It's alright. Definitely not as deep as I wanted it to be, I thought that the gameplay being mostly idle-based would allow the game to go crazy with rpg/strategy mechanics but the game is still really simple even 10 hours in.

Also losing in this game feels absolutely terrible since you lose 70% of the resources you've collected if you die, and unlike say Hades or Dead Cells you can't go "Oh well at least I had fun on that run" because there is no fun gameplay loop to soften the blow of a failed run.

Reviewed on Mar 11, 2021


Comments