Fun game. Looks and (surprisingly considering the time) sounds great. The shooter gameplay is pretty standard (I think at least, not well versed in the genre) but it never gets boring or feels too repetitive. The difficulty curve was mostly good (though arguably started out too easy) with the exception of the final level which had a pretty big spike that frustrated me at first.

This game messes a lot with the traditional MM experience without stepping into its own subset like X or Zero do, but I don't think that's a bad thing at all. I enjoy the creative liberties they took here, and think it's probably superior to 7 or 11 in that area. Aside from that the level design here is just a highlight of the series to me. Also the "jump, jump, slide" sections are good y'all just suck.

The exploration is enjoyable, though I could see how some could find it frustrating. Especially if you go in without any background knowledge. I enjoy the freedom the game gives you with the dungeons, something later Zelda games lack. The combat is pretty decent but sometimes it can be annoying (the stupid mages).

The first game but it looks better and plays worse.

Game was nice for what it was. Platforming felt good and the bosses at least needed me to be engaged with the game (though the lack of invincibility frames on them makes it really easy to kill them quickly, especially on the ones that stay still). The overworld map was kind of unnecessary but I did like the sense of exploring the world it gave, even if it was bare. Overall enjoyed it, fine to play to kill just a few hours.

I beat this game. I'm sitting here wondering exactly why I did that, but oh well, no use in regretting it now.

This game is, well, I don't want to say "unplayable" but it has the same energy as playing a badly made scratch game more than anything else. The physics are EXTREMELY janky, you can spindash into a wall, and when you go above or under you'll still be flying from your previous speed. While this is definitely objectively bad, I did find it somewhat entertaining to blast across parts of the stage. However the other two awful parts of the gameplay aren't nearly as enjoyable. There's very bad screen crunch here, screen crunch is a problem games made for the GBA have so it should go without saying that a platformer intended to be played on a TV would definitely have it bad. The other issue is kind of funny because it actually makes the previous one better a bit, but it does so in the worst way possible. This game has slow down more times than it doesn't, which DOES technically help the screen crunch since you'll feel less like you have no time to react but you'll feel like that because the action of jumping and landing can take multiple seconds at times.

Ignoring the issues the levels are ripped from Sonic 1 which means they are in a vacuum good, and the physics are vaguely reminiscent of the original, so I didn't dislike playing the game necessarily but there's one huge problem. This game simply is not nearly as good as Sonic 1, and it's trying to be. I think you can enjoy this one if you don't take it seriously and can laugh at something being broken, but if you come at it with even the slightest hint of objectivity it absolutely falls apart.

The game is good, I liked it, the feeling of going back through old levels and mastering them to get another shot at making it deeper in and eventually beating the game is a gameplay loop I enjoyed. However, it frankly feels like this game just didn't earn a lot of those restarts. Attacks that came out without warning or were too fast to reasonably react to as a first time were where the majority of my deaths came from here, rarely did I actually die to a boss after learning what their attacks did and what their telegraphs were. It felt like it was forcing me to go back instead of me going back as a result of me not being good enough. But admittedly that isn't a terrible issue, the game (on a single run) is short, only taking about 6 levels to get to the end (at least on the path I took, I assume the others are around the same length).

The game has very high replayability, with 4 distinct characters to choose from and different level paths being available, which definitely helps the longevity of what would otherwise be a pretty short game.

The game aesthetically is wonderful, high quality visuals with a great soundtrack that perfectly fits the gameplay as well. I really love the sounds the Genesis produces in general, it makes for good music.

I think Contra Hard Corps was a good game, but it's overhyped, especially in the difficulty area. If this is the best the series has to offer, I'm unsure if I'll continue spending my time with Contra. I do hope to complete the other paths of this game in the near future though, maybe I'll change my mind on it after I truly finish this one.

This game is perfectly fine for what it's trying to be. It's a fast paced run and gun game that gets you pumped. But that being said, the game never really reaches great heights and has some parts that frankly just suck (the two top down levels). The difficulty also feels very trial and error, after you beat something once you can probably do it again with little issue but beating it that first time can really fuck you up. I would say that that gets worse due to the limited continues, but honestly not really because this game is incredibly short. Only 6 levels, so with that the amount of continues you can get in combination with the generous possible 7 lives per continue, having to restart really isn't an issue.

This game is fine, I suppose, but it's nothing really more. Play if you're a fan of the genre/series I guess, but otherwise nothing special here.

It's kind of sad how this game turned out considering how cool the idea is.

My problem with E.V.O is that the majority of the gameplay consists of grinding, only a handful of levels are interesting in any capacity gameplay wise, and all of those said levels are mazes... so not the most exciting. The existence of most levels is meant to let you grind more, but the ONLY payoff for grinding is either faster/easier grinding or a boss fight.

This might've been fine if the bosses themselves were good but they just weren't. At least when going through the game as a bird, most of the fights just felt like "how do you cheese the hitstun" and not much else. This persists with the combat in general but I guess I could understand it for normal enemies to not make grinding unbearable, but when the focus of your gameplay is bosses those bosses better be damn good or else your game just turns very bland.

I liked the concept, the potential replayability is there but I just do not see myself going through this one again. I probably wouldn't have finished it if I didn't have a friend urging me to.

It looks and sounds nice, but that is it. The level design is just not interesting. I did really like the special stages in this game though, unironic highlight.

As a fangame I suppose it's impressive, but I wouldn't really recommend playing.

Despite being a Metroidvania, this game feels more focused on combat than exploration. Not inherently a negative, but something I found a bit disappointing. The extent of the exploration was generally just there being two paths to get to a place instead of one, but both were normally connected by another part anyways so it's less of a "find a way yourself" and more of "ok pick left or right" type of situation. The combat itself though I do find pretty enjoyable, it isn't very complex but it just feels satisfying to slash at things. The soul system also helps with this regard, the soul system in general I think is what brings the game together as it gives an incentive to try to find new enemies (exploration), to kill enemies (combat), and it gives you new abilities which plays in with the rpg-esque level and gear systems.

The areas felt distinctive, each having their own visual identity along with their own tracks (which were quite nice for the most part I may add) which stops the game from feeling too repetitive.

The side modes were fine but nothing really interesting. Hard mode wasn't super substantial, the alternate character takes like 30 minutes to beat, and boss rush is just boss rush.

I enjoyed my time with this one but it definitely isn't a masterpiece like I see others claim. Good, but it isn't amazing.

It's very similar to FNaF 1 but the unique mechanics it does have I think are pretty cool. The character designs are nice too, definitely impressive as a FNaF fangame for the time.

This game isn't the savior of the X series, but it also isn't as bad as the games that came directly before it.

The partner swapping mechanic is definitely the best part of the game, I didn't really care about it in X8 because I hated playing as everyone there but here since I enjoy each character being able to use 2 instead of 1 in a level is really nice. It does feed into the problem X8 has of being really stupid to 100% though, which is definitely something this game struggles with. Though that's alleviated at least somewhat by the New Game+ which is fun by itself because of the broken Sigma Blade you get for beating the campaign, which turns Zero into a god which is always fun.

The reason I don't think this game is super great though just comes back to level design. A lot of the levels I don't think are very interesting, that or they just overhaul the core mechanics which sucks because those mechanics are why I like MMX.

It's really something how they managed to make the series this bad following X4, but they did it. The flaws in this one are somewhat from mechanical issues (like having to game over yourself multiple times before being able to get parts) but mainly it's just that the level design isn't very good here. Some levels are cool (specifically I like Axle the Red's) but a lot of them are just boring. The worst is definitely Duff McWhalen, but it's not like others are off the hook (Skiver) and just in general the most the level design does here is let you move around as X or Zero, which is nice I guess, but it makes me want more.