Bio
Gaming Platforms: Switch & PS5. PSN: GentlemanYeti.
I use a 5 point scale
5 = Amazing - I adore it
4 = Great - I really liked it
3 = Good/OK - I liked it
2 = Bad - I did not enjoy it
1 = Awful - I strongly disliked it
5 = Amazing - I adore it
4 = Great - I really liked it
3 = Good/OK - I liked it
2 = Bad - I did not enjoy it
1 = Awful - I strongly disliked it
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This game is so chill it literally put me to sleep three separate times. Not a joke.
If you've played the board game Carcassonne, great! You've played Dorfromantik. Dorfromantik is literally just solitaire Carcassonne with hexagonal tiles and no meeples. You draw tiles and place them trying to match cities, forests, water, farms, and railways to earn points. When you run out of tiles, you get a score, and you can hit the "Try Again" button to try to beat your previous score. That is the entire game.
And if it sounds like that isn't enough of a game, I would agree! There's no campaign, no progression, and nothing else to the game beyond "beat your high score", which is sadly not enough of a motivator for me.
And if it sounds like that isn't enough of a game, I would agree! There's no campaign, no progression, and nothing else to the game beyond "beat your high score", which is sadly not enough of a motivator for me.
It's a shame there's not really a ton of meat on the bone, because the core gameplay loop of Dorfromantik is quite solid, and the presentation of the game is outstanding. The visuals are excellent and the music is lovely. Placing a tile down and seeing how the landscape would adapt and come alive is immensely satisfying.
The game has a variety of modes but they're all just basically the same thing. Quick play is just the same game but shorter, Hard Mode is the game but harder, and Weekly Challenge is a predefined set of tiles. It's all the same - place tiles, try to complete varying placement quests, get points. I never really found the building part of the game as satisfying as I wanted because the part of me that wants to make pretty landscapes was constantly battling against the game's scoring system which just incentivizes making the biggest cities or rivers possible. Creative mode fixes that.
Despite my issues with the lack of overall structure to the game, I ironically found the chill, no-stakes Creative mode to be the most enjoyable part. While messing around with it, I entered a sort of zen state and ended up spending 2 hours crafting the loveliest little landscape. After that, going back to the normal mode, I was just frustrated with the tile draw and how the game didn't want me to make pretty landscapes; it wants me to get points points points!
Dorfromantik is a charming tile placement game that succeeds in being chill, but fails at gamifying its mechanics in a meaningful way that encourages me to keep playing.
+ So chill it put me to sleep
+ Fantastic visuals with a lovely soundtrack
+ Creative mode is surprisingly fun
+ Fantastic visuals with a lovely soundtrack
+ Creative mode is surprisingly fun
- So chill it put me to sleep
- No campaign or progression systems
- Limited modes
- Lacking in content
- No campaign or progression systems
- Limited modes
- Lacking in content
A Short Hike meets Breath of the Wild resulting in a quirky, wholesome little package that I loved every second of.
Lil Gator Game isn't just another "BOTW-inspired game" it is inspired by Zelda on a meta level that fits and is crucial to the actual story of the game. You are playing a lil gator who literally grows up playing Zelda pretend with his sister, and now you're putting on the biggest pretend Zelda game all over the island - exploring, completing little quests, battling cardboard foes. It's cute, short, and sweet. More games like this please.
My only complaint is that, while exploration is the point of the game, without a map, quest log, or quest markers, it was a little too easy to lose your bearings on the island and have trouble finding your way to the next quest.
+ Delightfully wholesome
+ Touching little story
+ Love letter to Zelda fans
+ Feels surprisingly really good to play
+ Touching little story
+ Love letter to Zelda fans
+ Feels surprisingly really good to play
- Occasionally difficult to find where you need to go
A fun and wacky game that nails the jokes, even if the gimmicks sometimes overstay their welcome.
The best part of What the Golf is it is barely a golf game. It's more focused on breaking golf or using "golf" as a vehicle to tell silly jokes, spoof other video games, or just do wacky stuff. Getting to a new area to see what the new joke or gimmick was is honestly the most fun part of the game. The issue, however, is occasionally those gimmicks overstay their welcome. It doesn't take long to go from "Haha! Wow! What a fun spoof on ___" to "OK I get it let's go on to the next thing".
Going for 100% was simultaneously fun and a bit draining. Getting a crown on every level requires you to do all kinds of interesting challenges that the base levels often don't require. In fact, some of the best jokes are hidden behind the crown levels. That said, when the game was already overstaying its welcome, having to play each level 3 times didn't do it any favors.
+ Fun, goofy, and funnier than a golf game should be
+ Great gags and spoofs on other games
+ Fun gameplay
+ Great gags and spoofs on other games
+ Fun gameplay
- Overstays its welcome
- Gimmicks get old fast
- Gimmicks get old fast