WageYoge
Bio
East and West, old and new.
99% single-player games.
1★ = I regret playing this.
2★ = Not very fun, but has some interesting ideas or historical significance.
3★ = Good but flawed, or simply not my cup of tea.
4★ = Great. Recommended. Would play again.
5★ = Personal classic. The right game that appeared at the right time in my life.
East and West, old and new.
99% single-player games.
1★ = I regret playing this.
2★ = Not very fun, but has some interesting ideas or historical significance.
3★ = Good but flawed, or simply not my cup of tea.
4★ = Great. Recommended. Would play again.
5★ = Personal classic. The right game that appeared at the right time in my life.
Badges
Popular
Gained 15+ followers
1 Years of Service
Being part of the Backloggd community for 1 year
Pinged
Mentioned by another user
Busy Day
Journaled 5+ games in a single day
Best Friends
Become mutual friends with at least 3 others
Noticed
Gained 3+ followers
Gone Gold
Received 5+ likes on a review while featured on the front page
Liked
Gained 10+ total review likes
N00b
Played 100+ games
Favorite Games
245
Total Games Played
000
Played in 2024
003
Games Backloggd
Recently Played See More
Recently Reviewed See More
Another early PS2 RPG that feels like it really wants to be an adventure game instead. It's an interesting attempt but ultimately a failure. They researched a lot of Irish and Celtic folklore for the world-building, which is cool, but the end result still feels incredibly bland. The graphics are competent, but lack personality and style.
This game is also incredibly stingy with save points, and the battle system is unnecessarily painful. I briefly compared the Japanese and English versions, and the translation is way too literal and tone-deaf. Atlus USA usually has better localizations than this.
The one bright spot is the music by Yasunori Mitsuda, whose Celtic-inspired melodies fit with the world the game was attempting to portray. The soundtrack at least is up there with Chrono Cross and Xenogears.
This game is also incredibly stingy with save points, and the battle system is unnecessarily painful. I briefly compared the Japanese and English versions, and the translation is way too literal and tone-deaf. Atlus USA usually has better localizations than this.
The one bright spot is the music by Yasunori Mitsuda, whose Celtic-inspired melodies fit with the world the game was attempting to portray. The soundtrack at least is up there with Chrono Cross and Xenogears.
I think the premise is far more interesting compared to KQI and KQII, but the time limit based around the wizard's movements is annoying until you get your hands on the magic map. It's oh so satisfying when you finally turn the bastard into a cat and liberate yourself.
WWII with aliens. The weapon variety is interesting, allowing you to do cool stuff like shoot around the corner and through walls. Mechanically, it's weird. It's obviously imitating Call of Duty with the WWII setting, the mission structure, and the friendly AI, but in other ways it's very old school. No movement or aiming penalties, so you're free to circle-strafe and kite all you want. You can carry all weapon and grenade types simultaneously. No iron sights generally, but you can click R3 to toggle a zoomed-in view which is incredibly awkward. Health regenerates, but only in 25% chunks, so if you lose more than that, you have to find a healing capsule. Stealth is out of the question, because the enemies don't spawn until you come within range, and they aggro immediately. The enemies take A LOT of damage before going down, and don't seem to respond to getting shot much.