When reviewing Outlast, I mentioned how constant checkpoints and unlimited supplies can prevent a feeling of vulnerability that I think is important to horror games. Oddly enough, this is another survival horror game focused around using a camera, and it has the exact same design flaw. In this case, it’s how the save points scattered around the haunted mansion can be used as many times as you like and provide you with an unlimited supply of film for your ghost-exorcizing camera. While moving from room to room should be a tense experience where you’re unsure when ghosts will strike, having a HUD element to tell you when one is nearby so you can ready your infinite ammo weapon eliminates that possibility. The design of the ghosts themselves is spectacular, but this visual aspect is the only place where horror actually manifests itself. Fighting them is also a shallow and repetitive process, pointing at them until your indicator changes color and snapping the picture. The story isn't enough to rescue it either, sitting comfortably among the bog standard plots of the horror genre. There are enough good ideas here to where the potential of the sequels intrigues me, but I can say that this entry doesn’t live up to the series’ reputation.

Reviewed on Jan 05, 2021


Comments