Controls are a bit clunky but it's still a fine Mario game, I like the shooter levels too. The problem is just that it's short and doesn't offer much any other doesn't.

this game has more personality than most people

The exploration is enjoyable, though I could see how some could find it frustrating. Especially if you go in without any background knowledge. I enjoy the freedom the game gives you with the dungeons, something later Zelda games lack. The combat is pretty decent but sometimes it can be annoying (the stupid mages).

The thing that impresses me the most about this game is how it manages to continuously feel different and unique despite the incredibly simplistic controls.

I'm familiar with the whole introduce thing and then play with thing more later in the stage formula that platformers do all the time but I'm not sure if I've ever played one that consistently has ideas that change up how the level goes this much without feeling gimmicky or detracting from the core gameplay. The final world in particular, the one I'd consider the best, managed to juggle being somewhat challenging, unique to itself, and being just straight up good.

There's more to talk about the level design with the whole secrets and stuff, but honestly, that part of the game doesn't especially appeal to me. If I spotted something I'd go for it, and it doesn't detract from the experience at all, just not something I put much time into and therefore don't feel like I could say much about even if I cared about it.

The bosses were pretty generic for a platformer, not to say they're bad, just kind of there most of the time. The last two bosses in the game I thought were pretty neat though, for what that's worth.

By the time I was at the end of this one I was upset it was over so fast.

This game is objectively not good. Bad character balance, disgustingly simplistic gameplay that barely ever requires adaptation, and mediocre visuals all lead to this game not having much going for it.
That being said I absolutely adore this game, it's most definitely the nostalgia speaking but still.

This game gets a lot of shit for not playing into all of Sonic's strengths which is fair, but even if it fails at that, it succeeds in just being a damn good platformer. Play it if you're a 2D platformer fan, you won't be disappointed unless you're expecting constant high speed action.

Somehow this gameboy game is one of the best Mario games. I don't know how either.
Every location in this game is actually pretty unique and cool, the most generic is the tree one but that one is far from boring. None of the levels feel the same, and they're all designed wonderfully. I like being able to go to whichever you zone you want first, you'd think this might make the game feel boring and stagnant but I think the difficulty is welly done for each area and it lets you try a different place if you're getting tired of a certain area.
Recommended to any fans of platformers or 2D Mario games.

This game is perfectly fine for what it's trying to be. It's a fast paced run and gun game that gets you pumped. But that being said, the game never really reaches great heights and has some parts that frankly just suck (the two top down levels). The difficulty also feels very trial and error, after you beat something once you can probably do it again with little issue but beating it that first time can really fuck you up. I would say that that gets worse due to the limited continues, but honestly not really because this game is incredibly short. Only 6 levels, so with that the amount of continues you can get in combination with the generous possible 7 lives per continue, having to restart really isn't an issue.

This game is fine, I suppose, but it's nothing really more. Play if you're a fan of the genre/series I guess, but otherwise nothing special here.

Better than the last two, but ultimately amounts to little more than B-Sides of existing Megaman levels for the most part.

I beat this game. I'm sitting here wondering exactly why I did that, but oh well, no use in regretting it now.

This game is, well, I don't want to say "unplayable" but it has the same energy as playing a badly made scratch game more than anything else. The physics are EXTREMELY janky, you can spindash into a wall, and when you go above or under you'll still be flying from your previous speed. While this is definitely objectively bad, I did find it somewhat entertaining to blast across parts of the stage. However the other two awful parts of the gameplay aren't nearly as enjoyable. There's very bad screen crunch here, screen crunch is a problem games made for the GBA have so it should go without saying that a platformer intended to be played on a TV would definitely have it bad. The other issue is kind of funny because it actually makes the previous one better a bit, but it does so in the worst way possible. This game has slow down more times than it doesn't, which DOES technically help the screen crunch since you'll feel less like you have no time to react but you'll feel like that because the action of jumping and landing can take multiple seconds at times.

Ignoring the issues the levels are ripped from Sonic 1 which means they are in a vacuum good, and the physics are vaguely reminiscent of the original, so I didn't dislike playing the game necessarily but there's one huge problem. This game simply is not nearly as good as Sonic 1, and it's trying to be. I think you can enjoy this one if you don't take it seriously and can laugh at something being broken, but if you come at it with even the slightest hint of objectivity it absolutely falls apart.

it is a gacha mobile game. that being said, i fucked some guy up online so that was cool.

Not the flashiest game ever, but perhaps the most platformer platformer I've ever experienced. Must play for fans of the genre.

Super Mario 64 fans when they realize the game doesn't end after the first Bowser fight: