I appreciate how many different modes this game has other than just basic tetris, and even that has a thick Nintendo coat of paint with many different Nintendo properies plastered over everything. Having this many modes means there's a lot to mess around with and a lot to try out, however most of the modes aren't winners so once you've tried everything you're basically just left with regular ass Tetris which is honestly perfectly fine all things considered.

While having to chuck potions around to do anything is a bit clunky especially compared to the simplicity of just hitting things that are in front of you with a shovel, it does afford you a lot of cool options. Mixing and matching the various properties of your bombs is pretty neat and allows you to customize your projectile for what you need for each situation. It's still clunky and, just as in the original Shovel Knight campaign, the levels are still a bit too long but it's pretty cool anyhow.

A great slow burn with wonderful writing and gameplay that you wish was skippable. Set in a small town up in the midwest that the whole world passed by, it explores the town's culture while also having a lot of memorable fun antics with your relatable crew of burnout twenty somethings. This part of the game absolutely rules, problem is there's a lot of mediocre platformer interludes too which just get in the way. It's especially a bummer given you can't see everything first playthrough. If only.

This is a very cool game that I appreciate from a distance, however playing it I found it to be way too stressful and clunky for my tastes. The inventory system is too clunky for me to figure out in the heat of battle and the differences between various weapons is lost on me. Left to my own devices I would just hole up in a bathroom as long as I could and that's not especially fun. Still, from a distance, I think this game is cool, just super not for me.

A bridge builder with a powerful set of tools that allow you to build very impressive slash very absurd bridges, ramps and other contraptions. It's full of quality of life features that help to automate a bit of the bridge building which helps you to focus more on figuring out how to manage the game's appropriately tricky objectives than worrying about making perfect triangles supports. Though it demands a lot of you it also gives you everything you need to get through with some ingenuity. <3

A weighty reimagining of Assassin's Creed that's a bit dry. No longer can you instant kill any enemy from unawares, instead everything is determined by relative levels and colored loot. While this makes stealth less reliable, out and out action feels great. Very impactful and meaty. The open world is massive and it's fun to embody Bayek, sheriff of Egypt, helping or killing as needed. That said, I lost steam long before the end as each area required so much mundane grind. Fun game, but it drags.

Everything you need for Solitaire, plus a reasonable amount of personality and flair. Idly playing solitaire was a universally accepted way to pass the time back in the day, and this version came with some great little touches like selectable card backs, good ux that's there's nothing wrong with and who can forget the thing where the cards go all over the screen if you win. That bit is great, and the solitaire is solitaire. Perfectly good for a pleasant time waster.

A mobile Animal Crossing that was dead on arrival. It's slow to get into, a deadly sin for a phone game, and once you do everything on offer is mundane and tedious. Proper Animal Crossings also tend to drag things out only they usually manage to make their slow pace feel comfy and cozy. On the other hand, this entry has evil free to play design tricks mixed in which make things painfully slow intentionally in the interests of gouging players. There's nothing comfy about that, it just sucks.

A fairly adequate story that doesn't hit hard, but is still entertaining enough. It's biggest strength is the way it's told, which is pretty neat. You watch holographic replays of the events and from that have to work out who everyone is, what's going on, etc. It's a cool conceit, but at the end of the day the events aboard the space station aren't really that complex meaning what your puzzling out ends up being pretty straight forward. It's still enjoyable to parse out, but it's not impressive.

An annoying timing minigame that might eventually ramp up into jokes if you could get that far. You cannot simply kick the ball into the goal aiming around whatever obstacles are in your path, you must instead time the release with when the ball arrives, which varies a bit randomly. If you miss you start over. It's possible that eventually the obstacles get wacky, but one fuck up and you're back to shooting shots against the most boring goalie ever. Practically unplayable!

A simple little soccer game that pretty quickly ramps up into some absurd scenarios and little gags that you must contend with in order to make a goal. Aiming your shot is easy enough, and it's a bit fun to figure out what the secret of scoring in each scenario is. Will the guy with untied shoelaces duck down to tie them? Or perhaps the ninjas are hidden on the left side? Each level has something like that, which is a bit funny once. They're good gags, but could use more substance or punch.

A gag based runner that suffers from having just one joke, but it's a pretty good joke. It's the classic trope, a girl late for school runs out the door with toast in her mouth and has to avoid men she does not want to have romcom moments with. It's a funny idea, and makes for some fairy fun gameplay that escalates until it's over with many different types of dudes from soccer players shooting balls at you to sumo wrestlers, giant mechs, boulders and walls. It's a fun ride, albeit a short one.

A fun little spinoff that engages in a little role reversal. Instead of finding a game hidden by mom, this time you're tasked with hiding yourself from sister on account of eating her pudding. Like before, each individual level is just a fun little space with a couple of things to interact with and possibly hide within, behind, above, etc. which is all you need. Hide poorly and you'll end up looking real silly, hide well on the other hand and you will only look silly to yourself. It's good fun.

A sequel that is also a lightweight level based adventure game replete with good gags. Like before you go level by level and work your way through silly little scenarios wherein failure comes in the form of funny jokes. Sometimes the wrong answers are obvious a mile away, other times they take you by surprise, either way you want to see all of them because they're good and funny. The scenarios this time around go some great places, most especially the big finale for which they outdid themselves.

A lightweight level based adventure game replete with good gags. Each level is somewhat simple with only a handful of objects to interact with in order to retrieve your game, but wrong solutions manifest as funny little one off gags that are worth seeking out on their own. Some are obvious like your mom with a lampshade on, some are devious tricks. Either way, you want to try everything and you'll be rewarded by jokes for doing so. It's not the longest game, but it's free, funny and charming.