It's your standard match-3 fare, It's not bad but its full of the usual mobile game shenanigans, out of my mistplay spree this is one of the ones I can see myself maybe playing after I've 'earned' my maximum points from playing it.

This game has grown on me massively since I abandoned it early in its release, its a lot better than I initially gave it credit for.

I still dont like the dash system, despite the practice from playing through I still struggle to pull off the rythms needed to take full advantage.

Overall though its a neat game and I finally get why so many people are very fond of it.

My computer does not like this game, I'll be back one I work out a solution that lets me play this without crashes and glitches!

It's awesome though, you can see why its so beloved, its an extremely fun game with well thought out design and aesthetics.

I returned to this after discovering its fully available on my series S, you've got to hand it to microsoft the way they preserve your previous platform games for future play is pretty slammin.

It's just like I remember to be honest, its a well made WW1 setting but in a toybox diorama with solid TD mechanics and its gosh darned hard.

I picked up right where I left off and flailed badly at the level for a little while before realising why I never finished it in the first place, I'm simply not that good at it, and while it's quality made its just not for me.

Maybe I'll come back again and try once more, but for now I'm bidding it farewell.

A lovely platformer, not too complicated or challenging, perfect for people new to the genre

I'll likely not go back to this, its all right but its missing something, feel like the regular monster hunter play is vital to this sort of gameplay loop of fight monster, get materials and then improve and repeat.

Without the more deep skill based gameplay the simpler skill based gameplay in this condensed mobile game just doesn't give the same feel.

The mistplay incentivised spree continues, always saw this advertised by youtube...I think?

It's all right actually, mobile game caveats aside, another game I could imagine myself playing without incentive if I hadn't gotten my fill years ago of mobile gacha games.

Saying that I'm playing tacticus right now and got out a crippling cookie run kingdom binge a few years ago.

I clearly have a problem.

For a fair few years now I've wanted a GBA micro, the novelty factor is just too big, and I'm pleased to say I wasn't wrong.

I've spent the time since getting the teeniest tiniest gameboy digging up and looking at my old carts, I was baffled to find this among them, the memory of it being long ago lost but I figured I'd give it a go.

Right away I can see why I forgot about it, as tempting as it is to dump on the game....I really cant. It's a gba port of MoH U and that's exactly why its so easy to put aside and forget really.

It's not like a bad Doom port where you can barely see what's going on, squinting at everything bleeding together, its exactly what I remember from the ps1 but low rez as hell and while I had a buzz playing through the first level again I can't say there's much motivation to continue, but maybe that's a mark of MoH's age more than anything.

The port is honestly impressive, barring any issues further in the game that I don't know of, as with any of these GBA games that far exceed its grasp I can't help but love the ambition and effort.

I definitely think its worth looking at if you enjoy FPS's and or low rez ports.


Nothing better than hearing the twinkle noises increasing and realising you are about to die.

A really fun game, simple but enjoyable enough to last a decent number of hours, really dig the idea of getting the most out of the concept by letting players unlock various graphic and sound effects to play about with.

I admire the storybook no dialogue cut scenes a lot but it does fall a bit short at conveying the story just a little bit.

Also always have a big soft spot for a hero who just doesn't want to be hero-ing.

Worth a look, especially if you can pick it up for a decent price, just don't unreasonably expect it to replace tetris or puyo.

I'm going to be thinking about this one for a while, on the surface its a brilliant game but the deeper story, design and ideas in general elevate it further.

The aesthetic and style is phenomenal, personally I can't get enough of the vapor-wavey early 2000's....windows XP style? just hook it into my veins. The music's fantastic and sometimes it was nice just to stop for a little and enjoy the atmosphere.

The idea of collecting likes to advance in an internet based game is pretty novel and it makes the game feel very non violent and a bit different, the pure joy in any game of picking up a lot of collectables lying around can't be beat honestly.

Please give this game your time, I don't know if its for everyone but I feel like everyone should try it.

I revisited this game for the first time in a long while recently. I knew there'd been updates since my last time playing and its lurked installed for a long time tempting me but I'm always lost to the game for a decent amount of time each new session, the gameplay loop is like crack to me I'm suddenly aware hours have passed and I'm looking around like I don't recognise where I am.

I can honestly say I enjoyed the second playthrough as much as the first, and the new content is interesting even if I've only reached the very edge of the beginning of it.

I'll end up getting sucked back in one day to complete more of what I haven't seen but for now I'm free.

A solid game worth playing.

I can imagine back when the NES was new, this was an excellent approximation, it plays well and the tables had a lot of interesting little areas, exactly what I'd assume pinball fans would love at least for the time.

I really like this, fantastic ...micro game?....toy?

Unfortuantely steam has managed to lose my save twice now and I can't bring myself to go through the start a third time.

Highly recommend.

I'm wondering if it shows my inherent weakness that I wasn't the first one to sabotage in versus mode but instead was just trying to get my nice dice combos going.

I wonder if it shows how petty I am that I immediately spent my time sabotaging as hard as possible.

Honestly reckon this game concept deserves a revisit someday (maybe it already has been?).