It's kind of neat. If you know what "Innsmouth" is and what it's known for, you know where this game is going right from its opening lines. That's fine, though, as Call of the Sea does a pretty good job with keeping you entertained along the way to the inevitable.

The graphics are neat with their cartoon-like style. The voice acting is good, Norah is believable, curious, and determined to see things through in every line. It's important this part was nailed down, because Norah will be talking to herself (and thus, you) the entire game as she discovers many revelations per level.

Speaking of levels, there's only 6 (plus a brief prologue) and each will take you no more than an hour, resulting in a pretty tight experience that I think found its perfect length. Every level has a couple puzzles surrounded by clues to answer them with Norah jotting down everything impeccably in her journal. Aside from one puzzle that I still don't understand even after looking up its explanation, none of them are very difficult but still remain satisfying when completed.

Call of the Sea was free on Epic recently and for that price, I think this was absolutely worth it (some games can't even make that claim). For its normal asking price of $20? Definitely more questionable. There's no replay value and only a few very brief detours to find outside of its linear experience; while two different endings are offered, narratively, only one makes any sense. It's not a game changer nor anything to really write home about, but I think it was quite competent and engaging while it lasted.

Reviewed on Mar 30, 2023


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