It's just a meme for streamers to play, the content sucks.

I feel like it's not all that different than the normal open world affair besides the nemesis system, which admittedly is a pretty cool gimmick that leads to a lot of fun mini stories over the game, but yeah, I think it's still largely just 'an open world game.'

One of my favorite CRPG's. I do recommend looking at a build in advance because you can definitely wall yourself if you make too many bad choices, but I don't think any other CRPG manages to combine fun combat, a cool world and interesting side quests with multiple solutions as well as this one does.

It's pretty good! I feel like every NPC in this game is a little too willing to give you their full opinion on every political issue, and not all of the voice acting is good, but the way options work, and how problem solving branches out, and the system behind your inner narration, is all genius and stuff I hope that every CRPG from here on takes advantage of.

Unanimously better than the first one in almost every area, in my opinion. It does have some more action setpieces (that the first game wanted to do but didn't have the budget for) but I think the first game already was 'loud' enough to break the anxiety it tried to have. This game leans into it, with stuff like the raptor enemies being tense fights and contrasting the high stress action with quiet moments. Probably the best action horror game there is.

I think the first game is a little overrated as a horror title; The payoff to tense moments is often just loud monsters jump scaring you, and the enemy diversity and combat is way worse than it would be in the 2nd game. Still, the combat is fun, the story is okay, and there are some scary moments.

This game barely even functions on the ps2 and it needed a lot more work done to it than just the remaster we got. It's got a pretty cool 'show don't tell' narrative styles and the colossi are neat but yeah, it's way past its prime and the 2018 version didn't help it enough.

ebony and ivory

then, always, forever

Really, really weird. It's like a janky horror game almost. It was kind of cool when it first came out but wow it's aged badly.

A pretty standard zelda game all things considered with a bit too much of "pick up dungeon item then never use it ever again" but I think it has a pretty decent overworld and some fun dungeons. It's not bad.

A really ridiculous mess with one of the most absurdly Epic final bosses of all time, especially if you';ve been following the series.

It goes a bit too far in trying to explain absolutely every tiny bit of information regarding metal gear and opens up problems with it, the meta commentary of this game feels like it's constantly insulting the series and the player at times and the Beasts are... cool initially with some truly horrid backstories, but pretty underdeveloped. Still, not as bad as people would say imo.

Snake Eater is the golden egg of everything that makes metal gear what it is. Ridiculously campy but hilariously over the top action sequences and dialogue, bizarre ass confusing villains, meta commentary, a weird ass plot that's strangely engaging, and an emotional core that really draws you in. It's real good.

The ending of MGS2 seems to get more haunting and accurate every year. It's not a ton better than 1 from a gameplay aspect and I think this has the least interesting villain characters in the series outside of 5, but it's hard to forget the ending of the game.

Honestly strangely playable still, but I think this has the least interesting plot out of the four main games, and the gameplay is... not terrible but not great.

I thought the scarecrow sections were the best part of the game by a lot and the writing isn't really that great, but the asylum is really damn detailed and while the combat system is overly context sensitive and excessively 'cinematic' at times, it's fairly satisfying at some points.