Bio

Nothing here!

Personal Ratings
1★
5★

Badges


GOTY '22

Participated in the 2022 Game of the Year Event

Noticed

Gained 3+ followers

3 Years of Service

Being part of the Backloggd community for 3 years

Liked

Gained 10+ total review likes

Favorite Games

Final Fantasy XIV: Shadowbringers
Final Fantasy XIV: Shadowbringers
Valkyria Chronicles
Valkyria Chronicles
The Legend of Zelda: The Wind Waker HD
The Legend of Zelda: The Wind Waker HD
Halo 3
Halo 3
Age of Empires II: The Age of Kings
Age of Empires II: The Age of Kings

091

Total Games Played

002

Played in 2024

014

Games Backloggd


Recently Played See More

Final Fantasy XIV: Shadowbringers
Final Fantasy XIV: Shadowbringers

Apr 14

Xenoblade Chronicles: Definitive Edition
Xenoblade Chronicles: Definitive Edition

Apr 07

Castlevania: Symphony of the Night
Castlevania: Symphony of the Night

Aug 13

Final Fantasy XIV: Stormblood
Final Fantasy XIV: Stormblood

Aug 10

Ace Combat 04: Shattered Skies
Ace Combat 04: Shattered Skies

May 07

Recently Reviewed See More

Some pacing issues aside, Shadowbringers boasts what's probably this game's best storytelling to date. In Norvrandt, Final Fantasy XIV has an incredible post-apocalypse and what's at least facially an interesting subversion of Final Fantasy XIV's centerpiece conflict between "light" and "dark." A handful of story beats are some of this long-running MMO's best, many of them mulled over the course of the last two expansions only to suddenly deliver at Shadowbringers' heights. A few of Final Fantasy XIV's newer characters – as well as a couple of returning faces – are fun and nuanced additions to a game that often struggles with developing its cast. Even the core cast members here find room to grow into something feeling more akin to actual characters.

That's all on top of the usual trappings that make Final Fantasy XIV so special. Aesthetically, this game remains a delight, though Final Fantasy XIV's cozier notes find a little more contrast in the handful of moments where Shadowbringers openly flirts with horror. The boss fighting and raiding at Final Fantasy XIV's core continue to dazzle, and I've yet to find a better communal experience in online gaming.

I know the folks behind Final Fantasy XIV have disowned interpretations of Shadowbringers as a metaphor, but I can't shake the analogs to environmental collapse, and the bureaucratic failure presented in both Amaurot and Sharlayan's response to their worlds' supposed end. I'm not the first person to point this out, but those connections felt more familiar than I'd like as I began Shadowbringers on the tail end of a mismanaged pandemic, during a summer of intense floods and wildfire smoke, and then finished this expansion amid one of my home state's warmest winter seasons on record.

Finally, I'm nervous as this game heads into Endwalker. Chasing Shadowbringers' Emet-Selch with a nihilistic brat and an obsessed rival seems poised to let down, and even at their most theatrical, the set piece battles wrapping up Shadowbringers haven't quite delivered. I'm hoping a few of the narrative seeds planted in Shadowbringers, however, maybe bloom into something more as Endwalker begins in earnest.

People championing the first Xenoblade Chronicles maybe undersell just how much capital-V videogame happens over its dozens of hours. The grand scale is admirable, but there are still secret platforming challenges and dungeon mini-bosses breaking up an epic tale that seemingly wants its players more interested in human nature, free will and Xenoblade's cast's thoughts about both.

A secret about me, though, is that I like platforming challenges and dungeon mini-bosses. Slot that into a game that, despite never really maintaining a logical through line, keeps up an emotional through line told over days of game time blending high fantasy and science fiction with found families, actual hippies and a landscape that is, quite literally, two giant fighting robots, and I think you've got something special.

I love almost everything about this game. I love how rewarding exploration is. I love how intuitive navigation and progression are. I love how it encourages experimentation in how you interact with the world and your items. I love the aesthetics. I love the music. I have maybe a few minor gripes about the combat, but I'm going to overlook those because of how much I sincerely enjoyed everything else about this game.