Bio
Kusoge and mobage merchant
Personal Ratings
1★
5★

Badges


Adored

Gained 300+ total review likes

Famous

Gained 100+ followers

Gone Gold

Received 5+ likes on a review while featured on the front page

Clearin your Calendar

Journaled games at least 15 days a month over a year

Loved

Gained 100+ total review likes

GOTY '23

Participated in the 2023 Game of the Year Event

Trend Setter

Gained 50+ followers

Pinged

Mentioned by another user

Well Written

Gained 10+ likes on a single review

Donor

Liked 50+ reviews / lists

Liked

Gained 10+ total review likes

Popular

Gained 15+ followers

Early Access

Submitted feedback for a beta feature

Gamer

Played 250+ games

Full-Time

Journaled games once a day for a month straight

Busy Day

Journaled 5+ games in a single day

On Schedule

Journaled games once a day for a week straight

N00b

Played 100+ games

Roadtrip

Voted for at least 3 features on the roadmap

Shreked

Found the secret ogre page

Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

475

Total Games Played

032

Played in 2024

1410

Games Backloggd


Recently Played See More

Honkai: Star Rail
Honkai: Star Rail

Mar 29

Persona 4 Arena Ultimax
Persona 4 Arena Ultimax

Mar 28

Fate/Grand Order Arcade
Fate/Grand Order Arcade

Mar 28

Dengeki Bunko: Fighting Climax Ignition
Dengeki Bunko: Fighting Climax Ignition

Mar 28

Persona 3 Reload
Persona 3 Reload

Mar 24

Recently Reviewed See More

There's really no other way to put it. This game (and possibly franchise) is morally and creatively bankrupt. Between the shallow depictions of mental health whether there's dramatic zooms of the protagonist self harming or even going as far to have chapters end with you jumping off a building and the following interludes flash a suicide hotline message until the level loads or the awkward anime dub tier voice acting berate you with insults or commentary on your surroundings because Konami needs to remind you this is in a fact a serious game and they're afraid of leaving things to interpretation, I fail to see how the 2 hours I spent with this tech demo can leave me anticipation of the upcoming Silent Hill 2 remake or "missing the point".

This whole experience ends up feeling like a parody of the thing it's trying to comment and I don't think that's the takeaway someone with diagnosed BPD should be feeling.

Sometimes the side chick ain't even a chick, it's Grass Crest Shield🛡↑↑↑

Didn't really keep an eye on this one's development but after hearing recently that the Rayman team was working on it I decided to take a crack at it.

They clearly have a good grasp on what makes a compelling metroidvania. Well placed upgrades and abilities to keep the pacing consistent, easy to get into flashy combat with depth and customisation, plenty of visual cues to encourage exploration, hell if I was good enough I could even perform a few instances of sequence breaking. However I feel like there was something lost in their attempt to balance accessibility and open-ended structure. The linear (and honestly subpar) narrative structure doesn't translate well for this kind of game unless you use Guided mode religiously because there's no guarantee you won't go out of order. It doesn't really help when the game opens it's map 60% through the campaign to ask you to hunt for key items in tucked away in far corners. This could've been a great 15 hour puzzle platformer if they kept the more linear design instead of shifting the more metroid-like level design.

Outside the screenshot map marker this won't the most innovative game out there but Montpellier has something going for them right now and I hope to see this utilised in future projects because the fact a modern Ubisoft game of this caliber can exist is more of a miracle than I can say really.

I need girls to look at me the same way white people looked at the Killmonger cut after PoC said they were tired of afros and fades in media.