Bio
I don't just play video games, I make films.
Watch the trailer to my new one! šŸ”½
https://youtu.be/dVQzC7bIBys?si=YCQzt81TuPJQd74c
Personal Ratings
1ā˜…
5ā˜…

Badges


Pinged

Mentioned by another user

Listed

Created 10+ public lists

Shreked

Found the secret ogre page

Loved

Gained 100+ total review likes

Popular

Gained 15+ followers

On Schedule

Journaled games once a day for a week straight

Well Written

Gained 10+ likes on a single review

Roadtrip

Voted for at least 3 features on the roadmap

Gone Gold

Received 5+ likes on a review while featured on the front page

Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

Liked

Gained 10+ total review likes

Donor

Liked 50+ reviews / lists

3 Years of Service

Being part of the Backloggd community for 3 years

Favorite Games

Marvel's Spider-Man
Marvel's Spider-Man
Metal Gear Solid 2: Sons of Liberty
Metal Gear Solid 2: Sons of Liberty
The Last of Us Part II
The Last of Us Part II
Max Payne
Max Payne
God of War
God of War

079

Total Games Played

007

Played in 2024

060

Games Backloggd


Recently Played See More

Uncharted 3: Drake's Deception
Uncharted 3: Drake's Deception

Feb 19

Batman: Arkham Asylum
Batman: Arkham Asylum

Feb 12

Thrillville
Thrillville

Feb 10

Metal Gear Solid 2: Sons of Liberty
Metal Gear Solid 2: Sons of Liberty

Feb 05

Until Dawn
Until Dawn

Jan 29

Recently Reviewed See More

Though Uncharted 3 didnā€™t quite reach the same heights as the 2nd game for me, it still managed to pack a sharply developed punch and an effortless amount of charm.

I donā€™t think the narrative tops that of its predecessor. But when it works, it works. Especially the first half hour of the game. Once it starts, it has your attention. It often seamlessly blended its cutscenes with its gameplay- and man the combat feels good here! Better than ever.

The hand to hand stuff finally feels polished enough to be enjoyable. Thereā€™s also a handful of gameplay elements that have been fine tuned to feel more organic. Theyā€™ve consistently topped themselves in that department.

The level of detail is also an improvement. From its level design to its character models. For a game thatā€™s roughly 12 years old, it looks great! It really shines throughout certain sequences. Much of the first hour is breathtakingly good to look at. The desert sequence still looks fantastic also. When you enter the lost city for the first time, the scope is truly felt.

The set pieces are as grand as ever. While I donā€™t think theyā€™re quite as varied as the second game, thereā€™s not a single one thatā€™s less than good. Every set piece was awesome in its own right, and the way they blend together feels organic.

The story is better than that of the first uncharted, but not quite on par with Uncharted 2. Sully and Drakeā€™s relationship to one another is really the thing that shines about the story. I wish they would have even given us a bit more of young Sully and Nathan throughout.

I think the stuff with Elena is always nice. Though they did just rehash the same story-beats for their relationship. Regardless, I think the execution of the storytelling is what really sold the entire thing. The antagonist could have been stronger. At least her motivations. I actually liked her as a character quite a bit.

Overall the game is pretty amazing. Iā€™m really loving this series so far. I hope that the final entry manages to tighten up both the storytelling and gameplay. Not like itā€™s bad or anything- cause itā€™s far from it. I just see room for growth, and I know that this series has the potential to have a truly masterful entry. Regardless, itā€™s a fantastic one as is.

So I donā€™t exactly have the same nostalgia for this series that a lot of others do. I did play Arkham City a lot as a kid, and at that time I loved it. Outside of that, I havenā€™t touched the other games.

I wanted to revisit Arkham City in my adulthood, but I figured I should start where the series began. Iā€™m glad I did. As someone who went into Arkham Asylum as an adult, almost 15 years after its initial release- I can confidently say it still holds up well.

Itā€™s a more linear experience than the one I was familiar with, but Iā€™ve grown to appreciate linear storytelling games over open world experiences anyway. Even while operating as a more linear experience, it still has an open air of freedom. You have an entire island to roam around, and you can freely go where you please when you want to.

So while itā€™s not entirely ā€œopen worldā€, itā€™s still open arena I guess? Idk the term for it. Anyways, I love the gadgets you unlock throughout the game. Theyā€™re everything you would want to be able to use as Batman. The remote control batarang is awesome. I only wish I could knock out enemies completely with it.

The aesthetic is so richly moody and atmospheric. Rocksteady did an incredible job at capturing the spirit of the character, and the comics. I also love that they werenā€™t afraid to go a little creepier than some kids might have been ready for at the time.

A lot of the combat still feels really cool. I do wish some things were a little more responsive, and that there was a bit more complexity to the combat system- but I also recognize how revolutionary this was for its time. Iā€™m willing to bet improvements are made in future installments.

The boss levels were a lot of fun, and I wish there were more of them. For a what was probably a stripped back budget at the time, Rocksteady really managed to pack a lot of punch into this game. There was nothing else like it in the superhero genre. They really created something truly special, and I love it.

I donā€™t think that it narratively reaches any exciting heights or anything. Itā€™s pretty standard superhero fair. But for what it was, I really enjoyed it. If any of the future games can combine incredible gameplay, atmosphere, and storytelling, then that will for sure be a game thatā€™s one of my favorites. This got pretty close at times.

Canā€™t wait to continue with the series!

I mustā€™ve thrown at least 100 hours into this game as a child. Maybe more than it deservedā€¦ but regardless, I loved it.

The early 2000ā€™s vibe really allows it to shine on a replay. From the music, to the clothing. Even down to the way people talked. It all captures the aesthetic perfectly. To this day, itā€™s fun to play.

The gameplay loop is admittedly repetitive, and thereā€™s still limitations on what youā€™re capable of doing. But manā€¦ Iā€™d be lying if I said I wasnā€™t grinning ear to ear a lot of the time. Perhaps itā€™s the nostalgia talking, as I know this game visually looks pretty bad nowadays.

But the mini games are so fun, and thereā€™s so many of them! Each is so different from the next. It really feels like they were firing off on all cylinders as the time. At least for a kids game.

Thereā€™s a lot of different mechanics for such a simple game, and while none of them particularly shine, they all at least range from good to halfway decent.

I think Thrillville still manages to pack a lot of fun into a short experience. The gameplay loop wonā€™t be for everyone, and I can see where the criticisms would be warranted. Iā€™m just glad I got to revisit this childhood classic.