It was a short game, but absolutely punishing to beat. You have to have access to game manuals or you otherwise would have to use graph paper to write out what each room and area does because most of the game is not straight forward at all. Once you get to the second quest it's even worse, with rooms that you can't escape from that make you have to completely restart being in a dungeon. Thankfully with the use of the internet this was made a little easier and I don't know how people ever completed it before the advent of save states. I picked up every item in each quest (there are two of them and you have to rebeat the entire game to complete each) except superfluous keys and 1 bomb upgrade in quest 1 because I didn't realize that it would give me 16 vs 12 bombs.

So, WatchMojo rated Contra one of the most brutal NES games, and I just finished it in I think under an hour. I almost beat it as a 6 year old actually, I just didn't realize how close I was to the end. Legend of Zelda was MUCH harder. The gameplay is fun and the art style is really what has drawn me to this game over and over through the years, it's absolutely beautiful and all of the art really jumps out at you.

Though I've always loved the art style, as an older gamer I can appreciate the fact that the game is incredibly simple to beat in comparison to modern games and really doesn't offer much in the way of clever enemies, as the same enemies are just reused for each level with a couple of puzzles thrown in to successfully fight the bosses (which are all the same.) A absolute blast back in it's prime and even though it has severely aged it is still fun to play now.

1993

What a game to really kick off the FPS genre! The music is absolutely phenomenal, leagues ahead of anything of it's time (and even most games released since), the gameplay is generally smooth and packed full of adrenaline, and the villains are just so satisfying to leave in a heaping pile of gore that you can't help but want to come back for more! (and that rhymed....)

Though some of the mechanics were frustrating and obnoxious, the actual game itself was a heck of a lot of fun. The animation is great, the thing has FREAKING FLOOR SHARKS, and though each level is just a randomized version of the previous one it is addictive and really gives you a feeling of progression that a lot of games struggle to exude. This is a lost gem (I had never heard of it until I played it on SUGC) so really people need to give this one a try, it'll surprise you how much fun you have.

In comparison to the first Doom this one was still fun and engaging, but it did struggle to bring the franchise farther in gameplay in any meaningful way. The Icon of Sin is definitely a different final boss idea than the first, but it ends up being more of a drag then an entertaining fight and I was just glad to finish up the xbox achievements once everything was over. As a game it's basically just in my opinion more episodes of the first Doom, so if you liked that one you will enjoy this one too.

What an idea to create a fantastic wipeout game to promote the sale of a product. A lot of other companies have tried to make video games to sell food, but this is probably up there as one of the best in this generally awful genre of gaming. It's a lot of fun and has great replay value, gotta check it out.

The reason that I first started playing this game is because all of my Halo friends moved on to this game after Bungie quit our favorite franchise. I bought it on black friday of 2014 and have had many ups and downs with the game since. First, I thought it was ridiculous that light levels were behind a pay wall when Crota's End first came out, and around the time that House of Wolves came out I decided to get the DLCs because I was willing to give in now that all of the content was available. I never finished the moments of triumph though because around the time that I would have been doing so I found a girlfriend who I eventually married and couldn't have cared less at the time about Destiny. Around the time that I decided to start playing again, much later, I only got to enjoy House of Wolves for a short time before I was once again shut out behind a pay wall. The things that I had already paid for were no longer offered to me (Trials of Osiris was specifically a purchase mentioned in the House of Wolves brochure) and I had to pay as much as I paid for the entire game, $40, to play any of it. After years passed and I could purchase the DLC online for $15 I finally did end up buying it, but by that time most of the population of the game was gone and the remaining community was so poor at playing that raids are a nightmare. When I finally completed the last achievement for the game I basically said farewell to it and have only played it a couple of times in the year since.

After the vast enterprise that was the first game, one would think this would have essentially been A Link to the Past; fixing the issues and improving on the original model. The biggest issue with this game is that it was designed as a separate entity from the Zelda name, and only had that slapped on at the end of production. Both of the games are massively hard, but this one does not feel like an improvement over the original, and the platformer gameplay is incredibly clunky and has not aged well at all.

Virtually all of the enemies are so hard to hit that they are in themselves bosses, I wanted to kill myself every time I ended up having to face a Blue Iron Knuckle, and without save states I just would not have been able to beat it at all. Most of the level designs are pretty straight forward (except the last two), but just in case you don't want to miss an important item (which are hidden in hilariously random areas all over the map) you better be reading right out of the manual or you will miss something.

The leveling system was complete garbage and most fights were lost if I even lost health at all. I had to spam Bots constantly for magic to be able to heal myself, and that process alone would take 10-15 minutes to farm. The Link Dolls as continues were a ridiculous nuisance because if you run out of them you get shoved back to the beginning of the game. There was basically no game mechanic here that was something that should have been passed on to future Zelda games, and that ought to show how worthless this experience really was.

The boss fights were tedious and repetitive, with every one requiring that you hit said boss in the head. The only fights that were interesting at all were the Thunderbird fight (easily the best designed thing in the entire game) or Shadow Link, but personally I was so done with the title that I just spammed Shadow Link the cheap way so it could just be over. No plans to play this again, but there are worse ways to spend a weekend and this was financially successful enough to help push in an era of gaming that I love, so it gets a little bit of mercy for those points alone.

Difficulty of bosses in order of easiest to hardest: Shadow Link (I hear he is hard if you don't button mash on the left side of the screen, but he is easier to beat then 90% of the enemies in the game... soooo....), Barba, Carock, Horse Head (this is the turning point where the bosses mentioned are harder than the Blue Iron Knuckles) Helmet Head, Rebonak, Thunderbird, and Gooma. Gooma was probably the only boss harder than the Blue Fokkas. Blue Fokkas are freaking evil.

Not particularly interesting, but the bosses were fun. Game gets repetitive very quickly and though the difficulty is quite high there isn't a huge payoff for winning and there's absolutely no replayability. Good for a one time run, but that's it.

With clever game mechanics and level design, Lamentum ends up being quite an incredible experience despite a lackluster ending, some bugs, and some pieces that felt unfinished. It keeps you engaged enough that you don't mind so much going back and doing the whole game again for other endings. Dazzling art that gives you just enough that your mind can create the rest and it is a real pleasure to play.

Monster Party is a lovely little horror title with an absolutely stupid plot and enemies that don't make sense, but the aesthetic alone will bring you back for more. Whether you play as Mark with his bat or Bert the dragonkin, each bring fun elements to the game. All of the bosses are beautifully designed and a few are quite amusing (such as the three form fried boss that one youtuber nicknamed two of the forms as Ebirah and Onion Ringu) and it ends up being a very memorable experience. It can be punishingly hard, but if you have access to save states this is a must for Spooktober.

Not nearly on the level of its successors, Shining in the Darkness is an incredibly repetitive dungeon crawler made more palatable by being able to grind certain guaranteed encounters to allow for easier clearing of the map. There isn't a lot to get out of this experience and it was so unremarkable when I finished it that I forgot to log it.

Absolutely fantastic, top 5 best games to come out in the last decade. The music, the graphics, the gameplay are all flawless and the story and banter make this infinitely revisitable. That dang soundtrack haunts my dreams, I adore this game!!!!