TrulyWack
Bio
I don't just play video games, I make films.
Watch the trailer to my new one! š½
https://youtu.be/dVQzC7bIBys?si=YCQzt81TuPJQd74c
I don't just play video games, I make films.
Watch the trailer to my new one! š½
https://youtu.be/dVQzC7bIBys?si=YCQzt81TuPJQd74c
Badges
Pinged
Mentioned by another user
Listed
Created 10+ public lists
Shreked
Found the secret ogre page
Loved
Gained 100+ total review likes
Popular
Gained 15+ followers
On Schedule
Journaled games once a day for a week straight
Well Written
Gained 10+ likes on a single review
Roadtrip
Voted for at least 3 features on the roadmap
Gone Gold
Received 5+ likes on a review while featured on the front page
Best Friends
Become mutual friends with at least 3 others
Noticed
Gained 3+ followers
Liked
Gained 10+ total review likes
Donor
Liked 50+ reviews / lists
3 Years of Service
Being part of the Backloggd community for 3 years
Favorite Games
079
Total Games Played
007
Played in 2024
060
Games Backloggd
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Though Uncharted 3 didnāt quite reach the same heights as the 2nd game for me, it still managed to pack a sharply developed punch and an effortless amount of charm.
I donāt think the narrative tops that of its predecessor. But when it works, it works. Especially the first half hour of the game. Once it starts, it has your attention. It often seamlessly blended its cutscenes with its gameplay- and man the combat feels good here! Better than ever.
The hand to hand stuff finally feels polished enough to be enjoyable. Thereās also a handful of gameplay elements that have been fine tuned to feel more organic. Theyāve consistently topped themselves in that department.
The level of detail is also an improvement. From its level design to its character models. For a game thatās roughly 12 years old, it looks great! It really shines throughout certain sequences. Much of the first hour is breathtakingly good to look at. The desert sequence still looks fantastic also. When you enter the lost city for the first time, the scope is truly felt.
The set pieces are as grand as ever. While I donāt think theyāre quite as varied as the second game, thereās not a single one thatās less than good. Every set piece was awesome in its own right, and the way they blend together feels organic.
The story is better than that of the first uncharted, but not quite on par with Uncharted 2. Sully and Drakeās relationship to one another is really the thing that shines about the story. I wish they would have even given us a bit more of young Sully and Nathan throughout.
I think the stuff with Elena is always nice. Though they did just rehash the same story-beats for their relationship. Regardless, I think the execution of the storytelling is what really sold the entire thing. The antagonist could have been stronger. At least her motivations. I actually liked her as a character quite a bit.
Overall the game is pretty amazing. Iām really loving this series so far. I hope that the final entry manages to tighten up both the storytelling and gameplay. Not like itās bad or anything- cause itās far from it. I just see room for growth, and I know that this series has the potential to have a truly masterful entry. Regardless, itās a fantastic one as is.
I donāt think the narrative tops that of its predecessor. But when it works, it works. Especially the first half hour of the game. Once it starts, it has your attention. It often seamlessly blended its cutscenes with its gameplay- and man the combat feels good here! Better than ever.
The hand to hand stuff finally feels polished enough to be enjoyable. Thereās also a handful of gameplay elements that have been fine tuned to feel more organic. Theyāve consistently topped themselves in that department.
The level of detail is also an improvement. From its level design to its character models. For a game thatās roughly 12 years old, it looks great! It really shines throughout certain sequences. Much of the first hour is breathtakingly good to look at. The desert sequence still looks fantastic also. When you enter the lost city for the first time, the scope is truly felt.
The set pieces are as grand as ever. While I donāt think theyāre quite as varied as the second game, thereās not a single one thatās less than good. Every set piece was awesome in its own right, and the way they blend together feels organic.
The story is better than that of the first uncharted, but not quite on par with Uncharted 2. Sully and Drakeās relationship to one another is really the thing that shines about the story. I wish they would have even given us a bit more of young Sully and Nathan throughout.
I think the stuff with Elena is always nice. Though they did just rehash the same story-beats for their relationship. Regardless, I think the execution of the storytelling is what really sold the entire thing. The antagonist could have been stronger. At least her motivations. I actually liked her as a character quite a bit.
Overall the game is pretty amazing. Iām really loving this series so far. I hope that the final entry manages to tighten up both the storytelling and gameplay. Not like itās bad or anything- cause itās far from it. I just see room for growth, and I know that this series has the potential to have a truly masterful entry. Regardless, itās a fantastic one as is.
So I donāt exactly have the same nostalgia for this series that a lot of others do. I did play Arkham City a lot as a kid, and at that time I loved it. Outside of that, I havenāt touched the other games.
I wanted to revisit Arkham City in my adulthood, but I figured I should start where the series began. Iām glad I did. As someone who went into Arkham Asylum as an adult, almost 15 years after its initial release- I can confidently say it still holds up well.
Itās a more linear experience than the one I was familiar with, but Iāve grown to appreciate linear storytelling games over open world experiences anyway. Even while operating as a more linear experience, it still has an open air of freedom. You have an entire island to roam around, and you can freely go where you please when you want to.
So while itās not entirely āopen worldā, itās still open arena I guess? Idk the term for it. Anyways, I love the gadgets you unlock throughout the game. Theyāre everything you would want to be able to use as Batman. The remote control batarang is awesome. I only wish I could knock out enemies completely with it.
The aesthetic is so richly moody and atmospheric. Rocksteady did an incredible job at capturing the spirit of the character, and the comics. I also love that they werenāt afraid to go a little creepier than some kids might have been ready for at the time.
A lot of the combat still feels really cool. I do wish some things were a little more responsive, and that there was a bit more complexity to the combat system- but I also recognize how revolutionary this was for its time. Iām willing to bet improvements are made in future installments.
The boss levels were a lot of fun, and I wish there were more of them. For a what was probably a stripped back budget at the time, Rocksteady really managed to pack a lot of punch into this game. There was nothing else like it in the superhero genre. They really created something truly special, and I love it.
I donāt think that it narratively reaches any exciting heights or anything. Itās pretty standard superhero fair. But for what it was, I really enjoyed it. If any of the future games can combine incredible gameplay, atmosphere, and storytelling, then that will for sure be a game thatās one of my favorites. This got pretty close at times.
Canāt wait to continue with the series!
I wanted to revisit Arkham City in my adulthood, but I figured I should start where the series began. Iām glad I did. As someone who went into Arkham Asylum as an adult, almost 15 years after its initial release- I can confidently say it still holds up well.
Itās a more linear experience than the one I was familiar with, but Iāve grown to appreciate linear storytelling games over open world experiences anyway. Even while operating as a more linear experience, it still has an open air of freedom. You have an entire island to roam around, and you can freely go where you please when you want to.
So while itās not entirely āopen worldā, itās still open arena I guess? Idk the term for it. Anyways, I love the gadgets you unlock throughout the game. Theyāre everything you would want to be able to use as Batman. The remote control batarang is awesome. I only wish I could knock out enemies completely with it.
The aesthetic is so richly moody and atmospheric. Rocksteady did an incredible job at capturing the spirit of the character, and the comics. I also love that they werenāt afraid to go a little creepier than some kids might have been ready for at the time.
A lot of the combat still feels really cool. I do wish some things were a little more responsive, and that there was a bit more complexity to the combat system- but I also recognize how revolutionary this was for its time. Iām willing to bet improvements are made in future installments.
The boss levels were a lot of fun, and I wish there were more of them. For a what was probably a stripped back budget at the time, Rocksteady really managed to pack a lot of punch into this game. There was nothing else like it in the superhero genre. They really created something truly special, and I love it.
I donāt think that it narratively reaches any exciting heights or anything. Itās pretty standard superhero fair. But for what it was, I really enjoyed it. If any of the future games can combine incredible gameplay, atmosphere, and storytelling, then that will for sure be a game thatās one of my favorites. This got pretty close at times.
Canāt wait to continue with the series!
I mustāve thrown at least 100 hours into this game as a child. Maybe more than it deservedā¦ but regardless, I loved it.
The early 2000ās vibe really allows it to shine on a replay. From the music, to the clothing. Even down to the way people talked. It all captures the aesthetic perfectly. To this day, itās fun to play.
The gameplay loop is admittedly repetitive, and thereās still limitations on what youāre capable of doing. But manā¦ Iād be lying if I said I wasnāt grinning ear to ear a lot of the time. Perhaps itās the nostalgia talking, as I know this game visually looks pretty bad nowadays.
But the mini games are so fun, and thereās so many of them! Each is so different from the next. It really feels like they were firing off on all cylinders as the time. At least for a kids game.
Thereās a lot of different mechanics for such a simple game, and while none of them particularly shine, they all at least range from good to halfway decent.
I think Thrillville still manages to pack a lot of fun into a short experience. The gameplay loop wonāt be for everyone, and I can see where the criticisms would be warranted. Iām just glad I got to revisit this childhood classic.
The early 2000ās vibe really allows it to shine on a replay. From the music, to the clothing. Even down to the way people talked. It all captures the aesthetic perfectly. To this day, itās fun to play.
The gameplay loop is admittedly repetitive, and thereās still limitations on what youāre capable of doing. But manā¦ Iād be lying if I said I wasnāt grinning ear to ear a lot of the time. Perhaps itās the nostalgia talking, as I know this game visually looks pretty bad nowadays.
But the mini games are so fun, and thereās so many of them! Each is so different from the next. It really feels like they were firing off on all cylinders as the time. At least for a kids game.
Thereās a lot of different mechanics for such a simple game, and while none of them particularly shine, they all at least range from good to halfway decent.
I think Thrillville still manages to pack a lot of fun into a short experience. The gameplay loop wonāt be for everyone, and I can see where the criticisms would be warranted. Iām just glad I got to revisit this childhood classic.