A sequel that largely expands what was already proposed by the first game in terms of content while maintaining and improving its foundations without completely solving those small problems that affected my experience.
Gravity Rush 2 continues the story (illustrated in comics) of Kat, Syd, Raven and the others after the events of the anime 'Gravity Daze: Ouverture', in which a gravity storm in Neu Hiraleon wiped out them along with the city. The story answers the most important questions of the first Gravity Rush but with a huge cliffhanger and various plots left incomplete, it is clear that the universe created by Toyama could not end with only 2 chapters, so I did not want to give weight to these shortcomings, although now a third chapter cannot happen.
The game world and the amount of things to do have almost quadrupled, with the first part of the adventure taking place in Jirga Para Lhao, a new location, and the second in a "new" Hekseville. Each setting, both already known and new, buzzes with life and is full of personality thanks also to the phenomenal Tanaka's music who exceeds his previous work. The side quests have definitely increased and are much more varied, although not all of them are fun like those with stealth or platforming phases. However, each of them show those sides of irony, injustice, hope and melancholy of the fictitious society of this universe seen through Kat's eyes. Kat remains an adorable and fun protagonist and the couple with Raven is perfect.
As already mentioned, the gameplay formula is expanded and improved in an intelligent way, introducing new "gravity styles" that tweak Kat's moveset to adapt to different situations, and improving the stasis field which is actually useful compared to that one of the first game , whose existence I often forgot.
Flying around buildings is always a joy, sometimes ruined by a camera that didn't make great improvements and has sent me into confusion (mixed with nausea) several times, especially in the action phases. I also encountered heavy frame rate drops due to too much on-screen stuff that the engine couldn't handle.
Among the other innovations, the two most important are the mines, where you can descend to collect gems, and the talismans, jewels of different types that give passive upgrades when equipped; two novelties that I have found not very relevant and that I have often ignored, not very useful for completion.
Glad I finally gave this series a try, and thank you Sony for destroying one of your best studios.

Reviewed on Aug 30, 2021


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