1025 reviews liked by Tonberry53


As far as atari2600 games go, this isn't that bad!
I expected a barely playable mess and not being able to finish a single level, but once I realized that I couldn't aim directly at objects (like the super bomb) with the web I had a way easier time.

The best part of the game is the diagonal web swing physics, I was impressed with that (sure it's a low bar but it's atari). The game as a whole is quite fun, and I wouldn't be disappointed if I had bought it at the time when it released.

Oh and one last thing, everytime spiderman ate shit on the floor I just couldn't stop laughing. That crunchy sound is perfect.

The feel of combat is incredibly polished, the cutscenes are immaculately produced, and the music is suitably emotional or heart-pounding when it needs to be.

As for the narrative... up through the Bahamut fight it's generally good, although not exactly what I was expecting. After that, you spend hours doing tedious crap only tangentially related to the main story, and then it turns into a bad shonen anime and stays that way until the end.

Also, it's a good thing that the combat is so good because it's the only meaningful gameplay system across dozens of hours. Not even a hint of dungeon-crawling with exploration/puzzle-solving, or anything else really.

I tried with this game, I really did, I put around 30 hours into it. But oh my god it was painfully boring. The story is about as bland as you can get, and the quests are incredibly tedious. The combat is cool at first, until you realize that you will be spamming the same few moves against the same few enemy types over and over and over and over. Really bummed because I was hyped for this game, but oh well.

A good game held back by some of the absolute worst game writing and quest design I've ever seen.

There are some new elements that are a step forward on what the first game offered, but what Dark Arisen and DDO perfected, DD2 seems content to take two steps backwards and trip on it's shoelaces.

The open world is much bigger and there's much more satisfaction to be had in wandering around with your pawns and seeing the sights, but it's strongly hampered by a lack of enemy variety and severely reduced mobility options. There is no more long jump, double jump, or dodge rolling; meaning your only option avoiding damage and traversing terrains is a pathetic bunny hop. The hitboxes of bosses are surprisingly forgiving to compensate, but this just sacrifices the good game feel that came from navigating ledges and leaping out of the way of big attacks.

Returning classes are universally nerfed and the couple of new additions are underwhelming at best. The Trickster is an intriguing idea for a class in a game such as this, but the environmental hazards are not as common as the trailers would have you believe. Most of my time using it I spent waiting for my pawns to to most of the work. Getting your enemies to jump to their death seems to be the best use of it, but you can't deploy your illusory double from any major distance away from you. All you can do is hope that one of your pawns can push them off when they run up to a ledge. The one time I did use it to some effect of luring a cyclops out of the city and into a ditch, it spontaneously teleported back into the city. It feels more like a class designed for challenge runners to post meme runs and compilations on youtube with. Wayfarer is similarly disappointing, in that it does not allow for more than three skills across any weapon type in the game, and requires two additional button presses to activate them.

Lastly, the writing and quest design is an absolute mess. The game will routinely waste your time, accidentally skip over important information with cutscene triggers, and sometimes straight up change the rules on you.

For example, in one quest, you need to give an NPC some items for a trip, and the game explains that they'll need enough items of sufficient quality to make it back safely. I give them two items that I think will do the trick, but there's a third slot and I have nothing to give them. Normally you can hand in two items and come back with a third in situations like this, but on this occasion, after backing out of the dialogue, the quest proceeds without giving me a chance to say yes or no. You're given the chance to go and save the NPC, but he got pounded into the dirt by goblins the second I showed up. Again, there's usually an out in scenarios like this. Dead NPCs are supposed to go to a morgue where you can revive them with a wakestone. Not this one apparently!

For a better example of poor game writing, that isn't a personal fuck up, we can look at the quest where you have to rescue the elf girl from an ogre. The elves talk about the Ogre with phrases like "Even our strongest are no match for it." which is all well and good for if this were introducing the Ogre as a boss, but it's highly unlikely that the player hasn't already killed or at the very least seen an Ogre up until now, and they aren't the toughest of foes to begin with. But the real cognitive-ludonarrative-buzzprefix-dissonance comes when you fight and a completely different Ogre en route to the cave, accompanied by the Elf escorting you there in the first place. Like hey guys, Ogres aren't actually that tough, just bring more than three people and you're fine.

Other small little things like this crop up routinely. Due to the close up nature of the camera, you can pass near key game triggers without realizing you're supposed to be interacting with them, but the game will stop you in your tracks for an NPC to announce themselves as though you sought out them deliberately. Special shoutout to the old woman who proclaimed it took special intuition to find her from behind a wall while I was randomly jumping around a rooftop, and didn't actually see until after I fell off the roof and spent another two minutes trying to find again.

For a sequel to come out 12 years after it's predecessor, one would hope they had enough time to playtest more than one full playthrough.

I expected more Dragon's Dogma, I instead got less somehow. Performance issues are genuinely unbearable, the denuvo included with this game is the worst version possible, and the story is a MASSIVE backwards step from the immense kino dd1 was. The gameplay is all fine, but at that point you genuinely have to ask yourself why you would pick this game up over dd1 in it's current state? The same gameplay, the same structure, but a worse story, worse performance, and overall has less content because DD1 has the DLC included in modern ports. I think a lot of DD1 fans are giving this game a pass because it is a DD game, and that it's "so effing based dude" because it does a lot of things that DD1 does that is really good. But, genuinely sit down and think about it. What in the eff are you doing paying 70 dollars for a broken mess, just to replay DD1 in a lesser form?

feel like i got catfished. the gameplay loop here entirely kills this for me - i was under the impression Pacific Drive was gonna be a linear(ish) journey to the heart of the Stalker Zone but it ends up being an almost roguelike experience centred around going out on missions from your garage hubworld. it's more of a loot-centric game than a driving one, one way less lonely and more game-y than i hoped. i'm not into crafting survival games at all but the concept really intrigued me, just not enough to not groan at its opening garage tutorial segment or not feel like it was getting tedious after two missions. not bad, if you're into these sorts of games you'll defo find something valuable here, just really let me down personally.

What are we, some kind of... I'll get back to you in 2 years

This might actually be the most insultingly bad game I've ever played. Worse than Sonic Boom. Worse than Balan Wonderland. Even worse than Sonic 4. This game genuinely feels like an empty husk with zero soul or care put into it. It's the most corporate game ever and the embodiment of everything wrong with the game industry.

Revisited this for their first season. First and last I think. 

The main attraction of playable Joker is locked behind grinding, and the content just isn't varied or interesting enough to unlock him; nevermind continue playing with him. 

I could maybe have forgiven the bland content if there was some kind of mini campaign story to spice it up, but there's none of that. 

Unless they improve these seasons, I can't see this surviving. Oh well! I still had a decent time with the OG game.

It's terrible. But it does come close to being so bad its good.

It misses it through.

If you're a fan of the show I would still reccomand watching the cutscenes on youtube.

It's also weird how it ripped off Yakuza before Yakuza was even really a thing.