It satisfies in a lizard-brain way. Enemies burst and emit shards of gold, cells, new gear. You can slink across platforms with ease. A fortunate, harmonious build or powerful piece of gear can make a run that much easier or memorable.

But when I start to think about for more than a few seconds I begin to resent myself for putting time into it. It's built in more of a compulsive way than anything, freely taking whatever design principles from other roguelikes to crystalize a fast moving loot-lottery structure. Runs feel too lengthy despite the fast pace. The level design and even the platforming are pretty bland, and I couldn't tell you much about the lore, especially when so many interactions with the environment were just cutesy lootdrop references to other games.

It's fine for people who just want to scoot and whack their way through several rusty looking, anonymous feeling environments I suppose.

Reviewed on May 23, 2023


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