Samus never really returned to my childhood gaming life since the day I first met them back on the NES, it was quite a hole there between that and 2002, aka The Year Metroid Beat Everyone's Ass. Metroid II for all intents and purposes was just the cover for the box of the Super Game Boy, that was everything I knew it as. Just the front of a piece of cardboard that I saw at some store or in a JC Penny catalog maybe. It existed, that's all I knew.

I have many bones to pick with the way Nintendo treats it's back catalog of classics and oddities, but if there's any silver lining to the dripfeed of past content it's finding a reason to finally give a serious go at Samus' mission to genocide a race of beings for the supposed sake of the galaxy. The final enemies that you were once scared of back on your original adventure are now the sole focus of your mission, and as it turns out those were just the little baby forms. The nightmarish vampire jellyfish can evolve into monstrosities that could no doubt devastate many a civilization.

This is a fight for survival on both ends, it's us or them. It's not pretty.

The sprites are huge and chunky, resulting in screen space being closed in on you. This isn't just the screen, this is the darkness that Samus must traverse as she delves deeper into SR388. There's no telling what's coming up, and you're allowed just the faintest sighting of a Metroid before it spots you and begins it's attack for you to contemplate a battle or to make a strategic retreat to restock. Missiles require more and more care as the Metroids grow stronger and more terrifying as fear begins settling more and more during your first venture into this journey, and the music joins in on making your life go from disturbing to downright hellish with one of my favorite scare chords in recent memory.

Metroid II is a milestone for gaming as a medium, it truly drives home the utter misery that is to carry out a mass killing of other living beings who wouldn't think a second thought to do the same thing to you and your loved ones. It is...dare I say, an early example of Survival Horror. I don't see this game brought up a lot, but it really leans into much of the same pillars of which that genre builds itself upon. You traverse unexplored maps, looking for either dangerous creatures that make your universal counter go down one by one, or energy and ammunition to keep yourself strong to carry out said objective with more confidence. Your little vacation at SR388 begins all fun and games, then only gets more and more visceral as it becomes apparent just how destructive the Metroids truly are with long pathways that bear little to zero life. Violence to end violence...and at the end of all the destruction, an innocent that you can't go through with the killing of....a shred of hope that peace could be theoretically achieved with these lifeforms still intact.

Peace Sells, I'm buying.

Over the course of the 2010s I used to hear a lot of hollering of this game requiring a remake. It got them, all two of them. Personally, I feel once you take the aesthetic of the Game Boy away from Metroid II it dampers the experience a smidgen and it's identity is lost. That fear isn't really there anymore and many AAA-isms get thrown in to make the experience more "epic", which puts a bit of a bad taste in my mouth when the original foundation was to be a legitimately Dreadful experience as opposed to Samus doing kickflips off an Omega Metroid and striking a pose for the camera as the cutscene does the actions for you. Maybe it's just my age showing, but considering I only got to play this seriously recently and formerly brushed it off myself, I think there's legitimacy behind it.

Give this one a go, wait for the sun to go down, close your curtains, and play this on your Switch while under your blanket in your room. Simulate that feeling of a child playing this haunting game alone with only the sounds of that experimental atmospheric soundtrack going off as you wander the caverns of SR388. Perhaps even get a worm light on a Game Boy Color to get the ultimate experience. I don't think you'll regret it. It's an experience I wish I grew up with.

Respect the originals, don't replace them. Admire them.

Reviewed on Mar 05, 2023


8 Comments


That really might just be one of the most terrifying songs in mainstream gaming if you think about it. Consider the placement, how shrill it is, etc.

Great review, actually got me to miss the worm lights.

1 year ago

It's genuinely one of my favorite moments in the franchise atm, it's absolutely masterful.

The worm lights are fun to remember about, even if I only remember pain from adjusting them due to the glare lol.
Ugh using similar ones for books too.. thank god for backlights. Will return to this one soon, blanket fort at the ready captain.

1 year ago

With you on the distaste for the unending calls to redo this one specifically. Just play a Game Boy game people! It's not illegal! The green colors don't give you cancer!

1 year ago

the amount of atmosphere and mood they manage to get out of the GAME BOY is hall of fame material.

1 year ago

@gruel it's truly admirable how much more they got out of 256 KB, it's a real big standout case when you compare it to Super Mario Land and it's tininess at 64 KB, which ain't a slap against SML at all since that game's adorable to me, but considering how much cart size got uselessly thrown around in marketing during this time it's legitimately a case here. It really does go to show how much consoles advance once the file sizes gets bigger, since Pokemon R/G/B were a whole ass megabyte.

1 year ago

I still honestly prefer this over the official remake just because it don't have that counter move I hate so much. Really good review btw.

1 year ago

@angel arle thank you so much! Yeah, to keep myself on the low end I don't like the MercurySteam games, I'll just kinda leave it at that....I'll go on for ages.