402 reviews liked by Unoriginal_MR2


This review contains spoilers

Pros
-playable wheelchair Polnareff
Cons
-Man in the mirror

Pretty much Tecmo Super Bowl in 3D and probably the best football game on PC/Steam. It has some similarities of a PS1 or N64 Madden or NFL Gameday title, meaning that it isn't in-depth or overly complicated compared to a current day Madden or sports simulation game, making it very easy to play. The graphics even have a polygonal, crisp clean HD look, making it feel almost like a Madden '99 HD Version.

There's no NFL license, but players and teams can be customized. Sunday Rivals keeps the action fast paced with no play clock, no commentary, quick animated screens after a first down, touchdown or a sack, a small play selection, an accelerated game clock, 1-5 minute quarters and sudden death rules for overtime. No audibles, play challenging, substitutions, spiking or kneeling the ball here. This is as arcade, simple and pick-up-and-play as it gets, just without any power-ups present.

All of the controls for passing, rushing and defense are basic as one would expect with single button commands. Along with 4 difficulty levels, player sliders even exist to set the frequency of gameplay aspects from pass success, to blocking, all the way to how frequent or rare fumbles and interceptions happen. Modes are basic - Single game, a Tournament style game mode, and a Season mode.

There isn't much in terms of negatives I can think of when it comes to Sunday Rivals. I would have liked a tutorial mode or tutorial boxes to have popped up when playing a game for the first time, rather than having to pause the game to remember commands. Super Mega Baseball 3 is a game which did the latter. The game is light on content compared to other sports games, but understandable as it was made by just one person.

Check this game out if you want an easy to play football game. Sunday Rivals is also coming to consoles sometime in the future as well.

When the topic of Nuts and Bolts comes up, I can't help but wonder if an entire generation was fooled into thinking this game was the devil, all because an overreactive e-celeb exaggerated its flaws to the point of drowning out any proper discussion. There's obviously the original teaser misleading people, and fans desperately expecting a Banjo-Threeie, but was the hate truly deserved?

The plot of N&B is about God himself intervening in a potential Banjo-Threeie situation, and declaring that his funny car game would be a better way to settle our duo's bitter rivalry with the witch. Can't exactly say no to God, so this is our lot in life now. Everyone is here, even if they've all been repurposed for various roles in LOG's game.

A good place to start is probably presentation, seeing as the new art style frequently causes people to recoil in terror at first sight. I wouldn't say I prefer it over the original's more outwardly cartoonish look, but I wouldn't call it bad, it even grew on me after a while. It's a good middle ground, carrying over the somewhat blocky look of N64 models. Everything looks like it's been manufactured or scrounged together, which does fit the scrappy tone of making funny vehicles. Even the more "organic" areas like Nutty Acres have giant gears on the outer walls, and metal clouds dangling from wires high above. The real showstopper in this game is Grant Kirkhope and his compositions. The whimsical melodies of the N64 games have been enhanced into these enchanting pieces done by a full orchestra. This style of music fits the bear and bird like a backpack and a pair of pants.

Even when vehicle construction is thrown into the mix, Banjo and Kazooie can't seem to escape their collectathon roots. Funnily enough, the area that does it best is the hub, Showdown Town. You gotta use your trolley to escort crates back to Mumbo's shop to redeem valuable parts, bring Jiggies back to the town square to "bank" them, and take globes out to their pedestals in order to open up new stages. As you defeat Gruntilda in each stage, a new ability gets added to your cart, and the hub opens up little by little. The levels themselves take on a structure akin to SM64 or Sunshine. They're split up into "acts", with each act containing a certain collection of missions. Like the aforementioned 3D Mario games, each act usually contains a slightly tweaked level layout, or continuity with the previous acts' missions.

So, each level is a big empty hub with a handful of NPCs that dole out challenges. Without going into the nitty-gritty, each challenge uses these massive hubs for a surprising variety of tasks. I'd describe mission types in more detail, but I think my blueprint list (in reverse-chronological order) speaks for itself. Same for the workshop; it's surprisingly versatile, and if you can imagine a fucked up contraption, chances are there's a way to make it. That's this game's strongest appeal: Seeing a challenge, and having a twisted spark of inspiration, and personally creating an abomination that somehow gets the job done. This is also why LOG is a shitty game designer! A decent amount of challenges lock you into "LOG's choice" vehicles, which wholly misses the point of making your own funny machines to solve problems. If a mission dictates a "LOG's choice" machine, it will either be pathetically easy or obnoxiously hard and unfun. There is no in-between.

The writing in N&B is as smarmy and quippy as ever, but there's also a ton of self-loathing, commentary on the direction the industry is headed in, and jabs at Rareware's legacy as a studio. It puts a damper on the game's mood, but it's really engaging in the sense that it gives you the idea that something went horribly wrong during Rare's time at Microsoft. Either that, or Rare just saw the writing on the wall and believed that there wasn't going to be a good place for them in the industry going forward. Grabbed by the Ghoulies is frequently the butt of a joke, and the "Logbox 720" stage has several Rare game discs with messages printed on them that are easy to miss. The Tooie disc asks "did you like it more or less?" Viva Piñata is deemed to have earned the award of "best game no-one played". Even Rare feels the need to ask, "will Nuts and Bolts be remembered in a decade?"

While I was still getting my thoughts together on this game, a coworker asked me if he should get Nuts & Bolts. In that moment, I realized just how narrow this game's demographic is. It's still a good game if you just like slapping maddening machines together, but the game definitely expects a certain amount of familiarity and investment in Rare's legacy as well. If you're into Rare, you probably already know what this game's deal is. If you're not, I don't know if it's asking too much to educate yourself on a single studio's entire history before playing. Even without that background, it's still a fun game. Underrated and overhated, that's the mantra I'm going with on this one.

Anyone who praised Tears of the Kingdom because it focused on building funny vehicles needs to apologize to Nuts & Bolts.

A lot of people shit on this game but this was the second coming of Christ for me. I built like thirty thousand cars and helicopters in every conceivable shape and size, this was Garry's Mod to me before I knew it existed. That skeleton guy talks your ear off too, I played it so much he was basically my dad for a while

Wet

2009

This game shouldn't be as good as it is.
A
a direct and cheap mix of MAX PAYNE or Stranglehold but without objective missions, no restrictions on slow bullet time and a Chinese sword to hit melee on the ground or in the air, wait, there is more Mike, you can run up the walls while shooting , slide across the ground while shooting, jump while shooting, bounce off walls while shooting, bounce off enemies while shooting in the air, drink a mojito while shooting in the air well not really but you get the point, what is not a good point is the platform a-la Tomb Raider Underworld, that is shit.
It could be argued that the Grindhouse aesthetic is a disguise to supplement its cheap production and that the Sino-American exploitation is ornament, and it is, but the cospley fits so well that the loading times masked in suburban movie ads are delicious to me, It reminds me of those games like Project Minerva, GERMS, The Simple series and all those.Everything cheap about this game is delicious to me because it achieves what many other megacorp shooters (I stole the name from the Ratchet and Clank saga) cannot achieve, a very fine ballet choreography of shots and sabers in arenas with many possibilities, without pressure but with all the pleasure
In late of the 2000s the HD development was barely HD due to the increase in costs, most of the small studios went bankrupt or were absorbed and restructured, although so many companies financed small or medium projects.
Some faced HD, others were megacorps, others were in Japan (those practically died).

I have also a crush on
Eliza Dushku, since i was a boy


Snake didn’t know what he wanted out of life but it had nothing more to do with Bob Hauk or the NY penitentiary

I am literally Gene from the hit game God Hand on the PS2

Brightly lit beams from the CRT fills the room back in 03, his introduction then follows to the companies and the urban aesthetics that'll soon become his introductory grounds for basketball. Moving beyond the street art and the wall-mounted copyright, it's here where he learns of what'll soon become his favored and championed genre of music: Hip-Hop, through the words of the Mecca and the production flips courtesy of the #1 Soul Brother.

What follows is a school of soft knocks across the pavement in an alley. The dunks, the passes, the alley-oops, the norms. Soon though comes the arcade twists, following special twists and slamming showstoppers, fakeouts that serve to mock the oppositions, and gratifying taunts and tricks to show you're the chief rocker that's not meant to be fronted. It takes a while to get the flow of, but the kinetics and rhythms soon take shape, something needed for the singleplayer modes since the AI can barely muster the brainpower to handle the 3-on-3 match of athletic prowess. Such is the way of an early 2000s sports title, I suppose, he's rarely dabbled with this before nor since.

More gabs and trades of samples soon come through the speaker. The eclectic showstopper on the first power with the second power being a blaring warning that shit's finally comin down for the other team. MC Lyte, a female rapper from the 80s showing off more gusto than he would've expected. Long Island influencer Erick Sermon from that same decade alongside Redman, one of the funkiest New Jersian to have graced the mic. Benzino. Nelly and Memphis Bleak who he's still only vaguely familiar with. Couple of others that he's since realized have been a part of him since the beginning and, albeit in strange ways on occasion, middle of his life. All connected with the beats of secret movement pusher Just Blaze. Could've used some soul of De Las or mischief from 93' til infinity though.

Suddenly, the slots snug into place. Focus on the aggression in order to bite back. Don't front or hesitate else that's how they'll get the upper hand. Always dribble unless you risk a travel penalty. Give it to the guy/gal/enby that's open to do the plays instead of relying on everything to you. As cool as dunking is it isn't wholly reliable. You always pick the person with the better looking stats cause that's wha- actually wait no scratch that, that's stupid. It's how he, me, and others got up and just started to get invigorated. I'm far from mastering this game, not helping cause of how I come back to this very infrequently, but I always plop it in either physically or on PCSX2 just for the hell of it, who's gonna stop me?

I don't try and keep tabs on the current NBA leagues, but I am someone that likes to play the sport whenever possible and at least try to learn what's going on within that world of sport. I have friends and other methods viable to learn about newly made albums from artists modern, old, or those in between.

They were the things that helped me to learn that I'll always have methods of expressing myself.

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