Put off reviewing this because I thought I might finish it. Nope.

I have watched, at most, one episode of Rick and Morty. I don't love it, but I also haven't been overexposed to it in the way that a lot of people have. I thought this game had a few funny moments, but even with the chatter set to the lowest setting that isn't "off" nobody in this fucking thing will ever shut up for a second.

I've seen people complaint about the soundtrack but I thought there was a small handful of genuinely good tracks here, the Zephyr Jungle level music stands out.

High on Life begins with a game-within-a-game sequence and one of the first jokes is "the fact the game has a crouch but no double jump shows where their priorities were", which I guess is funny in isolation, but it raises genuine questions. Everything that the player can do in this game feels like it needs its numbers pumped, you should be able to jump higher, dash farther. Why are dashes even limited by fuel? Every enemy besides the most low-level grunt peons is covered in a protective goop, basically nothing in this game dies in one hit regardless of whether you headshot or use melee. Secondary fire ammo isn't exactly scarce but you can't hold much, can only restock in specific places, and the cooldown between shots is too long.

Every now and then it introduces something like the grappling hook or sawblades you can stick into walls to make platforms, and stuff like that is the best part of the game. Most of the time it feels like it's afraid to actually let you have fun.

Reviewed on May 29, 2023


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