IM WASHED, but this game is super fun. I definitely don't understand all the tools of my main yet (Reina because I'm unoriginal as hell) and all that, but doing electric stuff or dodging to the left while fighting a Kazuya to gimp him is really really fun. I think I'm gonna try to stay on this as much as I can, I think it's cool even if I have a lot to go with this game.

I practiced electrics in this game as Kazuya to help before I got into Tekken 8, Kazuya is really sick with his combos imo.

This game is a really, really fun nostalgia trip for me that has a cool aesthetic that probably played a huge part in making me a weeb. Jin and Yoshimitsu were so fucking cool to me as a kid and they're still so fucking cool to me now. The gameplay is hella sick even if I've not played it on multi-player in awhile and just been doing single player stuff.

Kazuya's normal looking fit in this game kinda goes obscenely hard for no reason.

i did mother's heart flawlessly for a troll bomb in the end after mom died to hit me

still got to fight satan and kick ass his doe!

Dis company do be kinda lethal doe

Now that I have sat on Yakuza Like a Dragon for quite a while, I think my thoughts have solidified. I think it is an excellent story that I am not too attached to, it is also a game that is tied down to a combat system I do not care for.

To get my primary issues out of the way, I think the JRPG combat in this game is a bit too slow and shallow for me to have fun with it. There aren't a lot of interesting challenges the game ever throws at you with its mechanics to offer thoughtful combat. The status effect system feels underdeveloped and underutilized. I do not think the elemental system in this game invites thought-provoking gameplay, nor do I think the way the game leverages its job system makes up for this. The way a lot of positional attacks work also hampers the gameplay by a lot. I would be mostly okay with this stuff (though a bit disappointed) if it was not for the two underlying issues which amplify this, the fucking quantity of mob fights in this game and the tremendously slow pacing of fights throughout this game. Exploring the overworld was a lot less enjoyable in comparison to other RGG games because I was constantly dealing with a bunch of mob fights I just did not want to engage with, which made doing a lot of the substories and side content (which I did a lot of) feel a lot more monotonous than I believe it should have. The fights feel way too slow for how basic they are and it makes them feel like a bigger drag than they should be. I enjoy every other RGG game's combat over this just because they are faster and in every entry aside from this one there is some cool and unique tech you can work with which makes the fights feel fun. It makes going back to this game for me incredibly unlikely because of how I have found this grating over my hours of play. It is not the worst gameplay of all time, but it is a significant issue in its design. I am hopeful RGG improves about this in Infinite Wealth, but that still leaves this game lacking for me. I respect RGG for going down this route though and it does fit one of the larger themes of the game regarding the value of our connections/"power of friendship" if you want to be a corny and dumb down the complexity of the theming in this game.

To talk about the story of this game is genuinely well-told and heartfelt. It manages to explore many of its larger themes regarding the sex industry in Japan, the corruption within the Japanese political system, homelessness and why people go homeless, and the way "moral purity" often is built upon problematic foundations which causes far more issues than it deserves, familial bonds and how they impact us, and much more hard-hitting and impactful theming that I respect. It is a genuinely mature story, and it delves into the protagonist incredibly well. It is a great character story, it just hasn't stayed with me like a lot of other people. The ending made me emotional and got a few tears of me and I think it is one of the best plots in the series, but I have a lot more attachment to the more flawed and dumb storylines in the series for some reason. I think part of this has to do with the fact I just wasn't enjoying myself outside of the narrative which did impact my experience by a lot, but it hasn't been a story I thought about heavily. I think Ichiban is great and this is a great start for him, but I would be lying if I didn't admit I have a lot more love for the other protagonists in this series. I do think he is objectively amongst the best-written characters in the series but idk.

I think though most people can look past the gameplay issues I have with this game and enjoy a really fun, novel game with a phenomenal story. This just didn't click with me though as much as I wished it did. It deserves all the love it gets though even if I am not too hot on it.

My mom asked me to wash the dishes, I told her "Hidetaka Miyazaki". She smiled, because she knew the dishes were washed.

Cocomelon ruined my life. As an uncle.

Sometimes you just be talking to somebody and you just gotta give them a Silent Hill 2 OST - True

Played this with my girlfriend in vc, was fun and funny because I am stupid and bad at puzzle games. There was some stuff that stumped me which was funny, it was funny enough and short.

And I am totally the intended audience. Take that as you will.

Gaiden is peak but this DLC sucks, Daigo is the worst playable character by far. Majima is busted but very uninteresting, Saejima is fun but he isn't nearly as fun as his other versions in the series. The fact the bosses have more access to the move sets of the DLC you fucking paid for. Gaiden is phenomenal, but this isn't it. The value for this is Saejima and using Majima to cheese the arena mode to get kiryu all his upgrades without leveling up Kiryu's attack.

This game is really just Yakuza 5 (well everything involving Kiryu) 2, and all I'm for it.

In contention for my favorite game in the series, free. It has issues, mostly gameplay issues in comparison to Lost Judgment and all that, but this game is just heart and soul incarnate, every line of dialogue from Kiryu has so much depth and meaning with the grander context of the entire series as it makes references to every sort of development he made throughout the series. It is so intimate personal for him akin to Yakuza 5, and it goes the full mile in giving such a satisfying journey to Kiryu's character in this short bit. The side content is great, the gameplay is still fantastic despite being a downgrade from LJ in a lot of major ways (hey this is just like how I feel about Yakuza 5's combat to Yakuza 4,) and it's just a sheer passion project. RGG showed that they aren't using Kiryu lightly and they're willing to be as daring and interesting with him as they always have been. The final boss and ending is in contention of being my favorite in the series. I might prefer Yakuza 5 due to just the fact it has so much to it, but like I feel like it and Gaiden will battle to be my favorite for days to come.

Also this shit made me fucking ugly cry holy fucking shit I'm a sobbing mess.

Kiryu really is my favorite protagonist of all time huh.

As someone who played the original recently all the way through and really loved it for its tight design and fun and unique experience that paved the way for gaming as a whole, I came into this remake with a bunch of excitement and interest for it even though I wasn't so hot on re2remake.

And you know what? This shit is fucking GAS!!!!! I think a few of the reviews I have read kinda undercut how distinct re4 remake is from the original with a bunch of the changes it makes, it is an extremely different experience with the general soul of the original intact. The ways various areas are changed in the remake was a really fun and cool surprise for me given the fact a lot of the original stuff is iconic to my brain. There's tons of cool switch ups which caught me off guard in a fantastic way and made me like "DAMN, THIS GAS!!!" which I appreciate a lot. A lot of the enemies are a lot more aggressive which works well with the streamlined controls, your tools are pretty strong, the resource management is handled just as well as the original, and it's a very distinct and unique experience. From a gameplay level I think this is a really fun approach of the original and honestly I think a lot of the new elements felt perfect for the sort of direction the game went.

The charm and camp is here still, though RE4remake is aware it can't intentionally hit the same notes as the original without seeming artifical thus it managed to use a grounded tone well. There's great cheeky dialogue though, and honestly a lot of the new characterization for the cast is really well handled and enjoyable. Ashley is given a MASSIVE glow up in personality that still feels in line with the direction the story of the first had her go through. BETTER YET THOUGH, THIS STORY HAS THEMES IT PROPERLY EXPLORES AND THEYRE HANDLED WELL AND THE ARCS OF THE MAIN CHARACTERS AND ANTAGONISTS WORK WELL IN EXPLORING THESE IDEAS!
It's not like revolutionary ideas are being explored or stuff thats going to be like "damn this gonna make me introspect a lot," but I think there was a genuine and well thought out intent in the story which felt GREAT experiencing. It's a really fun story that works well.

Overall, dis remake is the prime example of what I want out of remakes. It exists as a different interpretation of the original work that tries to stand on its own feet so well while still grasping at the soul of the original. It doesn't feel like a replacement one of the absolutely most important games of all time and instead it feels like both are meant to be played together. It's a blast all the way through and I'm thankful I set time for this shit before Yakuza Gaiden comes out and makes me leave the internet til I beat it. THANK YOU CAPCOM FOR PEAK!!!!