The_Hylian_Link
Bio
"Move well, learn well, play well, eat well, rest well...
That's the Turtle Sage training style."
"Move well, learn well, play well, eat well, rest well...
That's the Turtle Sage training style."
Badges
GOTY '23
Participated in the 2023 Game of the Year Event
Liked
Gained 10+ total review likes
Gone Gold
Received 5+ likes on a review while featured on the front page
GOTY '22
Participated in the 2022 Game of the Year Event
Popular
Gained 15+ followers
2 Years of Service
Being part of the Backloggd community for 2 years
Best Friends
Become mutual friends with at least 3 others
Gamer
Played 250+ games
Noticed
Gained 3+ followers
N00b
Played 100+ games
Favorite Games
407
Total Games Played
008
Played in 2024
186
Games Backloggd
Recently Played See More
Recently Reviewed See More
Tears of the Kingdom feels, for me, like what Majora's Mask was to Ocarina of Time. I mean, sure, they reused assets and all, but somehow I found this experience to be more fulfilling and engaging than Breath of the Wild.
For starters, I spent double the time that I did on BOTW, and boy did I enjoy it more, so much so that I found all 152 shrines, 120 lightroots, among many other things, things I came nowhere close to getting in BOTW.
Plus, just by playing and finding out, I could get many Armor Sets that were locked by Amiibo in BOTW. I found all the classic outfits + weapons because they were really cool to have (and to be honest, I was probably still mad because I couldn't get them in BOTW).
The new mechanics implemented with the arm, Ultrahand and Autobuild, Fuse, Ascend, Rewind, they kind of expanded the gameplay of BOTW into something more of a sandbox, like a Banjo Kazooie: Nuts & Bolts but done properly. Never a game wore the phrase "Fuck around and find out" on its forehead as good as TOTK has. Just, making shit to see what the hell happens is really fun, and I spent a lot of time into that.
The map, well, it's BOTW's, obviously, with certain modifications, and the added bonuses of the Sky and the Depths, which at least are a part of what made this game not just a glorified DLC. I enjoyed just exploring the depths, getting scared shitless when something popped up out of the darkness when throwing Brightbloom Seeds, loved that I could fight again my favorite (and not so favorite bosses) in the depths, in exchange of materials for improving my battery life.
Talking about the bosses, these were really fun, they weren't just sponges, they had their thing and even some were more challenging than others, they were all fun (except for Mucktorok, fuck Mucktorok).
And fighting Ganondorf, shit, games have a problem where they fumble the final battle after having a great adventure. Wll, for me, I enjoyed it quite a lot, and felt like a proper ending.
If you're able to play it, do it. It's a great experience.
For starters, I spent double the time that I did on BOTW, and boy did I enjoy it more, so much so that I found all 152 shrines, 120 lightroots, among many other things, things I came nowhere close to getting in BOTW.
Plus, just by playing and finding out, I could get many Armor Sets that were locked by Amiibo in BOTW. I found all the classic outfits + weapons because they were really cool to have (and to be honest, I was probably still mad because I couldn't get them in BOTW).
The new mechanics implemented with the arm, Ultrahand and Autobuild, Fuse, Ascend, Rewind, they kind of expanded the gameplay of BOTW into something more of a sandbox, like a Banjo Kazooie: Nuts & Bolts but done properly. Never a game wore the phrase "Fuck around and find out" on its forehead as good as TOTK has. Just, making shit to see what the hell happens is really fun, and I spent a lot of time into that.
The map, well, it's BOTW's, obviously, with certain modifications, and the added bonuses of the Sky and the Depths, which at least are a part of what made this game not just a glorified DLC. I enjoyed just exploring the depths, getting scared shitless when something popped up out of the darkness when throwing Brightbloom Seeds, loved that I could fight again my favorite (and not so favorite bosses) in the depths, in exchange of materials for improving my battery life.
Talking about the bosses, these were really fun, they weren't just sponges, they had their thing and even some were more challenging than others, they were all fun (except for Mucktorok, fuck Mucktorok).
And fighting Ganondorf, shit, games have a problem where they fumble the final battle after having a great adventure. Wll, for me, I enjoyed it quite a lot, and felt like a proper ending.
If you're able to play it, do it. It's a great experience.
Just... A magnificent experience.
Sheva can be next to useless sometimes. Way better on Coop.