TheScribblingMan
Bio
Casual(ish) gamer with a collection that says otherwise. Illness + busyness kept me from the last couple of gens, but now I'm well & enjoying revisiting the hobby.
There is a likely nostalgia bias with my older ratings.
Casual(ish) gamer with a collection that says otherwise. Illness + busyness kept me from the last couple of gens, but now I'm well & enjoying revisiting the hobby.
There is a likely nostalgia bias with my older ratings.
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Being part of the Backloggd community for 4 years
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Played this on and off for a few days via a friend's Wii U. I won't rate it, as I certainly didn't get far enough to justify judging it on that level, but I wasn't particularly impressed.
A big gripe people have with this is the ease in which your weapons are destroyed - I was pretty much advised by my friend to just grind until I could get the master sword and then play properly (which I didn't do). While frustrating, it is not the worst aspect of the game and is fairly tolerable tbh (though it certainly doesn't portray the realism I suspect was intended).
For me, it just felt repetetive. I didn't particularly like the graphic style, or the general vibe of the world. The shrines were tiresome, and the semi-futuristic setting, while a nice idea, just didn't gel with me aesthetically.
I do like the Zelda games, though I have to admit I have not been a very diligent fan. I've played a fair few, and not completed a single one (though I came close with A Link To The Past and Windwaker). So you can let that context inform how much stock you put in my opinion.
I have not abandoned the game as such, just had less opportunity to play it. I am not against playing further, but I'm not about to chase after opportunities. I think I'd be more inclined to go back to my N64 and take another crack at Ocarina.
A big gripe people have with this is the ease in which your weapons are destroyed - I was pretty much advised by my friend to just grind until I could get the master sword and then play properly (which I didn't do). While frustrating, it is not the worst aspect of the game and is fairly tolerable tbh (though it certainly doesn't portray the realism I suspect was intended).
For me, it just felt repetetive. I didn't particularly like the graphic style, or the general vibe of the world. The shrines were tiresome, and the semi-futuristic setting, while a nice idea, just didn't gel with me aesthetically.
I do like the Zelda games, though I have to admit I have not been a very diligent fan. I've played a fair few, and not completed a single one (though I came close with A Link To The Past and Windwaker). So you can let that context inform how much stock you put in my opinion.
I have not abandoned the game as such, just had less opportunity to play it. I am not against playing further, but I'm not about to chase after opportunities. I think I'd be more inclined to go back to my N64 and take another crack at Ocarina.
Played on PC via Bluestacks Android emulator.
I'm a big fan of the original Plants vs. Zombies, having completed it 100% on PC and PS3 and enjoyed the survival modes. I was among the large portion of the fan base who were pretty disgusted with the direction EA took the sequel in, making it a mobile-only venture involving micro transactions.
This mod simplifies an experience which was initially convoluted and overpowering; Eclise cranks up the difficulty, creates a linear narrative with new levels and introduces a new tiering system in order to put a greater emphasis on the strategy elements.
Having replayed some of PvZ2 out of curiosity yesterday, I was amazed at how dull the thing was in comparison to Eclise. The pay wall isn't a huge barrier in some ways, but it offers the player "get out of jail free" cards and ridiculous power ups at the touch of a price-tagged-button, essentially bailing them out of gameplay which is only mildly challengeing at its hardest.
Eclise has a steep learning curve, even if you're an accomplished player of the original game, but it's a fun challenge and ultimately your progress through the game is a ton more satisfying.
Although still in Beta, the game is (sadly) coming up to its final update. I haven't completed it (is that even an option??), but in its current state and from what I've played so far, I find little wrong with it. It's an excellent mod that turns a mediocre game into something arguably as good (if not better) than its predecessor.
I'll be reserving my rating until I've played a bit further, but I would highly recommend this to fans of the original.
I'm a big fan of the original Plants vs. Zombies, having completed it 100% on PC and PS3 and enjoyed the survival modes. I was among the large portion of the fan base who were pretty disgusted with the direction EA took the sequel in, making it a mobile-only venture involving micro transactions.
This mod simplifies an experience which was initially convoluted and overpowering; Eclise cranks up the difficulty, creates a linear narrative with new levels and introduces a new tiering system in order to put a greater emphasis on the strategy elements.
Having replayed some of PvZ2 out of curiosity yesterday, I was amazed at how dull the thing was in comparison to Eclise. The pay wall isn't a huge barrier in some ways, but it offers the player "get out of jail free" cards and ridiculous power ups at the touch of a price-tagged-button, essentially bailing them out of gameplay which is only mildly challengeing at its hardest.
Eclise has a steep learning curve, even if you're an accomplished player of the original game, but it's a fun challenge and ultimately your progress through the game is a ton more satisfying.
Although still in Beta, the game is (sadly) coming up to its final update. I haven't completed it (is that even an option??), but in its current state and from what I've played so far, I find little wrong with it. It's an excellent mod that turns a mediocre game into something arguably as good (if not better) than its predecessor.
I'll be reserving my rating until I've played a bit further, but I would highly recommend this to fans of the original.
Played a bit of co-op (on Hard difficulty) this afternoon with my housemate. While fun, the game doesn't quite hold up to memory - at least not some of the early levels. It can be engrossing when things get crazy, but equally there seems to be some inconsistency with when cover functions as cover and when it seems to just be there for show; sometimes it seems borderline impossible to avoid fire, and if you do find sanctuary, you're likely to be forced out by clusters of hand grenades.
The framerate also drops HARD during some of the bigger battles on co-operative. I don't know how to forgive console games when this happens. It's made for a specific machine with set specs - it should run smooth. A bit of occasional lag can be forgivable, but when it happens this often during nearly every big shootout in co-operative play? Sort it out.
In general, and lag aside, Killzone 2 and 3 have a very "weighty" feel to the controls. I don't know if it's a design flaw or a stylistic thing, but it feels like I'm dragging weight when I move my gun - I don't actually mind this though. It feels like I'm in heavy gear carrying heavy weaponry, and so it just puts a realistic spin on things. It's rarely a game that expects me to act quick anyway, so I don't find it problematic.
I think it says something that during the session we were reminiscing about online play - easily Killzone 2 and 3's strength, and bringing a bit more strategy to an otherwise mindless shooter. Gutted that the servers are down.
The framerate also drops HARD during some of the bigger battles on co-operative. I don't know how to forgive console games when this happens. It's made for a specific machine with set specs - it should run smooth. A bit of occasional lag can be forgivable, but when it happens this often during nearly every big shootout in co-operative play? Sort it out.
In general, and lag aside, Killzone 2 and 3 have a very "weighty" feel to the controls. I don't know if it's a design flaw or a stylistic thing, but it feels like I'm dragging weight when I move my gun - I don't actually mind this though. It feels like I'm in heavy gear carrying heavy weaponry, and so it just puts a realistic spin on things. It's rarely a game that expects me to act quick anyway, so I don't find it problematic.
I think it says something that during the session we were reminiscing about online play - easily Killzone 2 and 3's strength, and bringing a bit more strategy to an otherwise mindless shooter. Gutted that the servers are down.