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Just a silly little enby that likes to journal their thoughts about media.
Personal Ratings
1★
5★

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1 Years of Service

Being part of the Backloggd community for 1 year

Noticed

Gained 3+ followers

On Schedule

Journaled games once a day for a week straight

Busy Day

Journaled 5+ games in a single day

Liked

Gained 10+ total review likes

Favorite Games

Metal Gear Solid
Metal Gear Solid
Killer Instinct
Killer Instinct
Rock Band 3
Rock Band 3
Jet Set Radio
Jet Set Radio

035

Total Games Played

025

Played in 2024

000

Games Backloggd


Recently Played See More

Rocksmith 2014 Edition: Remastered
Rocksmith 2014 Edition: Remastered

Apr 24

Fortnite Festival
Fortnite Festival

Apr 24

Granblue Fantasy Versus: Rising
Granblue Fantasy Versus: Rising

Apr 16

The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Ocarina of Time

Apr 15

Fortnite
Fortnite

Apr 12

Recently Reviewed See More

Tacoma is a tight, little sci-fi thriller set in a corporate-owned vision of the future that is depressingly possible that unfolds at your own pace as you detective your way through a recently emptied space station. Surprisingly, it's not all pessimistic. Through the dioramic scenes you discover through your sleuthing, there is a lot of love of warmth to find. At first, I was a bit cynical towards Tacoma's AR recordings. I thought I could've just experienced this story in real time. It didn't take long for me to appreciate the freedom of being able to luxuriate to my heart's content in these scenes, being able to replay a scene from whatever angle you desire and focus on whatever character you feel. The impression of these characters you're able to gleam purely from voice acting and colored low-poly skeletons is surprising detailed. Essentially having the selected scenes available from every angle allows superflurous details that almost certainly would've been cut from a film or cutscene to be viewable. You can have as deep or as shallow of a narrative experience that you want. Without spoiling anything, the story is good! Tacoma's sense of pacing and intrique are excellent and kept me engaged until the end.

Konami Krazy Racers is a Mario Kart of passable quality. There is not anything outstanding about it besides being able to play as Frank Jaeger in a kart racing game. Though, I suppose experiencing various Konami IPs within the environment of a kart racer is the entire appeal. And the game does give you that. What it doesn't give you is a meaningfully pleasing aspect of driving the karts. It's not actively bad, but noticeably barebones. Playing various kart racing games and experiencing their take on item pickups will make you aware of what a great decision it was to centralize Mario Kart around Mario. KKR's items are generally unwhelming and generic. The new/interesting aspects that this game brings to the genre are in its license tests and how some of its hidden characters are unlocked. These license tests are individual races to test your ability and unlock additional tracks and/or cups. They are a neat idea, but are too few and too easy (besides one!). Hidden characters are unlocked in a couple ways, but the one I found interesting is hiding them within courses in Grand Prix mode. That's a cool idea. Rewarding players that explore the reaches of the tracks and break from their instinctual gaming is good, actually. However, they are largly found through accident unless you know already and the one that isn't found that way trivializes all the game's challenges.

Bomb Rush Cyberfunk is a glorious buffet of movement with a decent story frequently cutscene-ing you away from it. After you fully grasp the possiblities of the movement options Team Reptile provides to you, skating around New Amsterdam becomes one of the most hand and brain pleasing fidget toys I've ever encountered. You can easily perform combos of an infinite length while tricking the streets. This does not trivialize the game's challenges. BRC's combo mulitpliers are very intelligently attached to tricking on new objects instead of performing additional tricks. Completing the most difficult challenges in the game are not feats of dexterity, but of routing. I'm writing this quite a bit after completing the game, but my recollection of the narrative aspects of BRC are a servicable story about ego and the struggles of various gangs' attempts to dominate the graffiti culture of a city. I'd suggest going in blind for the story has a fair amount of twists and I fear the story is a lot less engaging with pre-knowledge of such things. My only real complaints are with BRC's combat and the abundance of it. The combat works just fine. I just didn't find it very enjoyable and the frequency with which the game prompts you to deal with the cops is annoying. Though, I'm sure they're meant to be annoying.