're basically playing a longer version of it with more branching paths that amount to the same endings with slight variations, route locks and unskippable transitions for when you are moving around on the map.

All of that timewasting of arguing semantics for a gotcha cliffhanger ending that shows the trilogy had no idea how to wrap itself up because it clearly didn't have enough material to be a trilogy. Part of me feels that the ending was omitted here because Uchikoshi didn't feel like writing one and hoped that he could wave it away by saying "Whoops, third game wasn't greenlit! Sorry, guess I don't have to explain shit!"

Lo and behold, the third game got greenlit, and we all know how that turned out. Some stones are better left unturned.

Reviewed on May 11, 2023


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