ViolentSneeze
2020
Revisiting Super Mario Galaxy as part of the 3D All-Stars Collection was well worth the time. The game looks better than ever thanks to the bump in resolution and frames per second, but more importantly, minus the levels where you’re forced to swim, it’s just as much fun to play now as it was in 2007.
Overall, Breath of the Wild is a great game. In some respects, it brings Zelda back to its NES roots, while in others, it doesn’t really feel like a Zelda game at all. For me, it would have been perfect if there were traditional dungeons as the Divine Beasts were not particularly fun to play through, and while I think weapon durability is a cool idea, it would’ve been nice if weapons didn’t break so quickly. Lastly, I hope to never see another shrine with motion-control elements. Outside of those complaints, I really enjoyed my time with the game. Leisurely exploring Hyrule over the course of ~120 hours was time well spent.
2022
I really wanted to love this game. Visually, the game is very appealing; the art is fantastic. And the idea of a Metroidvania being mashed up with a bullet hell shooter sounds so good on paper.
Unfortunately, the game is hampered by terrible checkpoint placement and a card system that makes battles tougher than they should be because you’re never quite sure which special attacks are mapped to which buttons without looking at the icons in the bottom right-hand corner, which obviously doesn’t work too well when you’re trying to avoid a sea of bullets.
Perhaps I would’ve stuck with the game if there was an option to lower the difficulty, but such a thing doesn’t exist, which is a shame.
Unfortunately, the game is hampered by terrible checkpoint placement and a card system that makes battles tougher than they should be because you’re never quite sure which special attacks are mapped to which buttons without looking at the icons in the bottom right-hand corner, which obviously doesn’t work too well when you’re trying to avoid a sea of bullets.
Perhaps I would’ve stuck with the game if there was an option to lower the difficulty, but such a thing doesn’t exist, which is a shame.
The great news about this DLC is that there’s 12 new shrines to experience. The bad news is getting to them is trapped behind a series of one-hit-death missions and cryptic “look at a snippet of the map and try to find this place” tasks. Oh, and you need to refight Calamity Ganon from each of the Divine Beasts again. No thanks. I guess this is called “story DLC” because you unlock some cutscenes as you play. I think my time is better spent watching those on YouTube.
The best beat-‘em-up of all time? I think so. Shredder’s Revenge impresses on every level - the pixel art is gorgeous, the mechanics are tight and easy to execute, and the utmost respect was given to the IP with abundant references to the original cartoon. Above all else, though, the game is pure fun.
2022
I should have known that I’d get hooked on this game all over again. The original is one of my favorite games of all time and playing through it again reminded me of why - the atmosphere, art design, mechanics, and level design are all top notch.
My only nitpick is that an item tracker was not added for each area. I normally like getting 100% in Metroid games but didn’t feel like it was worth my time scouring every nook and cranny more than the three or four times I already did.
My only nitpick is that an item tracker was not added for each area. I normally like getting 100% in Metroid games but didn’t feel like it was worth my time scouring every nook and cranny more than the three or four times I already did.
2020
1992
2022
2021