Bio
I have played many games yes I did
Personal Ratings
1★
5★

Badges


Elite Gamer

Played 500+ games

Busy Day

Journaled 5+ games in a single day

Trend Setter

Gained 50+ followers

GOTY '23

Participated in the 2023 Game of the Year Event

1 Years of Service

Being part of the Backloggd community for 1 year

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Mentioned by another user

Adored

Gained 300+ total review likes

Roadtrip

Voted for at least 3 features on the roadmap

Well Written

Gained 10+ likes on a single review

GOTY '22

Participated in the 2022 Game of the Year Event

Donor

Liked 50+ reviews / lists

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Created 10+ public lists

Loved

Gained 100+ total review likes

On Schedule

Journaled games once a day for a week straight

Gamer

Played 250+ games

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Gained 15+ followers

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Received 5+ likes on a review while featured on the front page

Liked

Gained 10+ total review likes

Shreked

Found the secret ogre page

Best Friends

Become mutual friends with at least 3 others

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Gained 3+ followers

N00b

Played 100+ games

Favorite Games

Baldur's Gate II: Enhanced Edition
Baldur's Gate II: Enhanced Edition
Mass Effect 3
Mass Effect 3
The Elder Scrolls III: Morrowind - Game of the Year Edition
The Elder Scrolls III: Morrowind - Game of the Year Edition
Deus Ex
Deus Ex
Outer Wilds
Outer Wilds

500

Total Games Played

042

Played in 2024

101

Games Backloggd


Recently Played See More

Yellow Taxi Goes Vroom
Yellow Taxi Goes Vroom

Apr 09

Planetiles
Planetiles

Mar 31

Doronko Wanko
Doronko Wanko

Mar 27

Momo and the Mine
Momo and the Mine

Mar 26

Planescape: Torment - Enhanced Edition
Planescape: Torment - Enhanced Edition

Mar 24

Recently Reviewed See More

A truly brilliant sensory overload, constant rule changes, a sign of the times that are only replicated whenever a new medium that allows for such silly expression comes out (like the internet). Very lenient, you can just go ham on the exploration of all the weirdo rooms, one after another. Brilliant stuff.

I think Lazy Bear is a bit of an underrated studio. Not that their games are amazing, but they have a formula that I think they've been molding for a while that really comes together here to make for a pretty darn good time.

The minmaxing focus of "how do I create a given resource in the most efficient way" isn't exactly appealing mechanically, but it is, frankly, very stimulating. You have to remember a lot of recipes, where to get what ingredients, which part of Bandle City contains which aura, which workbench does what, whether or not you can create something in a workbench on the other side of the world, what pieces are needed for which lecture, your plants are constantly growing and more!

By taking away any and all action elements, the game might get a bit dull for some, but I personally found its art, soundtrack, and even sounds of the little Yordle running against different terrain to be enough to keep me going. Sure, I would occasionally throw something on in the background, but if I didn't, I was always pleasantly surprised. The soundtrack often has this effect of being played through, like, a piece of glass or through distant speakers. Really adds to the feel of this being a kind of a storybook or a tiny world inside some snowglobe contraption or something like that.

The constant stimulation combined with a very laid-back tempo where you, the player, decide whether you're ok with waiting a bit while working towards another goal or using up some more resources to have things happen faster (or skip time by going to sleep, mimimimimi). I think it's a pretty unique game in that regard, most if not all other resource-management games have some form a lose state or action elements that can skip a day if you fail at them, but here it's kinda just you earnestly working towards helping a bunch of pals or just upgrading your lil backpack house. It's a pretty good vibe once you get in the groove of things.

Ultimately, it is kind of a sim of walking back and forth, but if you ever played these kinds of games on your GameBoy Advance or early PC days, I think you can understand the joy of just walking around all chill-like in a very pretty world with some objectives to keep you busy, ones that aren't intrusive but are there if you wish to follow them, and maybe some minigame or two. Think, like, Lego Island. Maybe these types of games don't have much of a leg to stand on anymore, but I'd like to think that Lazy Bear has something going here, and I hope the failure of Riot Forge does not discourage them from exploring it.

Which, also, I am extremely distraught about the end of Riot Forge. I think people don't realize how good they have it when they can get small projects like these games in a universe that's already established, familiar, and comforting. Really, no matter what you think about the individual games, I think it's a tragedy that we stopped letting creatives make small games like these in big universes. How awesome would it be to have stuff like this for all these other franchises? It's basically been my dream buisness model, but it seems like in the current landscape it just cannot exist. Feels bad. Real bad.

This review contains spoilers

Play as a T-Rex chef called Trexito in a boring and buggy pizza restaurant sim, whose boss Alpadino is an ex-mafia leader who once murdered a dinosaur whose partner was pregnant. All for amber, which turned out to be some new chemical marvel material, but then quit the life and stole it all to give to the government scientists, only for it to catch up to him when Trexito gets fucking shot point blank, but survives because the hitman was an amateur. Alpadino then leaves and returns later with a plan to poison the mafia families, so Trexito fucking murders an entire mafia organisation over multiple weeks by poisoning their pizzas. Name of the pizza style used to kill them? Alpizzino.
Then the game ends and Trexito goes to listen to their favorite K-Pop band.

Bet you didn't expect that when looking at the game, huh?