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The Beginner's Guide
The Beginner's Guide
Ghost Trick: Phantom Detective
Ghost Trick: Phantom Detective
Outer Wilds
Outer Wilds
Yakuza 6: The Song of Life
Yakuza 6: The Song of Life
Ico
Ico

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Recently Reviewed See More

(Score: 10/10) A trascendental experience. A meditative reflection on our own mortality, the wonders and horrors of discovery, and what it truly means to belong in this universe. One of the few games to ever actually make me full on sob, and it happened in a seemingly random moment where the reality of what I was playing finally hit me and fully set in. This is a game I wish everyone would play, even non-gamers, and it should be one of the first examples people bring up in the "are video-games art?" debate instead of TLoU (not a diss on that game even though I find it really overrated, but there's simply something about the way Outer Wilds reveals its story to you that can only be achieved through an interactive medium like video-games, whereas TLoU's story could be told through many other different mediums). This game is the first massive leap in storytelling in videogames since Dark Souls and Undertale, and the story it tells is profoundly contemplative and life-changing. An unforgettable experience that I wish everyone could live the same way as I did. The only flaw this game has is that you can only play it for the first time once, but in a way that's also its biggest strength.

(Score: 8/10) Even 14 years after its release, this is still the most atmospheric Soulsborne game (BB comes close but it doesn't quite reach this game's heights), and it also features more unique boss fights that don't boil down to the "roll boss move --> spam r1" loop that unfortunately plagues a lot of the more recent games. Level design is also excellent, and in general DeS is brimming with creativity, both in sound and creature design (the OST is also deliciously restrained and subtle, and I will never forgive the Remake for butchering it and turning it into generic bombastic orchestral noise). Unfortunately, DeS falls short in the gameplay department, which is what I value the most, and thus loses a lot of points when it comes to moment-to-moment enjoyment; while part of its charm in a way, the limited healing grass and the inventory weight mechanics are ultimately just annoyances that don't really generate meaningful decision-making, and adding that to some other outdated mechanics (primitive AI from enemies and bosses which is really bad in some instances like the Maneaters fight, four-directional rolling when locked on) makes the gameplay more of a chore than a fun experience. Still, the fact that an almost failed experiment manages to hold up as a worthwhile experience today is remarkable, and I would still recommend playing DeS (og, not the Remake) to any Soulsborne fans.